| Post/Author/DateTime | Post |
|---|---|
| grug07-22-06, 09:32 AM | Hi, I'm playing a NE Druid of Malar(faerunian god). I also have the Aberration wildshape feat. He comes from Cormather near Mith Drannor. There is a small shrine to Malar there but most malarite followers are Lycanthrops(which i dont want to be) and I dont think any of them have aberration blood. My character is a 7th level druid. What I need is a good background for how my character got there and how would other malarites act towards him. Also what would his purpose be? What might he strive for as an evil Aberration Druid of Malar? Anyone with any ideas would be most helpful thank you :D |
| General_Ridley07-22-06, 04:10 PM | well, being a druid and liking aberrations is typically a no-no, as aberrations are against nature. But, if you take the view that aberrations are from a whole different type of nature, you can try to make nature fit the aberrations. Make the world better for the Illithids and Psurlons. You aren't against nature, you're against a type of nature that is not inclusive of all things. |
| Puskara07-23-06, 10:29 AM | Perhaps you want to remake the nature which has naturally (Evolution) into a grotesque mockery that you percieve as being superior (Intellegent Design). So basically a character like this would try to make as many of the other Malarites dependant upon him or her and would then begin changing them... Then you can move on to make spawning pits to "fix" the local fauna and perhaps start tainting the farms or water in the area to improve the humanoid children born in the area. You cannot defeat the world but you can breed them out. For further inspiration check out the Discovery Institutes website for guidence on propaganda and on how evil cultists behave. Furthermore check out the "Wedge Strategy" online. A form of this document altered for your game could form the central tennant of your philosophy. Basically you would be forming a new denomination in the Malarite cult. Puskara |