Help a traveling scout, won't you? [Archive] - Wizards Community

Post/Author/DateTimePost
Jedah

03-19-06, 01:51 AM
I'm playing a twenty-six year old human scout in a homebrew world. He hails from a set of southern based islands so he sticks out like a sore thumb in both his vestments, eating habits, and fighting style. He's lawful neutral and has taken up a very reserved and isolated position in his thoughts and actions.

The story starts in a small mountain town he was passing through until the townsfolk became infected by some sort of black smoke (think fast paced zombies, but yet having no undead traits). The scout helped the other player character hold off a tavern until it was safe to escort the remaining survivors from the town. Once the party reached the next town the survivors were situated, but my character was stuck with a problem: A 17 year old girl was left with absolutely nothing. The boy courting her? Killed. Family? Killed. And friends? Yeah, gone.

The scout was left with the responsibility of caring for her. The rest of the party has no problem with her tagging along, but have expressed the fact that they don't want to provide for her and watch over here. My scout could have easily ditched her in a tavern leaving her to live that sort of life, but I certainly don't want to see it go down like that. Furthermore, we're on save number 3 as far as the scout saving her life.

So I would like to ask for assistance on handling this situation. Any pointers on where I could possibly take this sort of predicament? How to handle it within my alignment? I certainly don't want to see my scout stay an isolated grump - I want to see growth and I see this responsibility that landed in his lap a good way to start.

If any other information is needed to help just post and I'll gladly edit next time I check the thread. Thanks!
Kythras

03-20-06, 05:00 AM
Well, I think you have to ask what you really want to have happen with your character, is it you who wants you character to open up more and relate/react to the other party members or is your character interested in getting out of whatever social ditch he fell into - either way, there are lots of ways to accomplish whatever is needed - in the campaign I'm participating in, my character started off as an outlier with a lot to prove and has slowly worked his way into the favour of the party (well, the druid, and she pretty much runs the show)...

As for your teen compatriot, how about taking Leadership and giving her a hero class, or perhaps, if you or another character dies, they could take on her as a character. As an NPC they don't always have to be in the limelight, feel free to interact with them whenever the story requires it, not everytime a 17 year old with a whole shiat load of baggage needs someone to talk to, you can safely assume that anything unimportant can happen "off screen" so to speak. Worst comes to worst, you can have her die and your character it hanging over him which can be fun - trust me...
Fithero

03-20-06, 07:55 AM
You could have the 17yr old girl pull the scout out of the rut that he is currently in (by turning him good) by showing him love... or some such sappy thing :P But that seems a bit tried and done... hundreds of times actually.

Id stay clear of the whole "love" issue... causes waaaay to many problems, personally i recon that if the young girl is just all bubbly and happy around him all the time (high spirits and all that) some of it might rub off onto him.

Then there is the issue of how he reacts when the young lass goes after the first lad with a charisma over 14 :P Does he let her go without a care... or does he stick up a fuss and return to his old ways?


Or you could just bar the whole "goin' good" thing and just have tons of funny situations with the uber serious guy and the happy care free young girl... always good for a laugh :D

Anyway, hope this helps.

Later
Jedah

03-22-06, 03:40 AM
Yeah, I've started working on some possible directions to hand in to the DM and let him work or change what he needs to in order to get the story and characters moving. I sort of forgot to seperate what I wanted and what the character probably wants from the beginning, so thanks for helping me on that part.

As for the love thing? I don't think much will come of it due to the age differences. I've put in a scenario for a one-sided crush. However, using the relationship as a small piece of comic relief might be something to try. We could use a bit of it.