Divine Knight [Archive] - Wizards Community

Post/Author/DateTimePost
Drunk_Yoda

07-15-07, 03:31 AM
Ok, the idea behind this character is about a zealot of the church of the blood of vol. The PrC have been house ruled to allow this so there's no problem about entering them.

The character has an aberrant dragonmark that the priest of the blood of vol put in him to create the new Mark of Death and re-create the the Vol House.

I don't like Paladins of any kind so I decided to go for the cleric side, besides clerics allow more powerfull build further on.

This is the character

LE Human Marcus Gerd
Blood of Vol

Crusader 1/Cleric 4/Ordained Champion 4/Ruby Knight Vindicator 9/Crusader 1/Ordained Champion 1

Abilities:
Str 17
Dex 13
Con 16
Int 12
Wis 16
Cha 14

Feats:
1 Aberrant Dragonmark(Inflict Light Wounds)
1 weapon focus(dagger)
3 Extra Turning
6 Lesser Aberrant Dragonmark(Bestow Curse)
9 Holy Warrior
12 Vital Recovery
15 Greater Aberrant Dragonmark(Slay Living)
18 Extra Turning

Manuvers:
Crusader's Strike
Vangard Strike
Stone Bones
Leading the Attack
Charging Minotaur
Revitalizing Strike
White Raven Tactics
Elder Mountain Hammer
Ancient Mountain Hammer

Stances:
Martial Spirit
Iron Guard's Glare
Giant's Stance
Immortal Fortitude

Please gie comments about this build, tell me what would make it better because I feel like it dous represent a Knight in the name of his deity but I feel it has many things missing.

Thnx
warwinner

07-17-07, 02:23 AM
Nothing wrong with it.Just Roleplay it right.Many other feats will add to "divine knight" thing like true believer feat etc, but your build+RP is enough IMHO