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| Galahad_Knight08-21-03, 05:28 AM | I've just started a foundation on rhe race board called, "The Unrepentant Evil Race Foundation," (http://boards1.wizards.com/showthread.php?s=&threadid=85563) and it occured to me that this would be a good topic to discuss here as well. So as not to be double-posting, joinign the foundation and discussing it and wherther or not it needs to be should be done on that thread. This thread is to talk about the roleplay elements of defying the stereotypes by actually being what everyone expects you to be. I know, it sounds weird but it's true...a gleefully evil drow *character* is more original than a good-aligned character from an evil race. Not that there's anything wrong ewith the idea. I know a few players who can pull off the "Good drow," wothout being boring and unoriginal and I respect them. But they have their own threads. :D This is a place to discuss the idea of playing a member of an evil race that actually *is* evil. Granted, the character won;t be playable if you make him a raging psycho. The coolest thing about evil is that it can be subtle. If you;re going to be an evil bastard with the disadvantage of *looking* like an evil bastard then you have to do some thinking. You have to be subtle. If you kill or steal then it should be done so that, chances are, the loss of the item or person will not be noticed until you;re well away from town, or set it up so that someone else is in place to take the fall for it. The other thing you have to do, besides being subtle, is to play on sympathies. Put on a good and honest face. Be a model of virtue to your adventuring companions and be sure to tell horror storiews of your persecution at the hands of those who do not understand that you're more than a race, you're a person <sniffle>. If things go south and they find that missing schoolteacher you stuffed into a wine barrel before your party is out of town, or worse, they find it and hire a bounty hunter or send out a posse then you;ve gotta have the party on your side. If you can, deliver a stirring speach to the enemy as well...maybe with a good diplomacy check they might rethink their prejudices <chuckles> All in all, I think the best class for a 'stealth villian' would be Bard or rogue, or both. The social interaction skills are essential. Bluff and Diplomacy, of course. Possibly even Perform (Melodrama), and disguise (though that takes the fun out of it) are good too...oh, and Sense Motive so you can tell if they're buying into your lines. Undetectable Alignment is an awesome spell. You give up a 1st level bard (or 2nd lvevl cleric) spell every day, but it'll let you play in the same party as a paladin :angel: Plus, of course, the idea of an evil bard is too cool. :cool: Anyhiow...what do you all think of playing an unlikely character such as this? Have any of you ever done it? Anyone wanna try it? Let's her some stories. |
| dragon_of_colour08-21-03, 06:36 AM | I played a Gnoll (Flind) in Ravenloft using the Complete Book of Humanoids (2nd Ed) some time ago. Name was 'Vreed the Ungodly' and a complete loner. Also fully developed his belief system from Monster Mythology and created a set of rituals which my DM permitted to have actual game implications. It was interesting thinking in the context of Neutral Evil, every time he approached a situation it was from a perspective of 'how can I get the maximum personal benefit out of this situation?', not: 'how can I get the maximum personal benefit out of this situation without harming anybody?' Suffice it to say he started a journey down the dark path of Ravenloft with a few minor 'gifts'. Was actually one of the most interesting PCs I played, pity it wasn't for many sessions though :-( Its always challenging playing a PC that thinks absolutely nothing of killing, perhaps because I am the complete opposite. |
| Andrinor SwiftFoot08-21-03, 09:02 AM | The toughest part of playing an "Evil" Character in a primarily "Good" party is that if you try to do anything evil, and say it out loud, certain members of the party will meta-game and try to stop you. Unfortunately, this causes friction between the characters as well as the players themselves. This then leads to a lot of note passing between the DM and the player of evil. It can be done, but must be done quietly, else the players attitudes will come through into their roleplaying with the evil char. |
