Darvin Tallcastle, your opinion? [Archive] - Wizards Community

Post/Author/DateTimePost
Temrek

08-14-05, 07:45 PM
Hi there, I want your opinion on this character. His basic concept is, a spellfire weilder that hates arcane spellcasters.

Background:
Darvin was born of Tiran and Leenia Tallcastle in Harrowdale. Tiran owned and ran a bar that also offered rooms for the night. Leenia helped him by serving drinks, her parents where farmers who worshiped Chauntea and becomes they worshiped Chauntea so did Leenia and Darvin took it after he, although neither Darvin nor his mother was particularly devoted.

As a child Darvin was rather shy and so did not make a lot of friends. He also helped Tiran a lot with the bar, for what it was worth as he had bad memory and seemed to lack common sense. Tiran first thought Darvin hopeless at first (except when it came to brewing, Darvin had taken a liking for brewing alcoholic brewages even if he never got to taste them) but he stopped fearing that was the case as Darvin quickly actually became a help. Indeed both Tiran and Leenia became very impressed by their son when he at the age of 13 could speak Damaran fluently. He had learned it from a Damaran warrior named Garivan Tistelson. Garivan frequently visited Tirans bar (Named: The Happy Bear) when he was in Harrowdale; he worked as a merchants guard.

When Darvin was 15, most who knew him also knew that he was not content with just helping his father run the bar. So Tiran arranged it so that his friend, the half-elven expert huntsman Iren Tyrvan (who also spent a lot of time at The Happy Bear) would teach his son to hunt. Darvin found hunting quite a bit better then working at the bar and Iren was impressed how quick he learned the basics of Tracking and hunting. Indeed Iren decided to teach Darvin his speciality, which he was well known for. Iren did occasionally form hunting parties, drow hunting parties. So Iren thought Darvin how to hunt drow, from countering their fighting styles to their anatomy as well as their language.

17 was an age that was very exciting to Darvin. First he met Miri, the love of his life. She was the daughter of a Carpenter. She was nice, outgoing and unlike Darvin she had a good memory. Why she loved him Darvin often wondered but they had little trouble between them and few could say they did not love each other greatly. Second, Iren recognized that Darvin knew almost as much as him about fighting drow and was a great archer too. So Iren organized a hunt and let Darvin come (Although Miri was greatly worried she did not express her concern as she knew that this was Darvins moment of recognition by someone he admired). The hunt lasted 4 days and they encountered just one party of three drow that they defeated with only one death and three wounded, Darvin was among neither but did place an arrow through the heart of one of the Dark Elves.

A month after he had turned 19 everything changed, it was just 6 months left until he was supposed to marry Miri. A wizard named Rahnon lived in the village, he was a nice man and much liked by the children has when he was in a good mood he would sometimes create minor magic shows, while liked by Darvin as he was by most they where not actual friends. The wizard tried something that was beyond him, he tried to open a portal to another plane and failed utterly. He ended up being possessed by a demon, and a bloodthirsty one at that.

Miris mother was at the Happy Bear to tell Miri that it was getting late and time to come home when Rahnon entered the bar. The possessed wizard unleashed his deadly magic; killing Miris mother, Darvins Parents, Iren and several other patrons. Miri was overwhelmed by terror and simply collapsed in a corner, but Darvin who had been thought by Iren to swallow his fear and he simply stood before Miri, determined to protect her as much as he could without his equipment. He was silently praying that the wizard had spent his magic’s. He had not however and sent a bolt of crackling lighting Darvins way who was the only one still standing. The bolt should have killed him but it did not, it was simply absorbed by Darvin, which surprised them both. Darvin felt the energy tingling within him and simply released it towards the possessed wizard. Fire erupted from him and sent the wizard to the afterlife. Darvin immediately dragged all the bodies out (only two of them was alive, other then Darvin and Miri, one of them died later) before the fire that Rahnon had created turned into an inferno.

