If You Could Insert Your Own Character Class What Would It Be? [Archive] - Wizards Community

Post/Author/DateTimePost
lylac

04-20-07, 10:49 AM
i would add in Bounty Hunter :plotting:
robi300

04-21-07, 08:59 AM
I have been thinking about this for a while. If I could make any class it would be Line Cook. Bet you cant guess what I do for a living. It would be a Dex based melee class with some sweet special abilities. One of these days I might write up a class progression.
lylac

04-21-07, 10:03 AM
awesome.... anymore?
warlock_devilkill

04-21-07, 11:08 AM
Some form of gunslinger.
trickydevl666

04-21-07, 11:25 AM
A spellcasting class that specializes in abjuration and divination similar to the way the Dread Necromancer, Warmage, and Beguiler run. I think that'd be a fun class.
JulesCARV

04-21-07, 04:27 PM
A skilled, charismatic warrior, adept with both sword and tongue. A bit like the NPC aristocrat, but better. Or like a ranger (high BAB and 6 + int skill points) rather than being a warrior who has exceptional skill in the wilderness, she'd be a warrior who has exceptional skill in royal courts and sensitive diplomatic circumstances. (My attempt at this is the kshatriya (http://boards1.wizards.com/leaving.php?destination=http://boards1.wizards.com/showthread.php%3Ft%3D823979))
Terjon of the Blue Rose

04-22-07, 01:51 AM
I like the idea of a PC version of aristocrat. If I can ever find it maybe I'll post the one I wrote up for fun a while ago.
Zousha_Omenohu

04-22-07, 01:56 AM
Some sort of special Merchant class. While there are classes with the Appraise skill and there's the ability to use it for magic items, I don't ever recall one build that has used them. Since they seem to be useless to most of the other PC classes, this merchant could use them. In addition to using the Appraise Skill to identify stuff, he could gain the ability to survive assorted dangers that he might encouter trying obtain items, or resisting the powers of cursed items.

We have enough classes to cover combat, healing, stealth, trap-dissabling, manipulating the esoteric and channeling divine wrath from above or below. It's about time they paid some attention the economy, stupid!:D
trickydevl666

04-22-07, 02:01 AM
Some sort of special Merchant class. While there are classes with the Appraise skill and there's the ability to use it for magic items, I don't ever recall one build that has used them. Since they seem to be useless to most of the other PC classes, this merchant could use them. In addition to using the Appraise Skill to identify stuff, he could gain the ability to survive assorted dangers that he might encouter trying obtain items, or resisting the powers of cursed items.

We have enough classes to cover combat, healing, stealth, trap-dissabling, manipulating the esoteric and channeling divine wrath from above or below. It's about time they paid some attention the economy, stupid!:D

I like that idea... Diplomacy/Bluff/Sense Motive would also have to be there for selling things and haggling and whatnot... I'm just trying to think of what non-social things that sort of class could have...
KillFrenzy

04-22-07, 02:26 AM
id have a celtic woad warrior

they would be the perfect mix between a fighter/barbarian or a warblade/frenzied berserker
TheSacredSquirrel

04-23-07, 12:11 PM
A warrior that focuses ki through his weapon to effect the environment. Cool anime based effects like creating blasts of wind, splitting a boulder in two and causing the very earth to shake. Very flavorful but mechanically not to powerful. still don't have a name though.
Fell

04-24-07, 01:20 AM
Inquisitive. Like a medieval bounty hunter/sherrif/CSI agent.
heax

04-24-07, 07:59 PM
Inquisitive. Like a medieval bounty hunter/sherrif/CSI agent.

Like the Master Inquisitive from ECS? Yea, we have one of 'em in our Eberron game. Actually really awesome. Like a human lie-detector crossed with sherlock holmes.

I love the idea of a War Merchant class. Like a scavenger with a code. The Woad Warrior is an awesome idea too. I'll attempt to build them both, then post them later on. On the class boards, no doubt.
Fithero

04-25-07, 08:52 AM
I've made a Pugilist class (someone who fights with their hands and feet, though isnt a monk... more like a boxer)

Alot of fun, if you want me to, i can do up the stats.

