I'm new to D&D and need help [Archive] - Wizards Community

Post/Author/DateTimePost
Sam Fisher

09-04-05, 09:53 PM
I was wondering if I was doing this character correct this is what I have so far. How I did the Armor class was 10 + armor class + sheild bonus + dex modifier + size modifier. And how I did the skills was Ability modifier + rank skill + misc modifier. I need someone to tell me if I doing this right cause I am lost.
Character Name:Glimble
Class:Bard
Level:1
Size:Small
Age:51
Gender:Male
Height:3' 5"
Weight:45lbs
Eyes:Blue
Hair:White
Skin:Woody brown
Race:Gnome
Alignment:Neutral
Deity:Fharlanghn
Strenghth:12 Ability Modifier: +1
Dextirity:16 Ability Modifier: +3
Consitution:13 Ability Modifier: +1
Intelligence:18 Ability Modifier: +4
Wisdom:14 Ability Modifier: +2
Charisma:15 Ability Modifier: +2
Hit Points:6
Armor Class:17 = 10 + 3 + 0 + 3 + 1
Touch:
Flatfooted:
Initiative:
Fortitude:
Reflex:
Will:
Base Attack Bonus:+0
Spell Resistance:
Grapple:
Speed:20 feet
Skills:Appraise 4 = +4, +0, +0
Balance 4 = +3, +1, +0
Bluff 4 = +2, +2, +0
Climb 4 = +1, +3, +0
Concentration 4 = +1, +3, +0
Craft 6 = +4, +0, +2
Decipher Script 4 = +4, +0, +0
Diplomacy 4 = +2, +2 ,+0
Disguise 4 = +2, +2, +0
Escape Artist 4 = +3, +0, +0
Gather Information 4 = +2, +1, +0
Hide 7 = +3, +0, +4
Jump 4 = 1, +3, +0
Knowledge (arcana) 4 = +4, +0, +0
Knowledge (architecture and engineering) 4 = +4, +0, +0
Knowledge (dungeoneering) 4 = +4, +0, +0
Knowledge (geography) 4 = +4, +0, +0
Knowledge (history) 4 = +4, +0, +0
Knowledge (local) 4 = +4, +0, +0
Knowledge (nature) 4 = +4, +0, +0
Knowledge (nobility and royalty) 4 = +4, +0, +0
Knowledge (religion) 4 = +4, +0, +0
Knowledge (the planes) 4 = +4, +0, +0
Listen 4 = +2, +0, +2
Move Silently 4 = +2, +2, +0
Perform 4 = +2, +2, +0
Profession 4 = +2, +2, +0
Sense Motive 4 = +2, +2, +0
Slight of hand 4 = +3, +1, +0
Speak Language 4 = +0, +4, +0
Spell craft 4 = +4, +0, +0
Swim 4 = +1, +3, +0
Tumble 4 = +3, +1, +0
Use Magical Device 4 = +2, +2, +0
Forgery 3 = +3, +0, +0 (Cross Class)
Use Rope 3 = +3, +0, +0 (Cross Class)
Handle Animals 2 = +2, +0, +0 (Cross Class)
Ride 3 = +3, +0, +0 (Cross Class)
Experience Points:0
Campaign:
Languages:Gnome,common,elven,Orc,Dwarven ,Goblin,Draconic,Giant,
Gear:Studded leather +3 AC, armor check penalty -1, arcan spell failure chance n/a, speed 20 ft, 10lbs
Other Possessions:longsword crit 19-20, 2lbs, one-handed, slashing
Light croswbow crit 19-20/X2, range inc. 80 ft, 2 lbs, piercing
Backpack with water skin, one day's trail rations, bedroll, sack, and flint and steel, three torches, Case with 10 crossbow bolts, Lute (common), Spell component pouch.
Feats: Dodge
Spells known:0 Level-detect magic, ghost sound, light, read magic
Special Abilities:Bardic music, bardic knowledge, countersong, fascinate, inspire courage +1
Money:5 gp
Spell Save:
Arcane Spell Failure:N/a
Background:
WVgamer

09-04-05, 10:12 PM
did you factor in your armor check pentalty to your skills?

Also, you add your consitution modifer to your hp. So you have 7 hp, and next time, if you were to roll a three, you'd add 4 hp.

Craft needs to be for a speific thing, like alchemy. Same with perform, same with profession

And lastly, you seem to be missing a few skills.
Sam Fisher

09-05-05, 12:57 AM
Character Name:Glimble
Class:Bard
Level:1
Size:Small
Age:51
Gender:Male
Height:3' 5"
Weight:45lbs
Eyes:Blue
Hair:White
Skin:Woody brown
Race:Gnome
Alignment:Neutral
Deity:Fharlanghn
Strenghth:12 Ability Modifier: +1
Dextirity:15 Ability Modifier: +2
Consitution:13 Ability Modifier: +1
Intelligence:16 Ability Modifier: +3
Wisdom:14 Ability Modifier: +2
Charisma:18 Ability Modifier: +4
Hit Points:7
Armor Class:16 = 10 + 3 + 0 + 2 + 1
Melee Attack roll 1d20 = 0 + 1 + 1
Ranged Attack roll 1d20 + 0 + 2 + 1 + range penalty
Touch:13
Flatfooted:13
Initiative:2
Fortitude:1
Reflex:4
Will:4
Base Attack Bonus:+0
Spell Resistance:None
Grapple:-3
Speed:20 feet
Bluff 6 = +4, +2, +0
Concentration 3 = +1, +2, +0
Craft 9 (Bowmaking) = +3, +4, +2
Disguise 5 = +4, +1, +0
Escape Artist 3 = +2, +2, -1
Hide 6 = +2, +1, +3
Listen 3 = +2, +1, +0
Move Silently 3 = +2, +2, -1
Perform (String Instruments) 8 = +4, +4, +0
Perform (Sing) 8 = +4, +4, +0
Profession (herbalist) 3 = +2, +1, +0
Slight of hand 4 = +2, +3, -1
Spell craft 4 = +3, +1, +0
Tumble 5 = +2, +4, -1
Use Magical Device 8 = +4, +4, +0
Experience Points:0
Languages:Gnome,common,elven,halfling,dw arven
Gear:Studded leather +3 AC, armor check penalty -1, arcan spell failure chance n/a, speed 20 ft, 10lbs
Other Possessions:longsword 1d6 crit 19-20, 2lbs, one-handed, slashing
Light croswbow 1d6 crit 19-20/X2, range inc. 80 ft, 2 lbs, piercing
Backpack with water skin, five day's trail rations, bedroll, sack, and flint and steel, three torches, Case with 10 crossbow bolts, Lute (common), Spell component pouch.
Feats: Dodge
Spells known:0 Level - detect magic, ghost sound, light, read magic
Special Abilities:Bardic music, bardic knowledge, countersong, fascinate, inspire courage +1
Racial Traits:Low light vision
Weapon familiarity
+1 size bonus on attack rolls
+2 racial bonus on saving throws against illusions
+1 to the difficulty class for all saving throws against illusion spells cast by gnomes
+1 racial bonus on attack rolls against kobolds and goblinoids, goblins, hobgoblins, and bugbears
+4 dodge bonus to Armor Class against monsters of the giant type
Money:3 gp
Spells Per day: 4
Spell Save:
Arcane Spell Failure:N/A
Light Load:35lbs
Background:Working on it