| Post/Author/DateTime | Post |
|---|---|
| _Radagast_08-15-07, 10:34 AM | High, one of the player's character in my game has been afflicted with lycanthropy (none of the other characters know this). Can anyone give me some tips on how to roleplay this sort of character OUTSIDE of the time when he's transformed? So, while in human form, what are some quirks a werewolf might have that he could emphasize? |
| staalmannen08-15-07, 02:26 PM | A traditional werewolf trait is to start liking his meat very rare, preferably not cooked at all. Other fun tricks (the movie "wolf" with Jack Nicholson is a great inspiration here!) is that he starts getting very territorial (might even start peeing on certain objects that he sees as his), walk around in circles around his bedroll before he lies down etc... |
| FRRC08-15-07, 04:30 PM | Keep in mind that Lycanthrope does not have to be a savage. He could be an upper-class who only gives subtle hints at his more bestial side. Examples: Licking Lips and the sight of meat (Or animal's favoured food) Growling when angry, snarling when happy. In the extremes of these or say during the day of a full moon you might let slip animal noises like a bark or yap. Very terratorily agreesive towards the opposite sex and become quite terratorial towards those of the same sex. The women/men are yours to mate/court with. Everyone else is competition. This might mean a fight or an agreesive battle of wits and words. Depending on the animal you are there might be violent outbursts (Wolverine), become very stubborn at some points (Bear), or suddenly become quite metally slow or apathetic (Donkey). You'll adapt the animal's habits (I suggest research for this). A Bird might twich his head alot, a Rat might chitter or squeek, or a Wolf might sit an wait very still and quitely till he is to make himself apparent. It's all I've got. |
| CrimsonDeath08-15-07, 04:45 PM | Is he an afflicted or natural lycanthrope? Does he know? Does he embrace his lycanthrope nature, or does he wish to escape it? |
| Cowtessa08-16-07, 11:02 AM | I like to add little things, especially in regards to how other creatures will react to the person. Horses are skittish and refuse to allow them to ride, dogs bark then cower when the afflicted person comes near and so on. Other things may include appetite (especially fun with elves, "since when do elves eat 5 pounds of meat in one sitting?" "since they were feeding a tiger, maybe?"), behaviors (sunning oneself, hunting, etc.) and attitude. Don't forget lycanthropic empathy with their race (though I tend to open that a bit further (ie. Tiger empathy works with most felines, wolf with most canines, etc.)) so they can "commune" with like minded creatures, or even "talk" with them. It doesn't have to be completely feral, slavering in the dark, ready to kill you in your sleep (at least while they're in control), though there are occasions when that can be fun. Add in a sudden personal aversion/attraction to blood (I like natural born, typically played with a adamant refusal to bite sentient humanoids as the idea of inflicted bugs them, and they don't bite most monsters because "they taste bad"). There are a thousand little nuances you can add to the character that are subtle and warped ^_^ |
| Orville_Oaksong08-17-07, 03:29 PM | It really does depend on the type of Lycanthrope, as far as alignment and quirks dependent on that animal are concerned. The rest is just how the character interprets his Lycanthropy. Is it a curse? Does he enjoy the power he has over other members of his race? I once played a Werebear who contracted Lycanthropy and ate his entire family in animal form, which naturally didn't make him very happy with his disease. The personality of the character can be greatly influenced by things that happened to him while in animal form. Also, Lycanthropy can force certain alignments onto a character, although that's really up to the DM. The movie Wolf really is a good example of a reluctant Lycanthrope. |
| BreegJac1708-17-07, 08:53 PM | Look up Lupin and Bill from the Harry Potter books. |