| Post/Author/DateTime | Post |
|---|---|
| Tavi the Spell-Weaver09-21-05, 09:40 PM | One thing I've noticed is that many characters people create (my own included) seem to have some sort of personal code that governs their behavior. The tenets of the code may range from "Always be merciful." to "Never sheathe you blade until your enemy lies slain.", but regardless, the character has an ideal they are trying to adhere to. Has anyone ever created a character (doesn't have to be a hero) who had an odd or unique code of honor? |
| ticattack09-21-05, 11:12 PM | I made this character, but I never used it. He was a monk, who would not allow himself to be touched by magic, Arcane or Divine. It led to some interesting choices. For example, he would die before he would let a cleric heal him, so he took full ranks in Heal, which is a cross-class skill for a monk. If an opponent was unlikely to seek revenge (An animal, small-time thug), he would just knock them out, instead of killing them. If they had equipment, he would take the stuff that wasn't absolutely neccessary, and sell it, giving the proceeds to some worthy cause. However, his idea of "a worthy cause" was based on how well someone had thought out a plan, or their chances of success. A lich who had a 206-setp-plan to take over the world would be more likely to get the money than a cleric who wanted to use it to pay for healing for some tiny village. He was Lawful Neutral. The Lawful aspect was not to any actual code of laws, but to his code of conduct. |
| Agifem09-23-05, 11:20 AM | In a very combat oriented campaign, i once played a pacifist character. It was in Talislanta, but that doesn't matter much. For his spells, he never cast anything that would hurt or kill anyone directly (or indirectly, for the most part), and often tried to enforce his way of thinking to the whole party. He tried to convince them not to whip the slaves to make them work, and refused to heal them when they fought, especially when they fought despite his warnings. At all costs, he tried to avoid battles, by diplomacy, or simply by avoiding the ennemy. He was very skilled with paralysation spells, divination spells (detect the ennemies to avoid them better) and protection spells. In the end, the whole campaign was as violent as the campaigns used to be with that DM, but my character had a true spirit, like a star shining in a dark sky. I had great fun playing him. I think it could easily be imported into DD3, especially with the Apostle of Peace, and other such prestige classes from the Book of Exhalter Deeds. |
| WVgamer09-23-05, 08:49 PM | This was a rather simple code of honor (that's what he called it) but it really reflects how the character was raised. 1. Do the least amount possible to survive or help the party survive. 2. If it's more than rule one, it better be fun, or it ain't gettin done. 3. The only exception to rule two is if it's a chance to learn about the world. For example, this character might visit a temple to learn about a religion. 4. Fool me once, shame on you. Fool me twice, harpoon in you. |