Peace
Badace36

04-25-07, 09:07 AM
A mime class, easily. Like, making walls of force around themselves, creating invisible weapons, but a restriction of never talking. I found a good PrC for it a while back, but a full 20 level would be cool too, and I lost the PrC. :weep:
pbradley179

04-26-07, 12:18 AM
A fighter class that specialised in limited forms of magic in armor, ala the warmage but with a focus on the mobility and melee spells.
JulesCARV

04-26-07, 01:20 AM
A fighter class that specialised in limited forms of magic in armor, ala the warmage but with a focus on the mobility and melee spells.

I'm guessing you don't like psionics, which is why you don't find the psychic warrior (http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPsychicWarrior.html) satisfactory? (that, or it's not your cup of tea for other reasons. Meh. Whatever :))
KillFrenzy

04-26-07, 05:02 AM
I've made a Pugilist class (someone who fights with their hands and feet, though isnt a monk... more like a boxer)

Alot of fun, if you want me to, i can do up the stats.

Peace


i tried to make a muaythai fighter out of a fighter
lylac

04-27-07, 03:16 PM
Bump

bumping because i want more people to be able to have the chance in this thread.
anas_thesy84

04-27-07, 04:23 PM
id like a summoner...not only a wizard with the conjuration school...a real summoner...that can have acces to every summon monster, summon nature's ally, summon swarm and whatever
ThyFrogCatcher

04-27-07, 06:16 PM
So Far, out of these I've seen I like a few of these Ideas :P.

I think there should be a Bounty Hunter Class. Rangers are ok, but deal with nature too much to please the many players.

I like the Cooking Class idea too. I'm not sure how it would work though. Good melee with daggers and forks maybe? Able to "create" delicious magic? or maybe a Bard, rogue mix to add another skilled based players to the party. No matter which it would go it sounds Tasty.

Summer Class, common in most video games :P. Summoning Elementals or Demons, so I'm surprised their isn't a classes solely for it. I guess a wizard can kind of do it.
Zousha_Omenohu

04-28-07, 01:04 AM
id like a summoner...not only a wizard with the conjuration school...a real summoner...that can have acces to every summon monster, summon nature's ally, summon swarm and whatever

That does make sense. I mean, they've done similar things for Evocation (Warmage), Necromancy (Dread Necromancer), Illusion and Enchantment (Beguiler), so I don't see any reason why Conjuration shouldn't get its time in the spotlight.
TheAnthroDM

04-28-07, 02:40 AM
Take the Racial Paragons. Expand them into 20 levels.
Strudel_Lumpycakes

04-29-07, 02:43 AM
A fighter class that specialised in limited forms of magic in armor, ala the warmage but with a focus on the mobility and melee spells.

Kinda like a Duckbale?

Personally, I would add a priest. Clerics are sort of a caster-melee hybrid. What I want to see is a divine caster fully focused on well... casting. Low BAB, d4 HD, no armor proficiencies, but lots and lots of divine smackage.
Fithero

04-29-07, 06:33 AM
Take the Racial Paragons. Expand them into 20 levels.

I like this sorta idea.

I remember seeing a anime damn near a decade back (Legends of Crystania... or some such title), where this village is attacked. The towns people rush to the defend, and one of them transforms into a bipedial lion (obvioulsy a were-lion in d&d terms).

What ive always wanted to see, is a class that allows a creature to improve its natural abilities (getting better Natural AC, better natural weapon damage ect), yet still remain an equal with a character who takes only class levels.

Cos we all know, that in general, characters with monster lvl's lag behind a bit :(
boggler65

04-30-07, 06:47 AM
Village idiot. Wizard attack and save progression, rogue weapon and armor proficiency. Rogue skill points, pick any ten skills. Special abilities like sneak attack, and others that cater to not being noticed, and slipping into places undetected. Some type of familiar, but it only exists in thier own mind and cannot be seen by others.
tubaman527

04-30-07, 11:15 AM
Offensive Divine caster -

look at the cleric spell list, very limited in offensive "blasting" capability (for good reason, i know). How about removing a few of those buff spells/cure spells/divinations/abjurations and adding some heavy duty evocation. Remove some armor proficiency, use the damage undead turning variant (instead of your turn effects being nothing/fleeing/or destroyed).