| Theocracity08-21-03, 09:59 AM | I'm planning on playing a Kobold that's unrepentantly evil in my next campaign. However, he's Lawful Evil. He's a former member of a very insular Kobold society that had been taken over by revolutionaries, causing him to be forced out. He works as a mercenary in the campaign, and his normal attitude will come through when he's playing, but he doesn't plot and scheme against the party; instead, he plots and schemes against the rebels that forced him out. |
| CS_Buddy08-21-03, 01:02 PM | I'm currently playing a Human Shade Rogue this way. He's Lawful Evil, and fits well into the militaristic society of the Shades. He's disguised (Hat of Disguise), and has a Ring of Mind Shielding, so as far as everyone knows, he isn't evil. I loved the look on the face of the player playing the Paladin in our party when he did Detect Evil and didn't get anything on me. I walked him through all 3 rounds of the Detect Evil, all the while bugging his character in game for spacing out. He detected evil on the Drow, and a Half-Dragon in our party, but nothing on me. He started throwing a fit! :devil: He's very polite and urbane, but if someone insults or him, he'll smile and walk away, but either hire someone to take care of the offender, or sneak into his house and off him in his sleep. He's very calculating and composed, so he can act as if a perfect gentleman while keeping the facade. He's pragmatic to a fault, so he tolerates the people in the party as long as they're useful, but he's already left members of the party in dangerous situations by themselves when he didn't agree with their plans. One time we had encountered an Earth Elemental, and all the other party members were running away from it but one. I tried talking to it, and when it didn't work, the other member wanted to fight it. As soon as he charged it, I sidestepped, went invisible, and hurried along to catch up with the party. I don't fight hopeless battles (especially a huge elemental at level 5) Any other ideas how I can make this character more evil? The paladin character's player is complaining I'm not evil enough, even though I'm trying to hide my evil tendencies until I know I can get away with something. I know he'll do evil things when he thinks he can get away with it, but general attitude and such? I'd love some advice, and this Foundation sounds pretty cool. Count me in :) |
| Daeri Maer'jiir08-21-03, 01:07 PM | I once played an evil drow monk, he was evil mind you very evil. An example he wanted a door open, it wasn't locked but he wanted it open. So he calls over he friend/companion and tells him to run. He trips him up and he flys into the door smashing it open. |
| PhaedrusXY08-21-03, 01:09 PM | I played a LE Drow tiefling ranger/rogue that used a whip in one hand and a sword in the other. She kept her entire body hidden all the time, wore a jade mask, and went by the name Jade Scorpian. She had some infamy in the underworld as a bounty hunter and assasin. What I hated in 3.0 was that you couldn't legally use TWF with a whip. Glad they changed that in 3.5. I think I only played her in one or two games, and I don't remember how I had been thrown in with the rest of the party, and in the short time I played her no conflicts arose that would cause interparty strife. Surprizingly, she is one of the better remembered characters by my that gaming group, despite the brief amount of time I actually played her. |
| Israfel66608-21-03, 07:07 PM | On a funny note, I remember s/o on these boards who had a drow character. He was evil, but only he and the DM knew that. According to the player's words, he "fed the others the usual Drizzt crap" and played along with them for whole adventures. Then, when the character had enough reasons to switch sides, he backstabbed the party ranger during a tough battle and finished off the other already wounded characters, with the assistance of the former enemies. I would gladly pay a nice sum of money to have seen the faces of the other players during that last encounter :D |
| Galahad_Knight08-22-03, 01:12 AM | LOL, good stuff. I've found our group doen't mind an evil character as long as their characters remain ignorant. Of course, as a player, it;s much more fun to keep the players in the dark too. Pull the GM off to the side from time to time or pass notes...or even better, get ahold of the DM on a non-game day and work out what your character is diing in town *before* (or after) the next session. Then you can just say "Darquan slips off to attend to some business" and not have to raise metagame attention by sidelining the GM |
