| Post/Author/DateTime | Post |
|---|---|
| truehle08-08-05, 01:10 PM | This is just about as interesting as I could come up with for the new non-good campaign I'm in. Any thoughts on how to play this in Waterdeep area. I've always played the neutral-good type, but the thought of a CN or NE druid in a lot of ways perplexes me. Basic background is the I'm from the tribes the BeastLord took over in the Halfling realms hundreds of years ago. My family was of the many that fled the area as "goodness" triumphed. Hit me with some ideas if possible. Thanks |
| Sluagh08-08-05, 02:23 PM | Hmm, perhaps you could work with the idea of a long standing familial or tribal hatred for the forces that pushed your tribe out of the area, probably due to some sort of horrible attrocity committed by the forces of goodness (try to be specific, to a specific invading group, organization, clan, whatever). Ghostwise tend to be Barbaric, so the Druid idea works wonderfully with the idea of a tribe mystic, an important tribal position. Seeking power and possible revenge for the attrocity comitted long ago, you took the mantle of Druid to build in power to either single handedly or to lead the tribe to defeat that order of goodness. The reason for the hatred would simply be indoctrinated into you through your formative years, much as with the rest of the tribe. Perhaps you were an unpopular or frail youth, making you want to seek the power of a Druid position to compensate for harsh feelings in your youth. The resolution with the idea of Neutrality in Druids is that your evil will balance out the good or the order you despise. I dunno, play around with that if you like, or keep seeking. Make it yours either way. |