Something like a holy avenger - but with spells instead of weapons the way most clerics (below 9th or so) or paladins do.
ATroubledMarco

04-30-07, 08:03 PM
Brigand, a woodsy mix of rogue and scout. A thug class, designed around "tanking" with evasive skills rather than big hit dice and plate, who deals sneak-attack style damage on attacks of opportunity.
CrimsonDeath

04-30-07, 08:48 PM
For a while, I've been playing with the idea of a Wild Child class-- basically, the character has been raised by wolves (or bears or badgers or whatever). The main problem I've been having was keeping it basically balanced without cloning the monk...
Baron Rod

05-01-07, 03:56 AM
I would like some form of Elementist. Someone specializing in one of the elements +1 or 2 Caster level in picked element. Lose ability to cast spell in opposed element. Similar to Warmage but with summoning spells and spells associated with the elements. Such as Fly with Air, Breathe Water with Water, etc...

Baron Rod
tubaman527

05-01-07, 04:52 PM
I would like some form of Elementist. Someone specializing in one of the elements +1 or 2 Caster level in picked element. Lose ability to cast spell in opposed element. Similar to Warmage but with summoning spells and spells associated with the elements. Such as Fly with Air, Breathe Water with Water, etc...

Baron Rod

Take a look at the Elemental Savant Prestige class in....i think its the Complete Arcane

not a base class but kind of treats toward that idea (just pick spells accordingly...and try some reserve feats to boost CL)

we have one in a game that i'm in....its a human wizard who explains his class by means of an "Accident" while studying conductivity.....an accident in which he was struck by lightning no less than 17 times and now cannot cast anything but Lightning spells (and, by virtue of still having a Sor/Wiz spell list, a few other utility spells)
CrimsonDeath

05-01-07, 05:00 PM
I would like some form of Elementist. Someone specializing in one of the elements +1 or 2 Caster level in picked element. Lose ability to cast spell in opposed element. Similar to Warmage but with summoning spells and spells associated with the elements. Such as Fly with Air, Breathe Water with Water, etc...

Baron Rod

I think that's called a Shugenja (Complete Divine).
Thamio

05-01-07, 08:38 PM
hmmm.... a speicalist, someone who is sneaky as a rougue, agile as a ranger, and strong as a Fighter
Baron Rod

05-02-07, 04:22 AM
I think that's called a Shugenja (Complete Divine).

Not quite what I had in mind. No summoning spells, no caster level adjustment, and a poor choice of spells under their listings. I couldn't even figure out why some of those spells were in the lists. They didn't have much to do with nature or the elements.

Baron Rod
Catzilla

05-02-07, 10:49 AM
Elf
lylac

03-08-08, 03:48 PM
Bump
JulesCARV

03-08-08, 04:51 PM
Another one -- this one has actually stumped me a bit, because most of the classes I feel are "missing" in D&D are ones I think are relatively straightforward to create (see my signature -- the civilian, gendarme, kshatriya, etc). This one -- I have a vague concept, but no idea how to implement it:

I like the idea of a sort of lucky, bumbling naïf. Something like Candide, from the story of the same name by Voltaire, or Twoflower, from The Color of Magic and The Light Fantastic by Terry Pratchett. You'd think he'd be ill-suited as an adventurer -- and he is ill-suited as an adventurer, but he somehow ends up on an adventure anyway. He's a well-meaning, kind-hearted idiot who will try to talk to bugbear raiders about the benefits of peaceful coexistence. Yet somehow... somehow, when the chips are down, and all the tough guy, resourceful adventurers are out of ideas, he comes through -- when no one in the party happens to be able to speak or read gnoll, and no one has comprehend languages prepared, and it's absolutely essential to decipher a message written in gnoll to save someone's life, he just happens to turn out to be a scholar of gnoll language and literature (such as there is of it), although he never mentioned in before, because it never occurred to him that it would be relevant. He also has ranks in something like profession (copy editor) which somehow saves the day in an inexplicable manner. Also, he has loads of mysterious luck, and it seems like the more inappropriately he acts, the more the universe seems to conspire to shield him from the consequences of such actions.

Of course, most people who think that D&D is Very Serious Business about Legendary Heroes seem to dislike the idea, but it nonetheless holds some appeal to me.
Firaeki

03-08-08, 06:03 PM
Well, if I could custom-tailor a class to my sort of combat wants, trying to keep it balanced but custom-tailored to what I'd like my character to be?

