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| camway02-02-07, 08:37 PM | Ok, I'm not nearly done with this class yet however I want to post it and get some opinions and possible enhancements and balances. Please be constructive. Necromantic Summonist Skill points: 4+int D6 Hit Dice Druid Base Attack Bonus Strong Will Save Level 1 Raise companion level 1, speak with companion 2 3 Empowering Summoner 4 5 6 Raise Companion level 2 7 8 9 10 11 Raise companion level 3 12 13 14 15 16 17 Raise Companion level 4 18 19 20 Master Summoning Level 1 You completely destroy a corpse causing it to be nothing more than a pile of decayed flesh and from it rises a companion equal to or below your level. This process is completed in a ritual which takes an hour to complete. Level 2 You can now control companions equal to or below your hit dice. The process of summoning your ally is now completed in 15 minutes. Level 3 You can control creatures up to your total charisma modifier and can have 2 creatures at 3/4 (rounded up) your own hit dice between the two. Process takes 5 minutes to complete. Level 4 You can control creatures equal to your Hit dice that all can have 3/4 your own Hit dice. (level 18 using this with 16 charisma could control 3 level 14). 5 Rounds to Complete. Empowering Summoner: Gives summoned Creature +2 Str Dex and con. This increases by +2 per 8 class levels. Master Summoning: Can control 2 creatures of 1 Hit Dice lower than your own or summon one creature with Hit Dice equal to your own +1. I'm working on a list of Possible creatures to use however i have run into a problem with the hit dice count and creatures with a LA +X. If anyone has an idea on that part I'm all ears. Tell me what you think, thanks. This is not the Finalized Copy nor is it even close. |