| Post/Author/DateTime | Post |
|---|---|
| Torln10-07-04, 09:56 AM | Well okay just about to kick off a new D&D adventure. So need a new character. Well I'm trying to both fit in with the group and carry my own weight (not die as soon as the GM sneezes) Lets see, we got a Half-Orc Monk, a Dwarven Fighter, a Gnome Bard, and a Human Cleric all 3rd level. Me I typically play a sorceror, but this time I think I'll go for something different say a Druid, or Psion. So am realy looking for advice suggestions on a good/interesting build. My stat rolls are, 18, 18, 10, 13, 14, 15, 11 |
| SearcherOmega10-07-04, 03:40 PM | Wow, those are some very nice rolls. :D I guess this is a bit of a pull between belonging either here or on the Optimization boards, but as long as you're here, I don't mind helping. ^_^ You're trying to fit in with the group and carry your own weight. So far, the party is... Half-Orc Monk, a Dwarven Fighter, a Gnome Bard, and a Human Cleric. All in all, it sounds like a relatively orthodox group of people, with the exception of the half-orc monk, which runs against orc cultural alignment tendencies (not that there's anything wrong with that -- such characters are fun to play :D). In terms of mechanics, you have a tank (Dwarf Fighter), a band-aid (Human Cleric), a tactical fighter (Half-Orc Monk), and a pick-me-up (Gnome Bard). An arcane spellcaster would be the mechanical way to go, but playing a class 'just because my group needs one' was never something I was fond of. Rogue would be a nice mechanical class to take, too. I do not know too much about psions, so I cannot say what role they would have in a group like this -- I'd recommend a ranger with archery style and skill investments in sneaking to give the group somewhat better balance, if it's mechanics you're worried about. If you're more concerned with fitting in 'socially' with the group (IE: not being a half-ogre half-lion half-pizzabox bard playing the bagpipes in a group of human businessmen), then we need to consider more of the cultural implicatons. A Dwarf, a Half-Orc, a Gnome, and a Human. If you're going for diversity, Elf would fill it out just fine, but they'd be frail compared to everyone else (all of whom but the human have increases to Strength or Constitution of some sort) and might not live best with the others. A half-elf would fit better, because they'd be more likely to join a highly diverse group of travellers in the first place (knowing what it's like to not fit in), and because they'd be very likely to get along with other members of the group. From a roleplaying standpoint, I recommend a half-elf ranger. From a mechanical standpoint, I recommend a halfling rogue. The Optimization board is better for builds, though I'll gladly throw in my two cents if you do decide on what race and/or class you'd like to be. :) |
| Torln10-07-04, 06:17 PM | Well things have changed slightly its now a Half-orc Monk, Human Paladin, Gnome Bard, and Halfling rogue. Oh and an NPC Dwarven Sorceror. Me IU've kept my stat rolls and gone for Human Druid. |
| Murr-Quan Lord #210-09-04, 12:55 PM | You do realize you posted seven rolls there, no? Take a look at the thread I started about having two 18's. You may find it helpful. ^.^ |
| Torln10-09-04, 04:06 PM | I'm aware I rolled an exxtra seventh stat. Thats just the way oour GM does things. That way we have an emergency total, allowing us to pick and hose stat placement, in the end I ditched the 10. Well I've already gone for a Human Druid, Str 13 Dex 18, Con, 15, Int 14, Wis 18, Ch 11. A Wolf companion, as soon as I will invest in Natural Spell |