Basically, a character who gets the monk things of the unarmored AC bonus, their flurry of blows technique, and their ability to attack using any limb without it being an off-hand attack. Then, give it proficiency to use katar and improved unarmed strike (as well as use these in f.o.b.). Give it the ranger's TWF tree, and then give it 6 SP/Level and the skills Balance, Climb, Hide, Jump, Move Silently, and Tumble, then the rogue's BAB and saves, with d4 HD.

This would basically be used as a low-armor, low-health ambush melee fighter designed to rush in, deal damage, and rush out, with its weaknesses being the lowered defenses and low vitality, meaning if he didn't kill his opponents off or dodge them properly, he's more than likely going down about as fast as your average sorcerer would in melee combat.
Master_Vega

03-08-08, 08:55 PM
A Master of Styles, perhaps a martial adept, whose companion weapon changes shape mid-swing to the blade most fitting his combat technique. At later levels he could split his weapons or even create large, harmful weapons above his opponents.

There's a character like this in a novel LadyLindis and I are writing, and I think he has my favorite fighting style yet. :P I managed to create a similar character in D&D by multiclassing, but he's still not the same.
Nagusto999

03-10-08, 03:48 AM
If I was able to insert a class, I would insert a combined version of a Wu jen/ Shugenja. Both have a cool elemental feel to them, but the class features and the spell list seems weak and unoriginal. Why be a fire wu jen if I can be a wizard with fire spells? So if we could, you know change the class to have it s own strengths that no class can duplicate. Also we want the choice of element to play a big role. An Air shugenja SHOULD play radically different from a water Shugenja. So what I want is a class that is four classes in one. Also we are lacking in a spell casting class that has medium BAB and Flashy spells that do elemental damage. An arcane/divine class like the bard but with more varied spell and skill list who cannot cast in armor. So what i am thinking is a no armor wis based arcane caster with:
HD D6
Medium BAB
wis bonus to ac
Six skill points per level
Good Reflex and Will
Sixth level spell casting
Class abilities tied to element(Ex: Fire resistance and a Greater dodge ac for a fire ELemantal Wu jen/Shugenja)


Can anyone help me with this idea.
Chrono Nexus

03-10-08, 04:58 AM
Whatever Indiana Jones was.
IMAL

03-10-08, 06:29 PM
Someone made a homebrew Sumo Wrestler PrC. I'd like to see that go cannon.

I'd like to play a Highwayman, but I get the feeling all that would be is a Rogue/Swashbuckler with some modifications to the Swashbuckler Features to reflect on a more land-based Class.
Nox_Noctis

03-10-08, 06:35 PM
I have an answer for this now. In order to make IMAL's post in my thread logical, I'd make Tom Hanks a class. :)
IMAL

03-10-08, 09:33 PM
Class Progression and maybe illustration to follow. Will be formatted for 4.0.
JaiaDrottsingr

03-10-08, 09:36 PM
Warlord.

The class covered for Half-Giants in the Arcana Supplement is a PrC. Yet, it works very well as a base class.
CrimsonDeath

03-12-08, 01:20 AM
Another one -- this one has actually stumped me a bit, because most of the classes I feel are "missing" in D&D are ones I think are relatively straightforward to create (see my signature -- the civilian, gendarme, kshatriya, etc). This one -- I have a vague concept, but no idea how to implement it:

I like the idea of a sort of lucky, bumbling naïf. Something like Candide, from the story of the same name by Voltaire, or Twoflower, from The Color of Magic and The Light Fantastic by Terry Pratchett. You'd think he'd be ill-suited as an adventurer -- and he is ill-suited as an adventurer, but he somehow ends up on an adventure anyway. He's a well-meaning, kind-hearted idiot who will try to talk to bugbear raiders about the benefits of peaceful coexistence. Yet somehow... somehow, when the chips are down, and all the tough guy, resourceful adventurers are out of ideas, he comes through -- when no one in the party happens to be able to speak or read gnoll, and no one has comprehend languages prepared, and it's absolutely essential to decipher a message written in gnoll to save someone's life, he just happens to turn out to be a scholar of gnoll language and literature (such as there is of it), although he never mentioned in before, because it never occurred to him that it would be relevant. He also has ranks in something like profession (copy editor) which somehow saves the day in an inexplicable manner. Also, he has loads of mysterious luck, and it seems like the more inappropriately he acts, the more the universe seems to conspire to shield him from the consequences of such actions.