| Hope08-22-03, 04:00 AM | I had a drow bard once who, admittedly, started off Chaotic Neutral and drifted over to Chaotic Good and then Neutral Good over the course of the campaign, but she still retained many of her race's cultural qualities, and had no problem talking about them to the rest of the party. She'd refer to humans and others as "lesser races", and mentioned the duergar in particular as a "slave race", without guilt. When her retainer (a Lawful Evil drow fighter/rogue/Master of Chains who was sent to kill her but got captured) displeased her, she would have had no problem with lashing him into unconsciousness with her whip (yes, she had a level of Lasher). She would have, except that she was upset with him because he'd killed a bunch of people against her wishes, and somehow "You *will* respect all intelligent life! -crack- You *will* be kind and merciful! -snap crack lash-" didn't seem like it would work. |
| Galahad_Knight08-23-03, 04:21 AM | <chuckles> I had a friend who played a paladin like that...the real inquisition kind of 'redemtption through pain' kind of thing...of course, the player was a bit odd and it was a liberal DM, but it was certainly interesting... Anyone else ever played a PC who was a gleefully evil member of an evil race? |
| Fanrat on the Lam08-23-03, 10:23 PM | Originally posted by Galahad_Knight <chuckles> I had a friend who played a paladin like that...the real inquisition kind of 'redemtption through pain' kind of thing...of course, the player was a bit odd and it was a liberal DM, but it was certainly interesting... Anyone else ever played a PC who was a gleefully evil member of an evil race? I have played two evil characters. One was Chaotic Evil and had to be put out of the parties misery. The rest of the party handled it well. My other character was a Human Cleric of Hextor who focused on tyranny, not distruction. "Order must be maintained by any means." |
| Lord of the Ninth08-23-03, 11:42 PM | Come to think of it, most of my evil characters were from good or neutral races (unless I DMed), except for maybe one tiefling, but that didn't last long. Of Course I have had players play unrepentantly evil characters from evil races. One was a full orc blackguard of Hextor, he had black spiked full plate and serrated claymore. After killing an enemy would occasionally roll in its bloody carcass (I think he actually killed at least one monster from the inside out when it swallowed him). In another campaign someone played a very toned down vampire (campaign started in a prison in an area with no magic, vamp scared the hell out of them, he actually ripped the bars off his cell and then killed 2-3 guards on his way out). And last we had a one shot epic campaign where someone played a lich, he let off some meteor swarms right in the middle of a crowded city (all hell had already broken loose prior to this). Now that you mention it I really should try playing a UMoaER. Thanks. |
| XxEnergyBladexX08-24-03, 12:22 AM | hey can anyone help me create me character? |
| Galahad_Knight08-24-03, 02:38 AM | Originally posted by Lord of the Ninth Now that you mention it I really should try playing a UMoaER. Thanks. It really can be quite fun. Especially if you keep it a secret :devil: Imagine how silly the rest of the party would feel when the Drow Elf they took in turns out to be an evil bastard arfter all? I mean, it;s one thing to be taken in by the human rogue but come on...someone from an evil race has a big "Don;t trust me!" sign on them <chuckles> |
| Tzalice Minoladir08-24-03, 11:01 AM | yeah, evil's all fun, but it's a lot harder for the party to be cohesive and you play a different kind of campaign. |
| Golem197209-01-03, 02:56 AM | One of the character's I have built is the parties "Drizzt" good drow wannabe. He seems to be a neutral drow cleric (I heal the party)/wizard, but without his magic he would be seen as the half-fiend draegloth that he is. He is a cleric/wizard, but its really cleric/necromancer/MyT/True necromancer. I am going to start adding fiendish and beholder grafts to his true form as well as some fun/gruesome magic items (he's a sadist/masochist). I have used the Eye of Vecna to explain his evil aura and occasional lapses into evil deeds (he doesn't actually have the eye, at least, not yet). This has garnered sympathy and understanding from the party in general, and the paladin specificaly :). Our group has been destroying evil/getting rid of evil items and artifacts while trying to promote the peace and stability in the realms. Or at least that's what the party thinks we are doing. What we are really doing is building a power base for my guy by assembling the stuff he wants, getting rid of his competition, enslaving those in key positions through temptation/corruption or enthrallment, and increasing his personal power. He has made deals