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| Fey_Protector01-01-05, 07:35 AM | WARNING: Long(ish) Post (This Prestige Class was made pacifically for my character, what do you think, any ideas how to improve it ect?) Fey Protector After being killed by a Tanarukk called Ragnor and his steed, and thankfully getting resurrected by a friend called Semere Liif, who is the head Cleric of The Fortress Of The Felldrakes, Sharwyn looks upon the world differently. She now sees that more creatures are needing help. She has taken a great fondness to Fey, after meeting some and making friends, now Sharwyn thinks that she wants to make sure that all Fey have a good and safe life. So Sharwyn wants to dedicate her life helping Fey and another thing Fey and her like as much as each other, Music. But some of the adventuring group Sharwyn belongs to wishes they never bought her a Masterwork Banjolele for her birthday, because she plays it non-stop. Sharwyn hates to see Fey mistreated or restricted to a cage, and will do nearly anything to stop it. Sharwyn is hoping that she will get an organization up and running, which will protect Fey all over Faerun, she hopes that Fey will see her as a friend and a protector, and come for her for help or to just see who this Moon Elf is, who has such a great interest and love for their kind. A lot of Faerun's races are curious about Fey, some folk might go to great lengths to find a Fey and study it or even just to slaughter it, because they are unsure ad little are known about them, as Fey usually keep to themselves. Sharwyn hasn't gone far beyond Cormanthor's borders, as she was born and raised in Shadowdale, she has always been close to the forest. She isn't scared to venture into the forest, but she has some idea of what type of vile things lurk in the shadows of the towering trees. Requirements To qualify to become a Fey Protector, a character must fulfill all the following criteria. Alignment: Any non-lawful and any non-evil. Perform: 10 Ranks. Hide: 6 Ranks. Bluff: 6 Ranks. Survival: 6 Ranks. Move Silently: 6 Ranks. Spot: 4 Ranks. Listen: 4 Ranks. Feats: Skill Focus (Perform). Languages: Sylvan. Special: Character must of met a Fey, the Fey must not be under any spells/spell like abilties, e.g. charm person ect, the Fey must come to the character at its own will. The character cannot of hurt any type of Fey in anyway, apart from against the character's will. Also the character needs Bardic Music to become a Fey Protector. Game Rule Infomation Fey Protectors have the following game statistics. Abilities: Charisma determines how powerful the Fey Protector's spell like abilities are, how much she can use her spell like abilities a day. Charisma, Dexterity, and Intelligence are important for many of the Fey Protector's class skills (see below). Hit Dice: D6. Class Skills. The Feys Protector's class skills (and the key ability for each skill) are; Alchemy (int), Balance (dex), Bluff (cha), Climb (str), Concentration (con), Craft (int), Diplomacy (cha), Disguise (cha), Escape Artist (dex), Gather Information (cha), Hide (Dex), Jump (Str), Knowledge (all skills taken individually) (int), Listen (wis), Move Silently (dex), Perform (cha), Pick Pocket (dex), Sense Motive (wis), Speak Language (int), Spell Craft (int), Survival (wis), Swim (str), Tumble (dex), and Use Magic Device (cha, exclusive skill). See chapter 4: Skills for skill description, in the Player's Handbook. Skill Points at each level: 4 + Int Modifier. Class Features. All of the following are class features of the Fey Protector. Weapon snf Armour Proficiency: A Fey Protector is proficient with all simple and martial weapons, Fey Protectors are proficient with light armour, medium armour, and shields. Note that armour check penalties for armour heavier than leather apply to the skills; Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Also, Swim Checks. Level BAB F R W 1 +0 +0 +2 +2 2 +1 +0 +3 +3 3 +2 +1 +3 +3 4 +3 +1 +4 +4 5 +4 +1 +4 +4 6 +5 +2 +5 +5 7 +5 +2 +5 +5 8 +6/+1 +3 +6 +6 9 +6/+1 +3 +6 +6 10 +6/+2 +4 +7 +7 Special ~ At 1st level a Fey Protector has Charm Person , as a spell like ability. She can use it equal to her Charisma modifier a day. ~ At 2nd level a Fey Proctector gets +1/day to her Charm Person Spell like ability. ~ At 3rd level a Fey Protector gets the spell like ability talk with plants at a maximum of 2/day. ~ At 4th level a Fey Protector learns how to make memory loss or sleep arrows used by Pixies. ~ At 5th level a Fey Protector grows wings like Pixies, which gives her a fly speed. ~ At 6th level a Fey Protector grows horns like a Satyr, which gives her a gore attack. ~ At 7th level a Fey Protector gets a modifier to jump checks like a Grig, but she doesn't grow legs like a Grig. ~ At 8th level a Fey Protector gets a favoured enemy. ~ At 9th level a Fey Protector gets a permanent +2 onto her Charisma score. ~ At 10th level a Fey Protector gets Blinding Beauty just like a Nymph does. Charm Person: Humanoid of Medium size or smaller. Character must take a Will save (DC 15) or be charmed for 24 hours (Page 183 PH). Talk To Plants: Character can talk with plants the same amount of times a day equal to her charisma modifier. Pixie Wings: Character grows wings exactly like a Pixies, apart from the wings are in proportion with her body, the character can fly 2x her usual movement. Satyr's Horns: Character grows horns indentical to a Satyr's, and gets the attack gore, doing a certain amount of damage depending on the characters size. Size Damage Fine 1D1 Diminutive 1D2 Tiny 1D3 Small 1D4 Medium 1D6 Large 1D8 Huge 2D10 Gargantuan 2D12 Colossal 3D12 Grig Jump: Character can jump like a Grig (Gets +8 to jump checks), but doesn't grow the legs of a Grig, the character can do this special ability equal to her charisma modifier a day. Blinding Beauty: This ability operates continuosly, affecting all humanoids within 60ft of the character. Those who directly look at the character must succeed at a Fortatude Save (DC 15) or be blinded permanently as though by the blindness spell. The character can suppress or resume this ability as a free action. The character can do this ability equal to her charisma modifier a week, the ability lasts 5 hours each time it is used. (The Fey Protector also gets spells, but I have misplaced the sheet). If the character hurts Fey at her own will, in anyway after taken up this prestige class, the Fey Protector looses all special abilities gained with this pestige class with pain. |
| Fey_Protector01-01-05, 04:15 PM | Anyone willing to help a gamer in need??? :rolleyes: |
| Xeraph01-02-05, 12:36 PM | This isnt the forum to post these things. I would suggest homebrew forum or the classes and prestige class forum... or maybe even character optimization for scaling it... and another thing... please please please for all things sacred to the game ... never mess with the core bab progression. :D level - BaB 1 - +0 2 - +1 3 - +2 4 - +3 5 - +3 6 - +4 7 - +5 8 - +6/+1 9 - +6/+1 10 - +7/+2 Happy holidays. just read it again, it might be a little underbalanaced...imo... maybe work on some abbilites from core classes stacking with it own, one increase in Favored Enemy isnt enough, just my 5 cent. :D Ups, read about the spells, might be balanced then |
| Fey_Protector01-02-05, 02:38 PM | Thanks :D FP |