Of course, most people who think that D&D is Very Serious Business about Legendary Heroes seem to dislike the idea, but it nonetheless holds some appeal to me.

That sounds like a watered-down version of the Factotum (Dungeonscape). A Bard with the Bardic Knack variant (PHB2) might also be able to pull it off (and more).

Whatever Indiana Jones was.

A Rogue with the Educated feat, Exotic Weapon Proficiency: Whip, and some Whip-related skill tricks.
Master_Vega

03-12-08, 02:15 AM
A Rogue with the Educated feat, Exotic Weapon Proficiency: Whip, and some Whip-related skill tricks.

Or a Dedicated hero/Fast hero with the aforementioned feats and tricks... and Personal Firearms Proficiency. :P
JulesCARV

03-12-08, 03:36 PM
That sounds like a watered-down version of the Factotum (Dungeonscape). A Bard with the Bardic Knack variant (PHB2) might also be able to pull it off (and more).

With the caveat that I don't have Dungeonscape, I think that I may have been unclear on the concept I was going for: the idea isn't to have a jack of all trades. It's more to have a bumbling incompetent with bizarre good luck who benefits from unlikely coincidences.
CrimsonDeath

03-12-08, 06:03 PM
With the caveat that I don't have Dungeonscape, I think that I may have been unclear on the concept I was going for: the idea isn't to have a jack of all trades. It's more to have a bumbling incompetent with bizarre good luck who benefits from unlikely coincidences.
The reason I thought of the Factotum is because he gains Inspiration points that he can spend to gain bonuses on various actions, or to employ the class features of other classes, or various other things. Since they don't necessarily have to choose what they're good at until they need to do something (to a certain degree), it seemed thematically similar to what you mentioned. The main difference is that the Factotum is actually constantly competent in certain areas.
Jakonen

03-15-08, 02:16 AM
i actually made this class
Devil Trigger.
any non good
A shape shifter that transforms into a customized devil with monk damage claw attacks. uses fighter BAB progression and Gets best progression on will and fortitude saves
can transform 1+ every 3rd class level for one hour. has natural armor while transformed, use monk armor bonus.
At 8th level you gain supernatural ablilty Shadow Meld, when (must be in shadowy illumination or darker) activated gains the affect of total concealment (50% miss chance) and can teleport within a 60ft distance of original position. destination must also be in shadowy illumination or darker.
at 10th level you get a special appendage with an ability of your choice. Example a tentacle like braid of hair that counts as an animated lance and can suspend your self 10ft in the air. you gain another appendage at 18th level. consult your DM what he deems allowable.

This was my first crack at class making so be nice
oh dang it did i just necro this?
dorve

03-17-08, 02:34 AM
an emproviser.

a fighter, but only able to equip simple weapons, and able to use emprovised weapons without the flaws, and an extra hit die with emprovised weapons.

sooooooo, a guy that uses whatevers around him, even a rock!:) :) :)
Vulcanus

03-17-08, 12:25 PM
an emproviser.

a fighter, but only able to equip simple weapons, and able to use emprovised weapons without the flaws, and an extra hit die with emprovised weapons.

sooooooo, a guy that uses whatevers around him, even a rock!:) :) :)
I think the word is Improvised. Not trying to be mean, just helping out. I think there should be a feat that allows you to used improvised weapons without a penalty.
CyperionTheShadeBlade

03-17-08, 02:34 PM
A unarmed melee warrior type. Much like a monk, but more of a freestyle feel, less supernatural feel, more streetfighter.
Master_Vega

03-17-08, 05:46 PM
A unarmed melee warrior type. Much like a monk, but more of a freestyle feel, less supernatural feel, more streetfighter.

Try adapting D20Modern's Martial Artist advanced class. It's in the MSRD (http://www.dandwiki.com/wiki/MSRD:Martial_Artist_%28Class%29)
Xavon

03-17-08, 08:49 PM
Something similar to the Warlock, a spellcaster who gets a limited number of 1st-3rd level spells, but can cast each spell an unlimited number of times per day.
JaiaDrottsingr

03-18-08, 09:21 AM
*SNIP*

Hey, V, :P.

T-O left.

Now no one has the power of fire and destruction except this one old guy in a wheelchair.

