| Post/Author/DateTime | Post |
|---|---|
| Seraph of Babel12-28-03, 10:18 PM | How do you suggest a LG character who became CE (due to a deck of many things) switch back to LG? I don't want to just declare "I repent" and switch alignment. I need some story ideas and plot motivations to back up the desire for repentance. |
| He Who Is12-28-03, 10:33 PM | Have him declare "I repent" :D Have him remember how good he felt to be LG, as oppose to the thrill of CE, and have him try to change his way back. He starts out with a selfish attempt to continue as before, but his greedier nature takes hold. Have it so the character starts to do more and more radically bizarre attempts of heroics, sort of like an addict who needs more and more of a fix to get a high. But also interlace it with his selfish eviler nature taking hold. Where at once he might have shown mercy, he's now goes for the throat. He returns stolen goods, but skims off the top as a "reward". Starting brawls for what he perceives as slight insults to a serving wench is also lots of fun. |
| Lomiir12-29-03, 01:29 AM | Maybe a traumatic event which shakes his belief. The death of a friend or something? Then he later finds something to believe in again? |
| aleshandre12-29-03, 08:59 AM | Think about how hard it is to break bad habits (not even addictions, though that works too). The It can be as simple as walking by a church of the former deity and thinking, I'm gonna be in big trouble if I don't go back soon. From there, it's a matter of working through the ingrained habits of evil and chaos until the character feels "worthy" of declaring "I repent". Until then, nobody needs to even be aware what is going through the character's mind. It may even be so strong a conviction after returning that the character decides to become a cleric or paladin for that god to make up for the past transgressions. |
| Morka12-29-03, 11:52 AM | I'm surprised no one suggested it yet: Dart Vador . Sure, he was more LE than CE, but you can get the point... |
| He Who Is12-29-03, 08:09 PM | Just play the mustache twirling, tying helpless maidens to the train tracks stereotypical evil. Your fellow players will beg you to go back to LG. :) |
| WarDragon12-29-03, 10:23 PM | Well, it can't hold a candle to the suggestions above, but here's my $0.02: Beg your DM and/or other party members to slap you with a Helm of Opposite Alignment. |
| Leap12-31-03, 07:22 AM | Cut the caffiene out :) |
| Henchcritter01-03-04, 08:47 AM | Originally posted by Seraph of Babel How do you suggest a LG character who became CE (due to a deck of many things) switch back to LG? I don't want to just declare "I repent" and switch alignment. I need some story ideas and plot motivations to back up the desire for repentance. Don't., you took that risk when you decided to draw from the deck. Like it or not, your character just became CG, play it. Why should you bother about protecting these innocents, what did they ever do for you? That newfound freedom is great, why bind yourself with honor trustworthiness and that kind of crap. You can't eat trustworthiness and honor, you can't sell it, actually is worth nothing. Your character suddenly had a vision of total clarity, and it said he was heading the wrong way. Be a good role-player and accept what your character brought on itself. Don't meta-game to cheat yourself out of it. Play fair, play CE. |
| Infidel101-06-04, 09:31 PM | But having an evil character might disrupt the campain in the long run. It would be more selfish to wreck everyone else's fun for good roleplaying. He should aim for becoming chaotic good though-then maybe slip back to lawful over time. Less of a strech. |
| Henchcritter01-07-04, 06:07 AM | Originally posted by Infidel1 But having an evil character might disrupt the campain in the long run. It would be more selfish to wreck everyone else's fun for good roleplaying.Then simply leave the party and retire the character. Freedom is the keyword for chaotic, and since you can't use those effective, so called evil, methods they only cramp your style. |
| Vintrastorm01-08-04, 06:58 AM | Originally posted by Henchcritter Don't., you took that risk when you decided to draw from the deck. Like it or not, your character just became CG, play it. (snip) Be a good role-player and accept what your character brought on itself. Don't meta-game to cheat yourself out of it. Play fair, play CE. So, I seems to me that by your definition people can't act oppossing to their current alignment? It seems to me that the're won't be many Fallen paladins, since they, from the start, cannot choose to play towards another alignment. Of course, I may be wrong, but that's how it seemed to me. |
| Rosella01-08-04, 09:55 AM | offcourse alignment change is possible, but you shouldn't be aiming for it. Your character has become evil, play it like that. There's only one person who might be able to turn you back and that's your dm. He will have to think of a way to get you to leave the path of evil and return to the light of good. It's very difficult to do though, but a forced quest or punishment for doing evil deeds might help. As a character or player you shouldn't be aiming to return to good, that's not what roleplaying is about. See it as a challenge. |
| Henchcritter01-08-04, 10:03 AM | Originally posted by Vintrastorm So, I seems to me that by your definition people can't act oppossing to their current alignment? It seems to me that the're won't be many Fallen paladins, since they, from the start, cannot choose to play towards another alignment. Of course, I may be wrong, but that's how it seemed to me. There is no such thing as current alignment. You can spiral away slowly from your alignment, but that is long term play. Also changing alignment is in the DMG, which indicates that is up to the GM. In this case however, there is very portent magic in play. The deck is an antrifact. This is, like a helm of opposite alignment no natural or voluntary situation. Either play the new alignment or pay the negative level. |