| Post/Author/DateTime | Post |
|---|---|
| Lion_Heart07-30-07, 09:51 PM | I'm now starting a campaign with beginners, so they know little or nothing about the rules. They keep asking me about the right choices for the characters development (feats, skills, atributes...), and when I tell them that there's no such thing as a perfect character (just really well constructed ones) they seem to not believe me!!! What should I do with these competitive players?!? Thanks for your support!!! |
| JulesCARV07-30-07, 10:41 PM | That depends. Are you basically fine with them optimizing/powergaming within the rules, but you want them to stop bugging you about it? Or do you want them not to pay attention to optimization concerns? If it's the former, just send them over to the Character Optimization boards: http://boards1.wizards.com/forumdisplay.php?f=339 If it's the latter, you have a trickier task. Ultimately, the only way I see to make them stop caring about making a powerful, optimized build is to diminish its relevance to their success in the game. Put them in a lot of circumstances where it won't matter what feats or skills they have: puzzles that can't be solved through divinations, social circumstances (without allowing the diplomacy skill to be super-effective), etc. |
| Apupunchau07-31-07, 10:56 AM | Have them make characters a little more organically. I did this with my group. 1) Pick a race you're born what you are you don't get to decide what you are after you figure out if your going to be strong or smart or nimble. 2) Roll stats (we don't use point buy and it doesn't work with this) 4d6 drop the lowest straight down the line (str, con, dex, int, wis, cha) 3) This is two parts and you can do it in either order 3a) Reroll one stat (consider it training if you realize your weak you work out if you realize your not as bright as others you find a different way to learn ect..) 2b) Switch one stat with another (The character has to be some what cutomizable to the players if he wants to be strong he'll switch his highest stat to strength) 4) Pick a class (Now that you know you're strengths and weaknesses you cna pick a class fittingly just like you would a profession in the real world) This has worked out pretty well and it actually gets players to lpay things they wouldn't otherwise have thought about. |