Krynn Minotaur on Toril, need comments plz [Archive] - Wizards Community

Post/Author/DateTimePost
Hammerhand

06-27-03, 07:03 PM
Since Ill be using this toon tomorrow any thoughts would be appreciated.

Kravin crashed on Toril in a Cormyrian forest with his mother at the age of 10. He and his mother were taken in by a high ranking member of the clergy of Helm that had investigated the crash of his spell jamming ship.

Spending much of his time around humans affected Kravin greatly. At the age of 12 he almost killed an older boy playing Dales bulldog. His great strength was both a blessing and a curse. Try as he might he continually broke objects by accident and inadvertently harmed others. Not only was he extremely strong compared to the others around him but his temper was like a tiddle wave. His rage became well known and feared by any unfortunate to be near him when he went off. Tyrannus Silvermaul (a 12th lvl cleric of Helm and his benfactor) spent many hours trying to calm down the local populace. So unwanted by all but his ailing mother and Tyrannus he began to adventure out into the world.

When Kravin reached the age of 16 his mother passed away. Sitting on his mothers deathbed she told him many things that he had forgotten. How his father was a very powerful yet evil Tyrant. How their escape was to try and free Kravin from his birthright. He was an heir to the Minotaur thrown but also to his fathers rage and thirst for power. In her dying breath she begged him to choose a different path from that of his father.

During the next few years Kravin learned what it was to be a true adventurer. He spent much time working with mercenarie companies and with the forces of Helm. Though Kravin chose Kijo the Blade to follow as his chosen deity (due to his mothers teachings) he held Helm in great regaurd.

Currently Kravin is still travelling the county sides battling with not only evil creatuires and monsters but the humans prejudice and his own bubbling rage. He has seen many horrible and beautiful things in the world but still nothing holds his thoughts like his fear of becoming a raging beast and having the blood of innocents on his hands.

Kravin longs to return home to Krynn to test his resolve and face his demons


Kravin Es-Kalin, NG Krynnish Minotaur

Barbarian 5/Cleric 3/Hida deffender 2/ Frenzied bezerker 10

Abilities Saves
Str 26 +8 Fort 27
Con 18 +4 Refl 10
Dex 14 +2 Will 12 (14)
Int 12 +1 Init +3
Wis 14 +2 Ac 20
Cha 08 -1 Hp 226

Attk +30 +25 +20 +15 Horns attk +22
Damage d12 +17 Dam d6 +4

While enraged+frenzied + 15 str Horns attk +29
Attk +39 +39 +34 +29 +24 Dam d6 +7
Dam d12 +28
Ac 15 Hp 246

While En+Fren+bull's str+17 str Horns attk +31
Attk +43 +43 +38 +33 +28 Dam d6 +8
Dam d12 +31

Ht 6’8” Wt 348 lbs Fur Black Eyes Red Horns 21” Movement 80’

Racial Abilities
+2 NA bonus to Ac, Dark vision 60’, Horns; -5 attack, +d6 damage plus half str mod and on a charge +2d6 damage plus 1.5 str mod, +2 bonus on intimidate, swim, and use rope checks

Languages
Kothian, common, chondathan

Class abilities
Uncanny dodge; never caught flat footed, can’t be flanked
Rage + Greater Frenzy 5/day; +14 str, +4 con +2 morale bonus on will saves
Premature rage end; will save with a DC of 20 or continue to rage
Supreme cleave; may take a 5' step and continue to cleave
Deathless frenzy; while frenzied may continue to fight reguardless of hp's
Supreme power attack; for every -1 to attack a Fb may add +2 on damage
Inspire frenzy 3/day; all allies within 10' gain the frenzy ability (+6 str) but if they don't wish to frenzy a will save with DC 20 must be made
Clerical Domains; strength and war
Strength boon; 1/day gains a strength bonus of +3 for one round
War; gains a free weapon focus with deities weapon of choice
Divine spells/day; 4/ 3+1/ 2+1
Smite 1/day; +4 attack +2 damage for one attack
Critical focus; critical multiplier is x4 for a great axe

Feats
Weapon focus Great axe (f) , Power attack, Cleave, Great cleave, Destructive rage, Intimidating rage, Extra rage, Scent, Remain conscious (f)

Gear
Kijo’s rage; +2 holy great axe of bezerking
Studded leather hauberk and kilt; +3
Boots of striding and springing;
Bearskin cloak of resistance; +3 on all saves. cold resistance 10
Ring of sustenance;
Knight_of_spades

02-28-05, 11:48 AM
What do you need comments on?
Seems like an okay character to me. As long the Dm is okay with you playing a minotar.
Good work on the background.