Oh, and JM2C destroyed your swords and then died.
Xeraph

03-18-08, 09:34 AM
Voodoo Hexer

...or a healthy mix between Hexblade and Spirit Shaman. Maybe a Savage Divine Hexblade or a Spirit Shaman with no nature abilities but curses instead. I'd love to try that! Trying out my Tia Dalma (http://www.imdb.com/character/ch0001224/) accent. There is the Cleric Spirit Domain which gives you a voodoo doll. Pretty slick.

But still, I cant believe WotC haven't squeezed this lemon yet. I mean really, squeezed. I know World of Warcraft have, so we all know the popularity of the concept.
Soltares

03-20-08, 02:33 PM
An elemental-themed variation on the warlock could be nifty. The Pyre Adept would throw Fire Blasts at will instead of Eldritch Blasts, and eventually pick up a half-dozen 'Invocations' based on fire effects. The Mountain Warlock would hurl stones instead of flame, and his skin would harden to become like stone, and he'd eventually pick up Earth Glide (instead of Fell Flight).

A pure 'channeler' version of the Priest. No spells at all, just holy power that can be channeled based on feats, to turn undead, hold opposed creatures at bay, unravel hostile magics, purge injuries, smite the unrighteous, strengthen the faithful, consecrating weapons/areas/water, etc. They'd get bonus feats like Fighters, but those feats would offer new ways to channel the positive/negative/whatever energy. Extra 'Turning' would be replaced by Extra Channeling, and allow them to use their power more and more often. Having a specific Channeling Feat would allow a cantrip like effect at will, while burning a 'Turning' attempt would produce the full effect, so that a Priest who learned to heal would be able to lay hands on someone and cure minor wounds over a minute's time pretty much at will (although each person could only receive healing of this sort equal to their daily healing rate, to keep it from being endless free healing), or blow a 'Turn' attempt to heal d8's equal to the Priests Cha Mod + 1 hp / level. Instead of praying for spells at the beginning of the day, the Priest would have a reservoir of holy power, and be able to channel it into various effects.

A warleader class, who is a lesser Fighter based entirely on the Leadership feat, and with an assortment of 'Inspire' type abilities that affect their Cohort and Followers (as well as allies). This 'Leader' would be the exact opposite of what most games want, since multiple actions, summoning spells, etc. are being phased out of many games, but I love this style of play, whether I'm playing a Conjurer or a Necromancer or a Druid.
Xeraph

03-20-08, 10:40 PM
the elemental warlock seems interesting. My DM urges my to write campaign stuff for his home brew campaign. Adding elemental warlocks is perfect! Awesome idea.
The Warlock is balanced, changing the flavor is nor problem. Sweet.
Terjon of the Blue Rose

03-21-08, 12:12 AM
A warleader class, who is a lesser Fighter based entirely on the Leadership feat, and with an assortment of 'Inspire' type abilities that affect their Cohort and Followers (as well as allies). This 'Leader' would be the exact opposite of what most games want, since multiple actions, summoning spells, etc. are being phased out of many games, but I love this style of play, whether I'm playing a Conjurer or a Necromancer or a Druid.

Take a look at the Marshall out of the Minis book.
Shiftkitty

03-23-08, 10:52 PM
Urban Ranger- You know cities the way normal rangers know forests and wilderness. The stone and wood canyons are home to you, whether it be your hometown or a distant civilization. As long as there are streets and sidewalks, gutters and alleys, rats and alley cats, you are at home. The silence of the wilds is maddening. A CG Urban Ranger may pick a particular criminal gang as his favored enemy, or a particular criminal type (cutpurses, for example). A CE Urban Ranger may have a favored type of victim. Maybe he's got a pair of big, brass ones and likes to go after stronger people who could beat him to a pulp, just for the pride in taking them down. Every mark on every wall is easily recognizable by you. You know what all of the graffitti in the city means, and can read it's subtle nuances like a book. Your home is the alleys, the rooftops, maybe even the sewers. The streetlamps are your stars, the posts are your trees. To survive in the woods is natural. To survive in the city is a triumph.

