| Post/Author/DateTime | Post |
|---|---|
| theHenchman07-17-03, 02:29 AM | I was wondering about roleplaying a cleric that likes to drink and fight. He is neutral good, so the fighting is mostly evil type people and the undead. I haven't really gotten a chance to fight though. Or do any drinking. I was the one that gathered the information for the first quest in the campaign. I guess just some ideas on how I fight, weapons and stuff that I would use besides my deities weapon, stuff I would do after the fight, etc. |
| Vel_Ziliuse07-17-03, 02:41 AM | Originally posted by theHenchman I was wondering about roleplaying a cleric that likes to drink and fight. He is neutral good, so the fighting is mostly evil type people and the undead. I haven't really gotten a chance to fight though. Or do any drinking. I was the one that gathered the information for the first quest in the campaign. I guess just some ideas on how I fight, weapons and stuff that I would use besides my deities weapon, stuff I would do after the fight, etc. A dwarf Cleric of Gorm/Dwarven Defender sounds what you want. Give him a tower shiel and a full plate, focus on defence and durability. |
| theHenchman07-17-03, 03:17 AM | like i said, we played one adventure already. i am a human cleric, lathander, from the FR is my deity. |
| Vel_Ziliuse07-17-03, 06:02 AM | Originally posted by theHenchman like i said, we played one adventure already. Whoooops ... :blush: |
| Talmariel07-18-03, 09:20 PM | Lathander is a very fun deity for low-level gaming. I ran a campaign that started at 1st level where everyone in the group worshipped Lathander; it was so much fun! Everyone was very... well, happy. Side note, that all changed by about 5th level, and everyone hates Lathander now because they think he's a sissy. .:rolleyes: That said, I think it's a great idea! I'd suggest two simple things to make it work in-game. First, never ever fight armed for barfights. Always fight unarmed (whether you take Improved Unarmed Strike or not, because other unarmed characters won't get attacks of opportunity unless they have that feat, as well), and play around with all the rules for it (grapples, tripping, bull-rushing, etc.). The reason is simple, it's rather unbecoming of good characters to fight drinking townsfolk with weapons. Talk with your DM about it, too, so he/she understands (just in case). Also, you may want to work out some drinking rules. I worked some up for the above campaign (we had a Drunken Master in the group). The gist was to treat alcohol like any other poison (because it is, really). There were two versions to this, by the way. The full verison is to make a Fortitude save upon imbibing (DC based on potency, but an ale would be 10 as the standard, strong beers were 15, hard liquor 20, and the most powerful drinks were 25). A failed save deals subdual damage (1d4 or 1d6 is usually plenty, although this could be based on potency as well). One minute later (like a poison), you make a second Fortitude save (same DC). Failure here deals temporary ability damage (I found Dexterity, Wisdom, and Charisma all together worked well). How much damage is up to you, but I typically did between 1 and 1d4. You may also alter the second save to impose a -1 penalty to attacks, saving throws, and/or skill checks (or skill checks based on specific attributes). Now, the DC of drinking goes up by +2 per drink imbibed, so the more you drink the easier you get smashed. The other method was the quick-and-dirty, just skip the second Fort save for ability damage and either forget it entirely or just apply an automatic penalty to abilities, attacks, or checks (perhaps even saving throws). The subdual damage was always key because it made drinking games great fun for the party. You drink until you pass out, literally! You may even want to mix and match, doing the subdual damage and -1 check penalty on the first save, and the ability damage and attack rolls on the second, or some other combination. Also, drop any elements you don't like. The point in d20 isn't to mimick reality perfectly, but create a dramatic super-reality for fantasy gaming. |
| goblinhero07-19-03, 02:59 PM | I think you need to rethink your choice of diety if you wanna be a cleric who likes to drink and fight. Lathanders clerics aren't really that type. I suggestion taking a gander at Faiths and Pantheons for more info on Lathander. |
| Arilou_skiff07-19-03, 04:35 PM | Originally posted by goblinhero I think you need to rethink your choice of diety if you wanna be a cleric who likes to drink and fight. Lathanders clerics aren't really that type. I suggestion taking a gander at Faiths and Pantheons for more info on Lathander. Well, I've always seen Lathanderites as being youthful, and vibrant, always living to the fullest and enjoying life. |
| Sevik07-19-03, 04:42 PM | Weighted Guantlets... Drunks + metal fists = bar room fun And drink nothing but grog. :b: |
| Zoticus07-20-03, 01:43 AM | so...you are playing friar tuck. In a pinch a nice pewter mug or tankard makes a nasty improvised weapon and since you are armed with it you get an attack of oppertunity against most people swinging a fist at you. Be sure to toss the contents of the mug into your opponets face before wielding it...beer in the eyes hurts. There are also chairs and barstools (kinda like in the old cowboy movies). If there is a salt shaker, fill your hand with salt before picking a fight and toss it in your opponets face to blind him. The trays that the waitresses carry make a great shield in a pinch as well. |
| theHenchman07-20-03, 03:33 AM | No, I am not playing friar tuck. Same idea. Less fat, more armor. Also, I don't get as drunk as he did. He got plain hammered. He didn't stop until he got really hammered. I still need to be able to fight. Also, I have a full head of hair. And no beard. Besides, why is it when you want a cleric that drinks and fights he has to be friar tuck all of a sudden?:confused: The world, may never know.................. |
| Zoticus07-20-03, 11:53 PM | i meant just the overall concept hope the other stuff i wrote was helpful |