| Post/Author/DateTime | Post |
|---|---|
| DTemplar503-13-05, 07:49 PM | Essentially, this build is to be skill based, with some skill in combat. I have 13 levels to blow. Here's the current build: Rin Khan, Human STR 12 DEX 18 (+1 via level increases- 4th) CON 14 INT 20 (+2 via level increases 8th, 12th) WIS 14 CHA 16 Levels- 5 Rouge, 5 Thief Acrobat, 3 Dread Pirate Skills: Appraise 16 Balance 16 Climb 16 Diplomacy 2 Jump 16 Profession (sailor) 16 Slight of Hand 16 Spot 16 Swim 16 Tumble 16 Use Rope 16 Feats: Quick Draw Weapon Finesse Exotic Weapon (Firearms) Point Blank Shot Precise Shot Combat Expertise Equipment (gold at 110,000, the ship prerequirement is completed for Dread Pirate) +1 Pistol (Revolver) of Deadly Precesion (+3 Weapon, 2d6, x2 crit, 6 shots per load, auto loader, priced at 18,350 gp) +1 Short sword x2 (2,310 gp a piece, total- 22,970 gp) Cloak of Resistance +5 (25,000 gp, total- 47,970 gp) Gloves of Dexterity +6 (36,000 gp, total- 83,970 gp) +1 Mithrial Chainshirt (2,310 gp, total- 86,280 gp) Ring of Protection +2 (8,000 gp, total- 94,280 gp) Amulet of Natural Armor +2 (8,000 gp, total- 102,280 gp) Ring of Sustence (2,500 gp, total- 104,780 gp) I still feel this build isn't quite right, so I've posted it up so you guys could tweak/bash it as much as you feel is right. If I screwed up here, I appologize. And as a pirate, I want him to have a purpose with being on land, in the middle of a demintional traveling party. |
| Galen-Leigh03-13-05, 07:58 PM | Why short sword? Seems to me he'd be using a scimitar or long sword. edit: oooh...or carry the scimitar in one hand..and the pistol in another. During range combat your turn the pistol around and treat it like a club. |
| Harrow Blade03-14-05, 01:24 AM | I see you have the basic mechanics of your character worked out but what is it that makes your character tick. What lead him to the life of a dread pirate, where did the desire to travel the planes come from? Whilst the stats, skills and items are important to make a survivable character it is personality, quirks and an solid reason and desire for the adventuring life that will drive the character and make it a memorable one. If you close your eyes and picture your character it he a collection of equipment hanging from a blank slate? What does he wear? does he have a catch cry? is there a final goal in mind or will he keep adventuring until it kills him? IMO it is these things that will make a character worth playing. P.s. forgive the pun in the title |
| Runic_Grace03-14-05, 06:11 AM | Dimensional traveling party? Maybe he's searching for a dimensional ship, one that can travel the planes |
| Grey Wulf03-28-05, 06:05 PM | Why not give him the inteligence bumps first and the Dex bump later? If his Int hit 20 four levels earlier, then he'll have 4 more skill points to burn. |
| aleshandre03-28-05, 06:58 PM | This seems more like a "Character Optimization" aka min-max board question. Unless you are looking for how to make him a "character with character". |