| Post/Author/DateTime | Post |
|---|---|
| Meek06-19-06, 02:23 PM | A friend of mine wants to play an Anthro owl, but sadly, Savage Species does not give much in the way of description for these creatures. It states they can be animals with human traits or humans with animal traits. By her logic, the donkey man in the book is the former, so she wants to make a human with owl traits. She's thinking something along the lines of: Human, except with a gnome-ish build (basically, an adult human, but shrunk). Abnormally large, orange eyes. A long, white mane of hair, in part composed of feathers growing from the skull. A clump of feathers at the base of the neck. Limbs that end in black owl talons, five-clawed for hands, but completely bird-like for the feet (explains the crappy 10 ft land speed). The wings would sprout from the back. Don't know about you, but I as an anime fan can't stop picturing this as a marginal kemono instead of a D&D creature. Adorable as it might look, I can't really seem to picture it all that well in D&D. I'm not the DM, so it's not up to me, but if this ever comes up in a dispute (we argue over the stupidest things ever), do you think this would be an acceptable look for the creature? |
| pyro_cat06-19-06, 06:40 PM | It doesn't make sense to have wings out the back, it's a human adaptation of an animal form, as opposed to an amalgam of the two. The arms would be the wings; I picture normal human arms, but a touch flatter, with long feathers coming down, much like a standard wing. The hands would stay the same. I'd make the hands humanish, and the feet taloned. |
| Wisedragon06-22-06, 11:37 PM | I'm thinking of the owl-guy from Soul Caliber 3 (Orormis I think his name is, I'm not sure) bingo bango theres your anthro owl. |