how to play as a drow [Archive] - Wizards Community

Post/Author/DateTimePost
kiari

09-25-07, 12:37 PM
ok I read R.A Salvatore's drizzt books. so any thing I know about drow comes from there.
what I would like to know is how would I play/make a drow female that is good and that dosn't use magic...any ideas?
Khadmus

09-25-07, 04:02 PM
What's your campaign setting? Elistraee (I know I spelled that wrong) could work in FR. Not sure about Greyhawk/Eberron/homebrewed campaign setting. Heck, I don't know anything about drow in Eberron (except for the fact that they're different).
Uberwoot

09-26-07, 12:03 AM
Judging from your post, I believe you're talking about a drow from a society not dissimilar from the spider-worshipping, oppressively matriarchal one present in the Realms (is there another? I don't read much Eberron stuff). I'm no expert on drow, but I did stay at a Holiday Inn Express last night (and played Baldur's Gate), so I have some minor insight into it.

Drow society in the Realms is thoroughly evil, and as such good-aligned members of the race are extremely rare; such individuals might have had regular contact with a non-evil slave at a young (somewhat impressionable) age. I'm having trouble envisioning in my head what kind of person it would take to convert even a young drow from evil.

In any case, good-aligned (converted) drow would have problems adapting to a non-drow culture. Drow females treat males with utter contempt, and even one that is good-aligned would probably have significant issues overcoming that ingrained prejudice. I see the male-female dynamic as a primary force in drow society, even if it is a negative social relationship; a good-aligned drow would probably keep this in the forefront of her mind in all her dealings with surface-dwellers, and could go many directions. As an example, a desire for a radical break with drow society might lead to the drow seeking trustworthy male companionship (or perhaps longing for it, since trust is a hard thing to come by).

Similarly, surface-dwellers in general do not command much respect within drow culture. A reformed drow might recoil from contact with any surface-dwellers (the word "rivvil" comes to mind) out of fear or contempt. As I mentioned before, trust would probably be difficult to obtain, and the character may be very slow to give even adventuring companions much of an indication of personal identity, preferring to hide behind her profession ("I'm just a warrior, nothing more").

Khadmus's post gave me another angle of consideration. Drow who have forsaken their culture might cleave very strongly to the gods of the surface dwellers, given the opportunity (someone showing them what one of the gods is like).

Like I said, I'm no expert, so if someone else comes along with a better knowledge (drow) modifier, listen to them instead of me.

/woot
Tjuk

09-27-07, 11:01 AM
Well since drow do not trust anyone. As a class i would prettymuch always go for rogue, and maybe shadowdancer as a prestige class later on.
Yet coming to the surface wouldn't be easy for her, not only would she have problems being in the sunlight, not alot of people would trust her.

And she would occasionatly run into the problem that in some towns she would just not be welcome, becaus they wouldn't understand, maybe even trying to get into a small town would already mean possible execution by the towns folk or just getting aprehended by local authority for further examination.

So if she would decide to be a adventure, upholding justice. She would defenetly need to proof herself worthy of someones trust over and over again.


(this is based on the forgotten realms sight on drow)
Terjon of the Blue Rose

09-29-07, 11:18 PM
Everyone responded with FR drow so it looks like I'll point out the Eb drow just in case.

In Eb the drow aren't really evil. They are not good either. Really in Eb the thing that defines drow as a whole is that they still remember being slaves to the giants before the giants fall and still in many ways act like escaped slaves. They desperately keep their hiding places secret and fear outsiders more than than the FR drow hate them.

A drow of any sort out of Xendrik should be insular. They should trust only select individuals and avoid contact with others. They should seek to keep from allowing anyone other than traveling companions from even knowing of their existance. This is sometimes difficult since growing up few have any contact or experience with the world outside their tribes. Xendrik drow on top of their secretiveness also tend to be very inquisitive. They want to know what the rest of the world is up to and above all to learn the secrets of their former masters, the giants.

To play a good aligned drow in Eb (at least the standard one) play someone who trust her fellows and is constantly looking to use them as a wall/magnifying glass for the rest of society. If you have a halfling rogue in your party expect every halfling to be a rogue. Try forgetting that others don't always know everyone else of their kind for miles around. Ask the warforged if he knows that warforged, or that one. Show great interest in others backgrounds and nations but cringe at the thought of going to these distant places. Play the character as a little greedy as well, especially in reference to magic as this was the giants greatest tool during the hieght of their civilization.