Darvin got to live with Miris (rather rich) father after that, their life was not good however. Miris father as well as Darvin was grieving constantly and Miri barely showed that she even recognized the presence of anyone. Miris father and Darvin got over it after a while however but Miri showed no sign of improvement, they got worried but nothing they tried worked. They where told that it was the combination of fear and shock. Garivan, the Damaran warrior, came to town a few months later and learned what happened offered Darvin to come with him. Darvin feeling completely helpless where now was agreed. And so he followed Garivan and his employees trade journeys between Harrowdale and Damara. Garivan continued Darvins training but in a different direction, he focused on melee, which Darvin quickly learned that he preferred. Garivan though Darvin how to use his agility to his advantage as well as how to talk in a way that he could get people to what they want. Darvin also obtained a book on how to fight spellcasters, for the event with the wizard had made him think that arcane magic corrupts and decided that he wanted to protect others from those wielding these terrible powers, he also learned how to use his Spellfire that he thought was a gift granted by the gods that he could use to battle the wielders of the arcane, he simply called it Mages Bane. Whenever he was in Harrowdale he visited Miri although she showed very little signs of improvement, her condition improved a little bit however but it was just enough so she would occasionally speak a few words to those around her . After about a year of this life, he Darvin decided to set out on a journey both to destroy the corrupt wielders of the arcane and find a cure for Miris condition.

Miris father wanted Miri to come with Darvin, as he could not work as much and thus earned less money then before and he could simply not support them both much longer. Darvin was highly concerned with Miris safety however as travelling can be dangerous and did not want her to come with him for that reason, the argument was settled when Miri said “I think leaving Harrowdale would be a good idea…”
She had not spoken a longer sentence since her mothers death and both Darvin and Miris father took it as a good sign and so Darvin took Miri with her. He received a lot of money to prepare for the journey, 220 golden lions. Darvin used the money to buy horses and riding gear as well as a tent and bedrolls, before he bought the food he would need he was approached by a cleric of Shaundakul, Yrlin Olstad who had been a friend of Darvins mother. Yrlin was travelling around the dalelands most of her time and had just recently heard of Darvins plans, feeling sorry for the boy she gave him a gift: A cloak that removes many of the discomforts and difficulties of travel. Assuring Darvin that it was created by a cleric of her faith Darvin accepted the generous gift, he had never actually seen such a powerful magic item in his entire life.

He tolerates arcane spellcasters that does not use their powers for destruction as he hopes that not all of them will be corrupted, he is completely unable to trust them however. He also refuses to use any magic items unless he is absolutely sure they where created using divine magic.

He has nothing against divine magic users as he thinks having to answer to a higher power protects them from corruption, he do dislike divine magic users of arcane powers (such as Mystra, Azuth and Shar) almost as much as arcane users themselves though.




Stats (Starting at 4th level):


Darvin Tallcatle; TN Human Male (Dalelands); 20 years

Strength: 10
Dexterity: 14 (+1 at level 4)
Constitution: 14
Wisdom: 6
Intelligence: 16
Charisma: 8

Swashbuckler2/Ranger2

Hit Points: 16 + 1d8 + 2d10

Feats(Special:
Spellfire Weilder
Blooded
Mage Slayer
Favored Enemey (Elves(Drow))
Track
Wild Empathy
Combat Style(Rapid Shot)
Weapon Finesse

Skills:

Concentration: 5 Ranks
Proffesion (Innkeeper): 2 Ranks
Ride: 5 Ranks
Spot: 5 Ranks
Listen: 5 Ranks
Knowledge Nature: 5 Ranks
Knowledge Geography: 5 Ranks
Search: 5 ranks
Survival: 5 Ranks
Craft (Brewing): 3 ranks
Move Silently: 5 ranks
Diplomacy: 6 Ranks
Spellcraft: 2 CC Ranks
Tumble: 2 Ranks

