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| Sam Fisher09-04-05, 09:53 PM | I was wondering if I was doing this character correct this is what I have so far. How I did the Armor class was 10 + armor class + sheild bonus + dex modifier + size modifier. And how I did the skills was Ability modifier + rank skill + misc modifier. I need someone to tell me if I doing this right cause I am lost. Character Name:Glimble Class:Bard Level:1 Size:Small Age:51 Gender:Male Height:3' 5" Weight:45lbs Eyes:Blue Hair:White Skin:Woody brown Race:Gnome Alignment:Neutral Deity:Fharlanghn Strenghth:12 Ability Modifier: +1 Dextirity:16 Ability Modifier: +3 Consitution:13 Ability Modifier: +1 Intelligence:18 Ability Modifier: +4 Wisdom:14 Ability Modifier: +2 Charisma:15 Ability Modifier: +2 Hit Points:6 Armor Class:17 = 10 + 3 + 0 + 3 + 1 Touch: Flatfooted: Initiative: Fortitude: Reflex: Will: Base Attack Bonus:+0 Spell Resistance: Grapple: Speed:20 feet Skills:Appraise 4 = +4, +0, +0 Balance 4 = +3, +1, +0 Bluff 4 = +2, +2, +0 Climb 4 = +1, +3, +0 Concentration 4 = +1, +3, +0 Craft 6 = +4, +0, +2 Decipher Script 4 = +4, +0, +0 Diplomacy 4 = +2, +2 ,+0 Disguise 4 = +2, +2, +0 Escape Artist 4 = +3, +0, +0 Gather Information 4 = +2, +1, +0 Hide 7 = +3, +0, +4 Jump 4 = 1, +3, +0 Knowledge (arcana) 4 = +4, +0, +0 Knowledge (architecture and engineering) 4 = +4, +0, +0 Knowledge (dungeoneering) 4 = +4, +0, +0 Knowledge (geography) 4 = +4, +0, +0 Knowledge (history) 4 = +4, +0, +0 Knowledge (local) 4 = +4, +0, +0 Knowledge (nature) 4 = +4, +0, +0 Knowledge (nobility and royalty) 4 = +4, +0, +0 Knowledge (religion) 4 = +4, +0, +0 Knowledge (the planes) 4 = +4, +0, +0 Listen 4 = +2, +0, +2 Move Silently 4 = +2, +2, +0 Perform 4 = +2, +2, +0 Profession 4 = +2, +2, +0 Sense Motive 4 = +2, +2, +0 Slight of hand 4 = +3, +1, +0 Speak Language 4 = +0, +4, +0 Spell craft 4 = +4, +0, +0 Swim 4 = +1, +3, +0 Tumble 4 = +3, +1, +0 Use Magical Device 4 = +2, +2, +0 Forgery 3 = +3, +0, +0 (Cross Class) Use Rope 3 = +3, +0, +0 (Cross Class) Handle Animals 2 = +2, +0, +0 (Cross Class) Ride 3 = +3, +0, +0 (Cross Class) Experience Points:0 Campaign: Languages:Gnome,common,elven,Orc,Dwarven ,Goblin,Draconic,Giant, Gear:Studded leather +3 AC, armor check penalty -1, arcan spell failure chance n/a, speed 20 ft, 10lbs Other Possessions:longsword crit 19-20, 2lbs, one-handed, slashing Light croswbow crit 19-20/X2, range inc. 80 ft, 2 lbs, piercing Backpack with water skin, one day's trail rations, bedroll, sack, and flint and steel, three torches, Case with 10 crossbow bolts, Lute (common), Spell component pouch. Feats: Dodge Spells known:0 Level-detect magic, ghost sound, light, read magic Special Abilities:Bardic music, bardic knowledge, countersong, fascinate, inspire courage +1 Money:5 gp Spell Save: Arcane Spell Failure:N/a Background: |
| WVgamer09-04-05, 10:12 PM | did you factor in your armor check pentalty to your skills? Also, you add your consitution modifer to your hp. So you have 7 hp, and next time, if you were to roll a three, you'd add 4 hp. Craft needs to be for a speific thing, like alchemy. Same with perform, same with profession And lastly, you seem to be missing a few skills. |
| Sam Fisher09-05-05, 12:57 AM | Character Name:Glimble Class:Bard Level:1 Size:Small Age:51 Gender:Male Height:3' 5" Weight:45lbs Eyes:Blue Hair:White Skin:Woody brown Race:Gnome Alignment:Neutral Deity:Fharlanghn Strenghth:12 Ability Modifier: +1 Dextirity:15 Ability Modifier: +2 Consitution:13 Ability Modifier: +1 Intelligence:16 Ability Modifier: +3 Wisdom:14 Ability Modifier: +2 Charisma:18 Ability Modifier: +4 Hit Points:7 Armor Class:16 = 10 + 3 + 0 + 2 + 1 Melee Attack roll 1d20 = 0 + 1 + 1 Ranged Attack roll 1d20 + 0 + 2 + 1 + range penalty Touch:13 Flatfooted:13 Initiative:2 Fortitude:1 Reflex:4 Will:4 Base Attack Bonus:+0 Spell Resistance:None Grapple:-3 Speed:20 feet Bluff 6 = +4, +2, +0 Concentration 3 = +1, +2, +0 Craft 9 (Bowmaking) = +3, +4, +2 Disguise 5 = +4, +1, +0 Escape Artist 3 = +2, +2, -1 Hide 6 = +2, +1, +3 Listen 3 = +2, +1, +0 Move Silently 3 = +2, +2, -1 Perform (String Instruments) 8 = +4, +4, +0 Perform (Sing) 8 = +4, +4, +0 Profession (herbalist) 3 = +2, +1, +0 Slight of hand 4 = +2, +3, -1 Spell craft 4 = +3, +1, +0 Tumble 5 = +2, +4, -1 Use Magical Device 8 = +4, +4, +0 Experience Points:0 Languages:Gnome,common,elven,halfling,dw arven Gear:Studded leather +3 AC, armor check penalty -1, arcan spell failure chance n/a, speed 20 ft, 10lbs Other Possessions:longsword 1d6 crit 19-20, 2lbs, one-handed, slashing Light croswbow 1d6 crit 19-20/X2, range inc. 80 ft, 2 lbs, piercing Backpack with water skin, five day's trail rations, bedroll, sack, and flint and steel, three torches, Case with 10 crossbow bolts, Lute (common), Spell component pouch. Feats: Dodge Spells known:0 Level - detect magic, ghost sound, light, read magic Special Abilities:Bardic music, bardic knowledge, countersong, fascinate, inspire courage +1 Racial Traits:Low light vision Weapon familiarity +1 size bonus on attack rolls +2 racial bonus on saving throws against illusions +1 to the difficulty class for all saving throws against illusion spells cast by gnomes +1 racial bonus on attack rolls against kobolds and goblinoids, goblins, hobgoblins, and bugbears +4 dodge bonus to Armor Class against monsters of the giant type Money:3 gp Spells Per day: 4 Spell Save: Arcane Spell Failure:N/A Light Load:35lbs Background:Working on it |