Less than 10 int & wis characters [Archive] - Wizards Community

Post/Author/DateTimePost
Liemannen

09-03-03, 06:22 PM
Hello...

I have a character that got 8 int and 4 wis... barbarian strangly she is and I got a small problem.

How do I play such a character? Its kinda hard to play so it feels right. Sometimes there is things that you can play her so it is like she doesn't understand what the PCs or NPS are realy saying so she do something stupid but I want to make it feel more like she realy got 4 wis and 8 int.

Can someone help? :(


((sorry for bad grammar and spelling))
Ranthanas

09-03-03, 07:04 PM
Quite dim (Int 8) and really doesn't realise this (Wis 4). Doesn't notice much of anything else either.
TinySilverChalice

09-03-03, 07:56 PM
This might be what I call a "several-whats" character. In this case, it looks like two "whats?"

First what: Someone says something to the character. She doesn't notice. They finally get her attention; she says, "What?"

Second what: The speaker finally has her attention and now says something to her. She doesn't "get it" very often on the first time around, especailly on complicated subjects. She says, "What?" Irritated high INT character wishes for a higher WIS to have the patience to explain things twice.

You might have three "what?"s on your hands if she should fade away from the conversation or get distracted.

;)

I've had four "whats" characters before. It's fun.

Well, I'd imagine such a barbarian would have an attention span like an excited dog (if she's the happy type) or somewhat like Homer Simpson ("Look a bird! whee!"). It's not so much that's she's stupid, she just can't pay attention long enough to get many complex ideas across to her.
Leap

09-04-03, 03:58 AM
You know kids, those annoying little critters we eventually get together to give birth to…..well, that is pretty much what your character would be like. The low int makes them ignorant and simplistic, whist the very low wis makes them fantastically absent minded and inattentive. Think of someone who just does not pay attention to what is going on around them, misses the perfectly straightforward and perhaps gets lost something for hours………..having little comprehension of how they fit into the world. They will absent mindedly put things down and forget where they put them, not pay attention to what is going on around them and miss something vital, have great difficulty ‘getting’ jokes that are beyond slapstick (forget irony and sarcasm!), and so on……….
Liemannen

09-04-03, 07:26 AM
woah... thanks guys. This makes me think my character I thought of abandon to something REALY REALY fun to play :D :D :bow:
Morka

09-04-03, 08:34 AM
Think about the Skills based on INT and WIS, even if it is cross-classed or trained only: you are very bad in it.
INT:
- Knowledge: you do not learn anything.
- Search: the ranger/druid tell you "Look, a squirrel". You can't help but shout loudly "Where? where? where?"
-Spellcraft: everything written in a strange language or glowing in "magic", and "magic" is bad.
- Appraise: it is perfectly normal to buy a normal greatsword 3000 GP, if the merchant tell you it is the price.
WIS:
- Heal: someone is injured. All what you do is shake him to awake him.
- Listen: You jump because your friend touch you on the shoulder.
- Sense motive: see the history with the merchant higher...
- Survival: It is better to hunt a tiger than a squirrel, because it is bigger and there is more meat.

This is my 2 stingers (copper pieces)
Trydan

09-04-03, 10:49 AM
A few ideas:

If there is an in-character joke, then even if you as a player is wiping tears of mirth from your face, regain your composure and ask (in character) "Why you laugh? I don't get it..." Then, even when it is explained, still don't get it.

Play moves on. But secretly you make a note on your character sheet.

Then hours, sessions, campaigns later, suddenly start laughing loudly in the most odd of moments. Then when queried, recount this joke from ages back (which you have only just realised is funny). Then start telling the joke to every NPC you meet. Get the joke wrong. Tell the punchline instead of the lead-up. Use the punchline as a common answer to any question you don't know. etc. etc. etc.

Hmm... lots of fun!
Jet_Black619

09-06-03, 05:20 AM
I played a INT 6 WIS 6 barbarian named Yar for awhile...attacked everything that looked like a baddie while yelling "YAR SMASH!!" After awhile the other members of the party kinda reined him in so it became:

Yar: "Yar smash now?"
Other character: "Yes, Yar smash now."
Yar: "YAR SMASH GOOD!"
Other character: "Yes, go smash good Yar."
Yar: "Who good Yar?"

All in all Yar was a blast to play;)
toomre

09-06-03, 02:05 PM
How would you play an inteligence 3 cleric?
I was in a battle with this other cleric, and he cast curse of the brute on himself, it's a DotF spell, and reduced his inteligence to 3 in order to increase his physical stats. The DM did not enforce any restrictions to the range of decisions he could make.
How should such a situation be played?
Wolfvyn

09-08-03, 12:15 AM
Simple and obvious tatics are the way to go: charge, attack, power attack, cleave, trip, bull rush and possibly fighting defensively are more then likely all that your character will be able to think of doing while under the spells effect.

he's to stupid to cast spells, to use complex tactics or intricate menuvers. The most complex tactic he might be able to figure out is flanking.
Leap

09-09-03, 08:05 AM
see the "8 charisma" topic as well
Morka

09-09-03, 08:41 AM
Originally posted by Wolfvyn
Simple and obvious tatics are the way to go: charge, attack, power attack, cleave, trip, bull rush and possibly fighting defensively are more then likely all that your character will be able to think of doing while under the spells effect.

he's to stupid to cast spells, to use complex tactics or intricate menuvers. The most complex tactic he might be able to figure out is flanking.

Since the feats improved trip & improved disarm need an intelligence of 13, I would not use the trip & disarm actions while under the spell effect. However, if I understand well, only the intelligence is lowered not the wisdom right? So the cleric could cast divine spells, but I think he will not do it by his own initiative. If a friend is beside him, injured, the cleric will continue to fight, unless the friend especially ask him to heal him.
toomre

09-09-03, 09:18 AM
Correct, only intelligence was lowered.
Our DM let him do as he wanted since there are no specific rules restricting your range of actions due to low intelligence, sure you lose access to the some feats and some skill checks become difficult, but that's about it. The 3 intelligence cleric was even allowed to know enough to cast a fire spell on himself in order to burn off the acid that was covering him.