Languages:
Chondathan
Common
Undercommon
*To be decided*
Damaran

Traits:
Plucky
Suspicious


Possesions:
Traveller’s Outfit
Travel Cloak (Magic Item; Magic of Fearun)
Masterwork Rapier
Masterwork Studded Leather
Longbow
40 arrows
Dagger

Light Warhorse (Just one figuring Miri is incapable of riding by herself in her condition)
Riding Saddle
Studded Leather Barding

Bedrollx2
Backpack
Map of the Dalelands with case
10 Torches
5 Pitches of Wine
Shovel
Tent

Money:
13 Golden Lions (Gold)
24 Silver falcons (Silver)
30 Thumbs (Copper)
XrP-Leon The Second

08-14-05, 08:11 PM
Background:
Darvin was born of Tiran and Leenia Tallcastle in Harrowdale. Tiran owned and ran a bar that also offered rooms for the night. Leenia helped him by serving drinks, her parents where farmers who worshiped Chauntea and becomes they worshiped Chauntea so did Leenia and Darvin took it after he, although neither Darvin nor his mother was particularly devoted.
Fix some gramatical parts, so far, so good.

As a child Darvin was rather shy and so did not make a lot of friends. He also helped Tiran a lot with the bar, for what it was worth as he had bad memory and seemed to lack common sense. Tiran first thought Darvin hopeless at first but he stopped fearing that was the case as Darvin quickly actually became a help. Indeed both Tiran and Leenia became very impressed by their son when he at the age of 13 could speak Damaran fluently. He had learned it from a Damaran warrior named Garivan Tistelson. Garivan frequently visited Tirans bar (Named: The Happy Bear) when he was in Harrowdale; he worked as a merchant's guard. Ok, so Darvin seems inteligent, but not so wise. Also, he worked as the merchant's guard? Don't use quite so many pronouns.



When Darvin was 15, most who knew him also knew that he was not content with just helping his father run the bar. So Tiran arranged it so that his friend, the half-elven expert huntsman Iren Tyrvan (who also spent a lot of time at The Happy Bear) would teach his son to hunt. Darvin found hunting quite a bit better then working at the bar and Iren was impressed how quick he learned the basics of Tracking and hunting. Indeed Iren decided to teach Darvin his speciality, which he was well known for. Iren did occasionally form hunting parties, drow hunting parties. So Iren thought Darvin how to hunt drow, from countering their fighting styles to their anatomy as well as their language including their sign language.

So... apart from the funny bar name... This is pretty good, although I don't see how someone that specializes in hunting drow is going to learn their secret language....

17 was an age that was very exciting to Darvin. First he met Miri, the love of his life. She was the daughter of a Carpenter. She was nice, outgoing and unlike Darvin she had a good memory. Why she loved him Darvin often wondered but they had little trouble between them and few could say they did not love each other greatly. Second, Iren recognized that Darvin knew almost as much as himself about fighting drow and was a great archer too. So Iren organized a hunt and let Darvin come (Although Miri was greatly worried she did not express her concern as she knew that this was Darvins moment of recognition by someone he admired). The hunt lasted 4 days and they encountered just one party of three drow that they defeated with only one death and three wounded, Darvin was among neither but did place an arrow through the heart of one of the Dark Elves.

Good, good..


A month after he had turned 19 everything changed, it was just 6 months left until he was supposed to marry Miri. A wizard named Rahnon lived in the village, he was a nice man and much liked by the children has when he was in a good mood he would sometimes create minor magic shows. He did however try something that was beyond him, he tried to open a portal to another plane and failed utterly. He ended up being possessed by a demon, and a bloodthirsty one at that.

Dundundun!

