| Post/Author/DateTime | Post |
|---|---|
| Otogi09-22-05, 03:31 PM | I playing a Grey Orc Totemist for my next campain, and I need a story. All's I have is that he once witnessed the Tarrasque distroy a ghost town and now becomes a Totemist to harness that power. Dose it need improvement or something? |
| footdownatgreen09-23-05, 01:26 AM | The question that should be asked first is "does my character need a backround for this campaign?" Most campaigns that I have played in i hvae less background than you do now and it doesnt matter. Then there are some like one im about to start in that i wrote a six page background. If you want to have more, talk with your DM and bounce some ideas off him. Learn about your characters world and devlope a home and family/friends for him. Hope this helps |
| Gilganarz_the_reporter09-23-05, 03:33 AM | That's a good basic premise, now flesh it out: where did he come from? how did he learn his powers (or about being a totemist in general)? What were his family and friends like? How does he know, or how does he come across the other PCs? Major evets in his life (you already have one, so felsh out a couple more) ? Once you have those, you can go into things like likes, dislikes, fears, prejudices ETC. |
| Otogi09-24-05, 10:24 PM | Basicly, the backround requires no story, it's more like a Kick-in style of play. Here is waht I have so far: He comes from a hidden city of good creatures that would normaly be considered evil, such as Gnolls or Devils. His family was a basicly full of Druids, Ranger, and (of course) Barbarians. He met the other party members through a fight with an Ogre that he nearly lost. I've already told you the major event. |