Urban Druid- Nature knows no concrete, cobblestone, or cement. A tree grows in Waterdeep in defiance of artificial impositions. Cats, dogs, birds, mice, flowers, all of nature's children are here as much as they are out in the wilds, and you have always had an affinity for them. You could leave and go surround yourself with them in their natural environment, but who would tend the ones you left behind? Someone must see to the strays, protect them. Who would pour the cream for the alley cats, yellow-fanged denizens of the shadows that would scratch and bite any other fool who dared near them, but purr at your touch and rub affectionately against your legs? Dogs, chained up in yards, bark and threaten the passer-by, but wag their tails and greet you with enthusiastic licking when you calmly enter their yards. As you sit and toss bread crumbs to the pigeons, their near monotonous cooing relays to you news of their travels. There's not a mouse or rat in the city that would not happily sneak into a house and tell you what they saw. Indeed, all those snapped mousetraps with no mouse to be seen, and no cheese on their hooks were tripped by you and they, the rodents, enjoyed the feast afterwards. All because you are one of the few people in this man-made hell called a city that offers a pat on the head, a scratch behind the ears, or a piece of bread crust, instead of domination, dismissal and neglect.

I don't know if these two classes have ever been done, but I use them as NPCs because I've never hashed out the actual mechanics.
Mr_Seth

03-26-08, 12:27 PM
Guardsman

Fighters are poor town guards. None of their class skills work well with the role - no spot or listen to detect trouble. No sense motive, gather info, or diplomacy for investigating crimes. And no diplomacy for crowd control - although you might be able to get by with intimidate.

Guardsman is something like a specialized fighter, more skill points (mostly for the skills listed above) and far less customization. They would keep the attack progression and hit die... I'm thinking that they'd favor crossbows and shortswords. Both are economic, easy to tote and use weapons, and I could see a town guard in any D&D setting having to rely heavily on those. Favored armor would be light to medium (too hard to chase down lawbreakers in heavy armor, plus it's too expensive).

Class specials would give a guardsman insight into the way his town works, enhance his awareness, and sharpen his skill with his chosen weapons. Not too flashy, I know, but it's a hole that's existed in the D&D class system for too long.
Shiftkitty

03-26-08, 01:10 PM
I like the Guardsman. A standard constable seems to be little more than a 1/2 level fighter, which amounts to little more than an untrained security guard. Give a guy a badge and a patrol route and let him go.
JulesCARV

03-26-08, 02:08 PM
For what it's worth, Mr_Seth, I agree with your gripe about warriors as town guards. As such, I created the gendarme (http://forums.gleemax.com/showthread.php?t=975943), a more beefed up town guard type. (It's part of my quixotic project of getting rid of NPC classes as deliberately underpowered classes and replacing them with PC-power-level classes which are more useful to NPCs, with weaker NPCs simply having low ECL, rather than levels in a deliberately weak class.)
Paul_V

03-26-08, 03:24 PM
I liked the Master Inquisitive PrC from Eberron, but I would've liked to see the 20 lvls progression of it, with spellcasting weaved into it. Something like this:

Investigator.
HD: d6.
Skill Points: (6 + INT)
Class Skills: All the social ones, all the ones the Wizard has, Spot, Listen and Survival (for tracking).
Gains many useful but predetermined feats, like those presented in the PrC.
Gains lots of Skill Focus (Sense Motive, Gather Information, Search, Diplomacy, Intimidate and Knowledge(local) just to name a few).
Zone of Truth as a spell-like ability.
Is an arcane spellcaster with a narrow spell selection. Must prepare spells in advance but doesn't need a spellbook (since they are so limited anyways, she can prepare them from memory).
Spell list: Almost all from the Abjuration and Divination schools from the Wiz/Sor list. A few key spells from Enchantment (Charm Person and Charm Monster only). A few from Illusion (Veil, Invisibility and Disguise Self only). Speak with Dead, Speak with Animals, Speak with Plants. A few from Evocation (The "Walls", like Wind Wall, Wall of Ice, etc. Also one or two purely offensive, like Ice Storm and Fireball). Some Transmutation spells for escaping purposes (Exp. Retreat, Feather Fall, Blink, etc).

That's my idea, but I'd have to fine-tune the spell list, or perhaps add more feats/spell-like abilities. It can easily become broken because of that.
Mr_Seth

03-26-08, 07:19 PM
For what it's worth, Mr_Seth, I agree with your gripe about warriors as town guards. As such, I created the gendarme (http://forums.gleemax.com/showthread.php?t=975943), a more beefed up town guard type...

Huh. That's...almost exactly how I envisioned it. Slightly better, actually. Very nice, Señor CARV!