| Post/Author/DateTime | Post |
|---|---|
| TheDarknessWithin04-07-05, 08:21 PM | I was interested in playing a bard that was abandoned by his parents at an early age and took to a life on the road as a way to support himself and his younger brother Rolf. he has spent years wandering from city to city using his comedic routine to earn enough money to barely survive. After spending months of wandering he was finally beginning to get recognition in some smaller towns that he frequented and was now being sought out for recruitment by the local bardic college. As a result he had to leave his little brother behind in the small town of Morgendeck. I've only got this so far and I was looking for something more out of the box to really make this a memorable character. Any suggestions? |
| Vharuck04-08-05, 05:44 AM | Does he ever speak to his brother? Visit him? Send him money? How did he do (or how is he doing) at the college? |
| Morka04-08-05, 01:03 PM | Why did he have to let his young brother behind? The brother could find any job as servant, stout or apprentice, even if he live with your character. |
| Osiris Memnoch04-08-05, 04:45 PM | You could always make the college something of note. If you make it cool enough, you're DM might make it a part of the campaign somehow. In the games I make, there's a bard's college that's also a world renowned inn and a bridge at the same time. Picture something like London Bridge except its a really big inn. Simple and rustic yet comfortable and service that exceeds the fanciest of hotels. The owner/bardic professor is an old bard who's charms are tough for even the most bard-hating of pc's. The staff consists of a mish-mash of bizaar characters as well as an army of unseen servents to bring drinks and such. The beds and food are all magical and since so many bards find thier way there most of the music is magic as well. F*** Rivendell, man! Rivendell is a cardboard box and a newpaper compaired to this joint. The fact that its also a bridge makes for all kinds of trade possibilities from passing barges. It's a hub of music, merriment, and merchantise. If you take the time to write a page or so describing this place in detail and how your character is involved in it, your DM will definately be impressed. It could even be the location for entire adventures. I've done it before and it worked for me. |