Help with a Shadow Sentinal [Archive] - Wizards Community

Post/Author/DateTimePost
CaptenBlack

12-01-07, 12:50 PM
Hello I am looking at making a Shadow Sentinal out of the Races of Destiny for edition 3.5. I am relativly new to D and D and was looking for some helpful hints I plan on taking all the feats to get Melee combat Mastery Slashing out of Players Handbook 2. My biggest question is the ruling on the Umbreal Blade Class ability which reads:

In time, your umbral blade grows in power as you become more familiar with it. At 4th level, your umbral blade gains a +2 enhancement bonus on attack rolls and damage rolls. The enhancement bonus rises to +3 at 6th level, +4 at 8th level, and +5 at 10th level. This enhancement bonus only applies when you wield it; for any other character it is only a +1 weapon. You can’t add other special properties or powers to your umbral blade. You can have only one umbral blade at a time. If you lose your umbral blade, you can transform any slashing melee weapon that has at least a +1 enhancement bonus into a new umbral blade (with all the appropriate powers for your class level) by meditating and infusing the blade with the power of shadow. Doing this costs 100 XP, takes 24 hours, and uses up all your shadow points for that day.

Now it says you can not add any other special properties to the weapon but can you have the abilities on the slashing weapon before hand. The rule reads that the weapon must have at least a +1 enhancement bonus lets say the new slashing weapon being turned into an Umbral blade is a +1 flaming weapon. What happens to the +1 flaming that were already on the slashing weapon are they replaced by the the appropriate powers for your class level or are the the appropriate powers for your class level added on. If they are replaced does that mean the weapon looses the ability flaming or does that just take place of one of the +1 bonuses due to the Umbral blades shadow power.