ghost rider [Archive] - Wizards Community

Post/Author/DateTimePost
BigRobC101

03-01-07, 07:27 PM
Ok so I’ve seen the ghost rider film, in it is a cowboy ghost rider here is want I have so far for stats for him and his mount.

A human, with the elemental creature (fire) from manual of the planes, and then make him a Wight, then give him levels from the chaotic good paladin from UA, and for his special mount sanctified nightmare


Human fire elemental Wight/ paladin of freedom 9
Fire subtype
Hit dice: 13D12 (78)
Initiative: +1
Speed: 30ft
Armour class: 20 (+1 dex, +4 natural, +3 leather armour)
Base attack: +11/+6/+1
Saves: fort +13, Ref +10, will +10
Str 19
Dex 13
Con –
Int 10
Wis 14
Cha 24

Hide +8, listen +7, move silently +16, Spot +7

Feats: Alertness, leadership, exotic weapon prof dagger whip-dagger, Track, urban tracking

Special attacks: energy drain, 2d6 bonus fire damage with natural attacks,Burn dc 20, smite evil

Special quality: undead traits, dark vision 60ft, Dr 10/+1, Aura of good, Detect evil, divine grace, lay on hands, aura of resolve, divine health, turn undead, special mount, remove disease 2/week,

Attack: +1 holy fiery burst whip dagger

Mount: sanctified nightmare
Lyinginbedmon

03-02-07, 08:11 AM
Wrong forum
BigRobC101

03-02-07, 09:32 AM
well what forum do you recon it should be in then .
TwoPi

03-02-07, 10:30 AM
Character Optimazation, right next door. This is more back story personality. They on the other hand are the number crunching, level juggling character making geurus. Though I like the look of the character so far, keep up the good work