Miris mother was at the Dancing Bear to tell Miri that it was getting late and time to come home when Rahnon entered the bar. The possessed wizard unleashed his deadly magic; killing Miris mother, Darvins Parents, Iren and several other patrons. Miri was overwhelmed by terror and simply collapsed in a corner, but Darvin who had been thought by Iren to swallow his fear and he simply stood before Miri, determined to protect her as much as he could without his equipment. He was silently praying that the wizard had spent his magic’s. He had not however and sent a bolt of crackling lighting Darvins way who was the only one still standing. The bolt should have killed him but it did not, it was simply absorbed by Darvin, which surprised them both. Darvin felt the energy tingling within him and simply released it towards the possessed wizard. Fire erupted from him and sent the wizard to the afterlife. Darvin immediately dragged every body out (only two of them was alive, other then Darvin and Miri, one of them died later) before the fire that Rahnon had created turned into an inferno.


The bar's name changed (although I don't blame them) and it says "Darvin was thought by Iren to swallow his fear. That should be Taught.
I don't know if this would work in game mechanics (gate is a high level spell), but it's not that good flavorful, either. The wizard seems to be very nice, I'd assume Darvin would have been some-what attached to him, and would have had a harder time attacking him. Also, miricals, while nice, sometimes seem ill thought out. I'd redo some of this part.


Darvin got to live with Miris (rather rich) father after that, their life was not good however. Miris father as well as Darvin was grieving constantly and Miri barely showed that she even recognized the presence of anyone. Miris father and Darvin got over it after a while however but Miri showed no sign of improvement, they got worried but nothing they tried worked. They where told that it was the combination of fear and shock. Garivan, the Damaran warrior, came to town a few months later and learned what happened offered Darvin to come with him. Darvin feeling completely helpless where now was agreed. Umm.... I thought they had undying love or some such. You should find a way to get Miri to tag along as an NPC.

And so he followed Garivan and his employees trade journeys between Harrowdale and Damara. Garivan continued Darvins training but in a different direction, he focused on melee, which Darvin quickly learned that he preferred. Garivan though Darvin how to use his agility to his advantage as well as how to talk in a way that he could get people to what they want. Darvin also obtained a book on how to fight spellcasters, for the event with the wizard had made him think that arcane magic corrupts and decided that he wanted to protect others from those wielding these terrible powers, he also learned how to use his Spellfire that he thought was a gift granted by the gods that he could use to battle the wielders of the arcane, he simply called it Mages Bane. Whenever he was in Harrowdale he visited Miri although she never showed any signs of improvement. After about a year of this life, he Darvin decided to set out on a journey both to destroy the corrupt wielders of the arcane and find a cure for Miris condition.

I like how he has kind of a sick perspective of magic and it's users. That makes for some interesting roleplaying. Also, how will you reflect the good archery and good swords play? I can see a swashbuckler-esque build, with maybe 2 levels of ranger for the archery track feat... but that's not exactly optimal..

He tolerates arcane spellcasters that does not use their powers for destruction as he hopes that not all of them will be corrupted, he is completely unable to trust them however. He also refuses to use any magic items unless he is absolutely sure they where created using divine magic.

Bah. Make him hate them all. When that wizard's at point blank range of an arrow... Well, not hate, per-say, just... not trust. Have him be rather pushy and curt around spellcasters, even if he's nice to others. He might see them as inferior, but as long as they are helping him, he can allow their lesser lives to continue until he wipes out magic. He might even become perverse in his hate for magic, and changes his quest solely to destroy it, posably changing allignments as he goes.

He has nothing against divine magic users as he thinks having to answer to a higher power protects them from corruption.

hehehe... That, or he could hate all users of magic (except a cleric, maybe, as they are merely channeling the Gods' will, as he is (at later levels if he's a ranger)


Stats (Starting at 4th level):


Darvin Tallcatle; TN Human Male (Dalelands); 20 years

Strength: 10
Dexterity: 14 (+1 at level 4)
Constitution: 14
Wisdom: 6
Intelligence: 16
Charisma: 8

Swashbuckler2/Ranger2Wouldn't he take the ranger elvels first?

