| Post/Author/DateTime | Post |
|---|---|
| Adrian_Crane04-05-06, 12:32 PM | Full Backstory http://boards1.wizards.com/showthread.php?t=611621 Condensed Version CN Drow, former house soldier, betrayed a strike team for love (specifically a Wood Elf), lover killed, pretty much stuck on the surface now since he can't go back. Primary ambition is getting her rezzed. As far as character build, he's a gish (Ftr/Sor) who uses a reach-polearm with charge tactics. The Sorc bit is a recent development, timeline-wise. Just wondering what his background may have given him as far as unique insights into combat situations. So far I'm coming up with a few farely standard things: - Pragmatism. When you're the little guy you learn to do what it takes to survive - Savagery; toned down by his recent switch from CE to CN, but still there and still breaks through now and again - Preference for a certain amount of planning followed by swift action I'm looking for something that would just remind players of his background when it comes up, along the lines of: Paladin: "We must save the underground orphanage from the kobolds!" Drow: "Well, we could block up the tunnels with a bunch of the orphans. Most of them will still live, and the kobolds will probably give up and go away after awhile." Paladin: *blank stare* ...maybe not quite that comical. :D |