| Post/Author/DateTime | Post |
|---|---|
| Der muede Joe11-12-03, 04:07 PM | hi everyone! i'm going to play a bbn/ftr with a wisdom score of 7. any ideas how to play such a guy (quirks, etc). |
| dorkknight2311-12-03, 05:19 PM | A barbarian/fighter with a Wisdom of 7 should come off as dangerously reckless, impatient, impulsive, and seemingly incapable of common sense or thinking things through. The kind of guy who'd shoot straight even if he's aiming at his feet, or cutting off his nose to spite his face. He'd probably start his share of brawls. |
| BrianMc22311-12-03, 07:45 PM | On top of ^^^^^^^^^ i'de have him overly sure of his inteligence o the point hes willing to argue over an oviously incorect view. |
| KashGarinn11-13-03, 09:50 AM | Wisdom is to me a hybrid between being aware of your surroundings (seeing what's really there) and recognising your surrounding (knowing what it is you see), so IMO you can either play him as completely unaware of things, except if it poses as a threat (then the uncanny dodge kicks in), or he's aware of the things around him, but reacts to all things in the same way, so he sees the peasant, and the king, but doesn't treat the two any different. So he broadly categorises people into two or three people, friends, blobs, and enemies (blobs in this case would be everything he wouldn't know what to do about in a general manner.. a servant whom he doesn't know is a blob, a tree ent [let's say he's never met the species before, but that particular tree ent is harmless to him at that particular time] is also a blob.. so treat all blobs the same). Of course blobs are tricky, and might change into enemies at any moment, so be wary. K. |
| Der muede Joe11-13-03, 04:00 PM | thanks a lot to all of you! |