Hit Points: 16 + 1d8 + 2d10

Feats(Special:
Spellfire Weilder
Blooded
Mage Slayer
Favored Enemey (Elves)Drow aren't elves.
Track
Wild Empathy
Combat Style(Rapid Shot)
Weapon Finesse
I like it, I like it.
Skills:

Concentration: 5 Ranks
Proffesion (Innkeeper): 2 Ranks
Ride: 5 Ranks
Spot: 5 Ranks
Listen: 5 Ranks
Knowledge Nature: 5 Ranks
Knowledge Geography: 5 Ranks
Search: 5 ranks
Survival: 5 Ranks
Craft (Brewing): 3 ranks
Move Silently: 5 ranks
Diplomacy: 6 Ranks
Spellcraft: 2 CC Ranks
Tumble: 2 Ranks
Where's that Craft (brewing) come in again? I like the skill selection, it stays with the character.
Languages:
Chondathan
Common
Undercommon
Drow Sign Language
DamaranAgain, I'd be against Drow Silent. Perhaps Draconic, so he can understand what those evil arcanists are saying and read their vile spell scrolls?

Traits:
Plucky
Suspicious
Temrek

08-14-05, 10:18 PM
Fix some gramatical parts, so far, so good.


Well english is my seconds language.



Ok, so Darvin seems inteligent, but not so wise. Also, he worked as the merchant's guard? Don't use quite so many pronouns.
[/QUÓTE]
I meant Garivlan, the Damaran warrior was the merchants guard, thats why he only was able to go to the bar under certain periods.

[QUOTE]
So... apart from the funny bar name... This is pretty good, although I don't see how someone that specializes in hunting drow is going to learn their secret language....


I am bad at coming up with bar names :P. I was thinking that the drow might communicate in their sign language to decide on tactics, maybe not though.


The bar's name changed (although I don't blame them) and it says "Darvin was thought by Iren to swallow his fear. That should be Taught.
I don't know if this would work in game mechanics (gate is a high level spell), but it's not that good flavorful, either. The wizard seems to be very nice, I'd assume Darvin would have been some-what attached to him, and would have had a harder time attacking him. [/QUTOTE]

Ooops, seems like I mixed up the bar with the one I was intentionally mimicing (The DM had to come up with one on the fly).
I wanted to do something that made it seem that arcane magic corrupts, I agree that it was not very good, suggestions are welcome.

Also Darvin liked the man, but they where not friends.

[QUOTE]
Also, miricals, while nice, sometimes seem ill thought out. I'd redo some of this part.

Its not a mircale, its spellfire.


Umm.... I thought they had undying love or some such. You should find a way to get Miri to tag along as an NPC.

They did, yet I wonder how safe it would be for her to follow. Although I might change that.


I like how he has kind of a sick perspective of magic and it's users. That makes for some interesting roleplaying. Also, how will you reflect the good archery and good swords play? I can see a swashbuckler-esque build, with maybe 2 levels of ranger for the archery track feat... but that's not exactly optimal..


I dont really care for optimal builds, besides I convinced my DM to allow me to play a spellfire weilder :)


Bah. Make him hate them all. When that wizard's at point blank range of an arrow... Well, not hate, per-say, just... not trust. Have him be rather pushy and curt around spellcasters, even if he's nice to others. He might see them as inferior, but as long as they are helping him, he can allow their lesser lives to continue until he wipes out magic. He might even become perverse in his hate for magic, and changes his quest solely to destroy it, posably changing allignments as he goes.


Well I got to make him able to act as a team for the sake of the others players fun you know. But yeah, he is a nice guy to everybody except arcane spellcasters. He would probubly be of good alignment if it was not for his dislike of them.


hehehe... That, or he could hate all users of magic (except a cleric, maybe, as they are merely channeling the Gods' will, as he is (at later levels if he's a ranger)

Its not likely that he will be cast spells ever due to his wisdom. Maybe I should change it so that he distrusts divine magic users but not to the extent of arcane magic users?