with several devils to posses some of his items and increase their power. As well as a succubus/fiend of corruption to assist with some of the reluctant mortals. He has not tried to tempt the paladin, he is waiting for the paladin to become powerful enough to make a good blackguard, and it amuses him to have the paladin assist him. Playing like this has been difficlut, but it is a blast. I have had to draw up a fake set of character sheets because the other players get suspicious and metagame sometimes. It's really going to blow their minds when we go epic (and if I can weasel in a divine rank or two (probably not)) and they find out (too late) that I've been the source of all the evil through most of the game. |
| PhaedrusXY09-01-03, 06:34 AM | Originally posted by Golem1972 One of the character's I have built is the parties "Drizzt" good drow wannabe. He seems to be a neutral drow cleric (I heal the party)/wizard, but without his magic he would be seen as the half-fiend draegloth that he is. He is a cleric/wizard, but its really cleric/necromancer/MyT/True necromancer. I am going to start adding fiendish and beholder grafts to his true form as well as some fun/gruesome magic items (he's a sadist/masochist). I have used the Eye of Vecna to explain his evil aura and occasional lapses into evil deeds (he doesn't actually have the eye, at least, not yet). This has garnered sympathy and understanding from the party in general, and the paladin specificaly :). Our group has been destroying evil/getting rid of evil items and artifacts while trying to promote the peace and stability in the realms. Or at least that's what the party thinks we are doing. What we are really doing is building a power base for my guy by assembling the stuff he wants, getting rid of his competition, enslaving those in key positions through temptation/corruption or enthrallment, and increasing his personal power. He has made deals with several devils to posses some of his items and increase their power. As well as a succubus/fiend of corruption to assist with some of the reluctant mortals. He has not tried to tempt the paladin, he is waiting for the paladin to become powerful enough to make a good blackguard, and it amuses him to have the paladin assist him. Playing like this has been difficlut, but it is a blast. I have had to draw up a fake set of character sheets because the other players get suspicious and metagame sometimes. It's really going to blow their minds when we go epic (and if I can weasel in a divine rank or two (probably not)) and they find out (too late) that I've been the source of all the evil through most of the game. LOL! This is great! Are you the DM or a player? :D |
| Golem197209-02-03, 02:44 AM | I play in 2, DM 1 and assist DM this one. I've always been kind of the rules lawyer in every game system I've played in, so this puts some of my abilities to a good use. I help prep encounters and assist in gameplay problems (i.e. does that action provoke AoO?). I also play the roles of some of the NPC's and run a lot of the creatures in combat. This really ups the difficluty of the encounters. You wouldn't believe how shocked some of the more experienced players get when they find the monsters using their "random" treasure. As if a hobgoblin would have left that vorpal great axe just lying under a pile of coins and artwork and healing potions. I'm thinking of adding in an illiterate barbarian/wizard kobold with an inner shame that he's not a sorcerer. He'll use his scribe scroll feat to give himself lots of fast spells like a sorcerer (He'll scribe them on bones instead of scrolls and use his own symbols instead of a written language) this will keep his progression slow and keep him poor as well. Maybe he'll take dragon disciple in an attempt to compensate? He won't be able to get wings out of it, but maybe he can make some strap on wings and keep some potions of fire breath on hand? Any how, I guess that's the kind of characters you start to come up with when you've been living on less than 4 hours of sleep a night for a few years. Just a few not so brilliant points to remember. Evil is not psychotic. Evil is not (necessarily) stupid. Evil is selfish not EEEEVIIIILLLLLL. There is honor among thieves. Even serial killers have idols/heroes. Even mass murderers have friends. Two evil characters might fight over a bag of gems, but it's unlikely that the blackguard will lust over the necromancers black robes of the archmage, nor will the thief/assassin be jealous of the blackguards spiked platemail of noise making. Often times, the worst type of evil is not selfishness, but indifference. |