Ebberon Spawn [Archive] - Wizards Community

Post/Author/DateTimePost
Tainted Mage

12-28-05, 03:28 AM
I have a planeswalker-ish character from an RP forum that I go to/now own, who I've played for many years. Basically in D&D terms, uber to extreme- something like 20 Wiz/Sor, 15 Druid, then is shapeshifterish on top of that. And I guess something like 15 in Swashbuckler as well. Basically, POWERFUL. He's eventually become an elemental outsider.

I'm joining a game that is done by my current gaming buddies, and didn't much feel like being normal, and the DM is fairly open to new things, so I'm going to play a spawn of my planeswalker. Basically, the spawn is Kellrion(however it's spelled) from RoW, and can possibly become 1/2 elf for appearance. I've created his own 'special' class which is air/electricity based. So all the IS-NOW aspects is covered, just need a background.

He's extremely based of Int, which his special class reflects by offering feat-ish abilities that allow him to add his Int to things, including how he gets bonus spells. Followed by Dex, then Cha. He'll be from Argonnessen, and possibly go into the MoE dragon prophet- so tied into the Prophecy somehow. So the dragons give him training in Druid and help him further his strange gifts(his special class)- of which so far, his most noticable abilities are his bonus spells for druid by Int, and he can hover several inches off the ground(including water/snow).

I'm unsure how he'll be tied into meeting the group, but it'll probably be that my char has set off on his own to further himself before returning. Possibly add some dragon bonus things on diplomacy and start them as friendly towards him, but then make him ABSOLUTELY HATE dragonsbane weapons.



Oh- looking for more of what went on during his time with the dragons, and possible ties to groups he met while travelling. He's very open-minded, and generally very helpful.