| Post/Author/DateTime | Post |
|---|---|
| Volatile11-21-05, 07:15 AM | I was just looking for some input into rounding out a party for some guys I'm DMing soon. The party currently stands as 1, Fire Genasi Wizard 2, Gold Dwarf Cleric of Haela Brightaxe 3, Strongheart Halfling Rogue There are two other players that are rather uncommited to what they play. Infact I'm going to drawing up one of the characters for a guy whos never played before. So I was basically looking for character ideas/archetypes/builds that would compliment what the party already has and add something a little fun. As DM I'm restricting the players to using Core and FR material. Thanks in advance. |
| Fithero11-21-05, 08:27 AM | Well youve got the wizard, rogue and cleric... all you need now is the fighter :P This can be anything, it all depends on what type of character the player wants. You could go - Fighter, Barbarian, Paladin, Ranger, Hexblade, Samurai or Swashbuckler (or monk if you really want) Since these classes are considered the most tank. As for race, do what ever, just be origional... human paladin, dwarven fighter, elven ranger and half orc barbarian have all been done to death, reincarnated and done to death again so many times its not even funny. No matter how origional you make their back story, one elven ranger is going to be pretty much the same as the next. Alignment... try and make it go with the group to stop any bickering... or if you want that... throw in a completely differant alignment for fun (good role playing :P) Hope this helps. Later |
| Volatile11-21-05, 09:30 AM | Thanks Mr. Fire Genasi. |
| Fithero11-21-05, 06:15 PM | You know... its a generally accepted practice that when you reply to a post, you make a reply that makes sense. (Sorry if that came off as rude, but i dont know what the heck your response is even in regard to) Later |
| Grizzled Gryphon11-22-05, 05:22 AM | I don't have any FR stuff, so I can't help there, but... I would seriously consider two tanks. Or a Tank and a Harrier. Perhaps a Dwarven Fighter, and a Human Ranger? But, you have some lee way with the extra character. The Party definelty needs a fighter, but the Dwarven Cleric can kind of fill that position, if needed. Especially when they get some good buffing spells. How about a Dwarven barbarian? That is always a fun class. If you want some humor in the party, and maybe a challenge for the player you said will play anything, have him play a Half- Orc bard. Bards can always be useful, and you can have some fun with him being a Half-Orc. Of course, if you don't like that, have the bard be any race you like. I bring these ideas up because of a crazy group I played with once. We had the Half-Orc Sorcerer, the Dwarven Barbarian, the Half-Ogre Rogue,a Kenku Bard, and I was the female Orc Cleric. It was an amazingly fun game, considering the loony claracters we had. But, above all else, make sure you have fun. So many gamers seem to miss that point these days... |
| Good Agnostic11-25-05, 05:58 PM | I would certainly give the new player a human fighter. If he's not at the point where he can roll up his own character, then it's human fighter for him. So then you have your four class archetypes covered. I'd probably make the last character another figter type, as has been suggested above. If a more experienced player is playing, this might be an opportunity for him/his character to mentor the new player/his character. You give the new player a fighter and the more expereinced player is also a fighter - who is helpful to the new guy. Good luck. |
| squidfur-11-25-05, 08:55 PM | I would certainly give the new player a human fighter. If he's not at the point where he can roll up his own character, then it's human fighter for him. So then you have your four class archetypes covered. I'd probably make the last character another figter type, as has been suggested above. If a more experienced player is playing, this might be an opportunity for him/his character to mentor the new player/his character. You give the new player a fighter and the more expereinced player is also a fighter - who is helpful to the new guy. Good luck. Yes, what he said. Not only because a fighter is one of the easier classes to learn the game with (if not the easiest), making the character a human will 1) make it more realistic - remembering that humans are the most numerable race, yet you have none, yet... and 2) facilitate the whole "easiness of learning" aspect. oh, and 3) will be fun - bashing the shhhhh-t out of goblins and orcs and whatnot is always a winner, and that's what fighters do best :D |
| nihility11-25-05, 11:49 PM | I would certainly give the new player a human fighter. If he's not at the point where he can roll up his own character, then it's human fighter for him. I also agree with this. A human fighter with lots of passive feats - weapon focus, weapon specialization, improved initiative, and so on - makes an excellent character for a new player; it allows the player to focus solely on the general-purpose rules like attack rolls and skill checks rather than class-specific rules like spellcasting. I find that new players are also often scared of taking damage, since they have no real experience of how fragile a character is, so the fighter's high AC and hitpoints are also good. Additionally, the "veteran soldier" is a common enough archetype in both fiction and real life that a new player should be able to think of at least one reference that they can emulate. This is often a good starting point for roleplaying. |