Wouldn't he take the ranger elvels first?

He did, the order I wrote them down just dosent reflect that.


Drow aren't elves.

Well drow is an elf subrace, I dont think the other players will like me for narrowing this down to just drow. :P


Where's that Craft (brewing) come in again? I like the skill selection, it stays with the character.

Whoops, missed that. I forgot this part when I wrote down his background: Before he started to train as a hunter he helped his father brewing the bars unique alcholoic bewerages, even if was never allowed to drink them he liked doing it more then any other of his chores.



Again, I'd be against Drow Silent.Perhaps Draconic, so he can understand what those evil arcanists are saying and read their vile spell scrolls?

You may be right.

Thanks for commenting.
XrP-Leon The Second

08-15-05, 04:28 PM
Well english is my seconds language.

No problem.

I meant Garivlan, the Damaran warrior was the merchants guard, thats why he only was able to go to the bar under certain periods.

Gotch'ya

I am bad at coming up with bar names :P. I was thinking that the drow might communicate in their sign language to decide on tactics, maybe not though.
That's possible. Also, in Heros of Battle, there is a "Battle field sign language. If your local bookstore has the book, you may want to go check it out (or possiblely buy it, who knows)


Ooops, seems like I mixed up the bar with the one I was intentionally mimicing (The DM had to come up with one on the fly).No problem, I was jsut nutpicking.
I wanted to do something that made it seem that arcane magic corrupts, I agree that it was not very good, suggestions are welcome.

Also Darvin liked the man, but they where not friends.
you should include a little bit more of that, expand.

Its not a mircale, its spellfire.

Ok, yeah, forgot that part. Where's spellfire again? Forgotten Realms Campaign setting?
They did, yet I wonder how safe it would be for her to follow. Although I might change that.

Meh, who cares how safe it is? She might even take up a weapon to follow him: he's basically all she has left, why not take the risks to be around him?

I dont really care for optimal builds, besides I convinced my DM to allow me to play a spellfire weilder :)

True, true.

Well I got to make him able to act as a team for the sake of the others players fun you know. But yeah, he is a nice guy to everybody except arcane spellcasters. He would probubly be of good alignment if it was not for his dislike of them.
Being biased against a certain type of class isn't that bad for team work, it just makes him command more respect from the spellcasters, else they get him angry.

Its not likely that he will be cast spells ever due to his wisdom. Maybe I should change it so that he distrusts divine magic users but not to the extent of arcane magic users?
Personally, I like how it is right now, which only hating the arcane (although, if an arcane caster said he was a church clergy or whatever....).

He did, the order I wrote them down just dosent reflect that.

Alrighty.
Well drow is an elf subrace, I dont think the other players will like me for narrowing this down to just drow. :P

Don't worry about the other players, they cover themselves, you cover yourself. If your DM allows you to take favored enemy Elves and apply it to Drow, all the more power to ya.

Whoops, missed that. I forgot this part when I wrote down his background: Before he started to train as a hunter he helped his father brewing the bars unique alcholoic bewerages, even if was never allowed to drink them he liked doing it more then any other of his chores.
Ok, that makes sence.


You may be right. Just my two cents.

Thanks for commenting.
No problem, if there's any specific area you'd like help in, let me know.
Temrek

08-16-05, 05:21 PM
There, changed it a bit. Now Miri is following him and I removed any mention of the Drow sign language (it is secret after all, suggest replacements please). Also added a bít on how he aquired most of his gear (as the DM approved his equipment list), although only one item he posses are of any real notice (his masterwork rapier was just a payment when worked with the damaran warrior).

I would like some suggestions on how the wizard suddenly started killing people for no apperent reason other then demoniac possession though.

Also spellfire is in the Forgotten Realms source book, but it is expanded upon in Magic of Fearun.