Help on New Class: Necromantic Summonist [Archive] - Wizards Community

Post/Author/DateTimePost
camway

02-02-07, 08:37 PM
Ok, I'm not nearly done with this class yet however I want to post it and get some opinions and possible enhancements and balances. Please be constructive.


Necromantic Summonist

Skill points: 4+int
D6 Hit Dice
Druid Base Attack Bonus
Strong Will Save

Level

1 Raise companion level 1, speak with companion
2
3 Empowering Summoner
4
5
6 Raise Companion level 2
7
8
9
10
11 Raise companion level 3
12
13
14
15
16
17 Raise Companion level 4
18
19
20 Master Summoning

Level 1
You completely destroy a corpse causing it to be nothing more than a pile of decayed flesh and from it rises a companion equal to or below your level. This process is completed in a ritual which takes an hour to complete.

Level 2
You can now control companions equal to or below your hit dice. The process of summoning your ally is now completed in 15 minutes.

Level 3
You can control creatures up to your total charisma modifier and can have 2 creatures at 3/4 (rounded up) your own hit dice between the two. Process takes 5 minutes to complete.

Level 4
You can control creatures equal to your Hit dice that all can have 3/4 your own Hit dice. (level 18 using this with 16 charisma could control 3 level 14). 5 Rounds to Complete.

Empowering Summoner: Gives summoned Creature +2 Str Dex and con. This increases by +2 per 8 class levels.

Master Summoning:
Can control 2 creatures of 1 Hit Dice lower than your own or summon one creature with Hit Dice equal to your own +1.

I'm working on a list of Possible creatures to use however i have run into a problem with the hit dice count and creatures with a LA +X. If anyone has an idea on that part I'm all ears.

Tell me what you think, thanks.

This is not the Finalized Copy nor is it even close.