| Post/Author/DateTime | Post |
|---|---|
| technodemon05-26-05, 11:15 AM | Ok this might be silly to some but after watching The Hitchhiker's Guide To The Galaxy, I came up with a character concept for an upcoming campaign that he would be some or one of the fallowing: drifter, gadabout, gypsy, hiker, journeyer, journeyman, nomad, pilgrim, trekker, vagabond, wanderer or/and wayfarer? I know some some will say a ranger or bard but I like to see if there are any non-spellcasting bard or ranger class type out there from Wizards or any of the Dragon/Dungeon magazine. I am not sure I want to do a Rogue either. Its the steortype that must players will have towards some choices I mught pick I am aafraid it will atract. Any ideas or suggestions? Any Base class or prestige classes that might fit this concept? |
| Shar_Narishma05-26-05, 01:13 PM | If you can use psionics, a soulknife may be a good choice. They have a skill list that would work for a "nomad" including hide, move silently, spot, listen, he athletic type skills too iirc. Also, they get autohypnosis, which allows them to do all sorts of things such as stabilizing, memorizing words, and shrugging off caltrop words, and a few other things. Also, the concept that they are a nomad because they dont need anyone else could work, all he carries with him are his supplies for traveling, his armor, and the most important thing he has... his mind(blade). I always thought of a soulknife as kind of a loner, he can fight, he has ranged attacks, he can switch his weapon quickly from 1d6 piercing, to 1d8 slashing to 1d10 slashing. His later abilities, such as bladewind, which allows him to hit a large ammount of creatures in one attack, and knife to soul which allows him to dissable spellcasters by dropping their int/wis/char based on whichever type of caster they are. They have a variety of abilities that allows them to even modify their weapon when the time arises. Overall, i think a soulknife would be a good choice for a wanderer, if you dont wanna do the bard/ranger/rogue thing. |
| technodemon05-26-05, 01:21 PM | Someone has that class already and I do not like repeating a class with someone else. Also it's way to focus on ablities for what I am looking for. And still psionics is too close like a magic users even if they are ifferent and I am trying to stay way with using list of spells or powers. |
| Murr-Quan Lord #205-26-05, 11:17 PM | Unearthed Arcana has variant class ideas like the Urban Ranger and the Wilderness Rogue. Alternately, you could simply modify the one that comes closest to your concept, and rename it if you like. Mechanics-wise, one thing you could do is throw out the Ranger's limited spellcasting and replace it with something else. Bonus feats, perhaps? Sneak attack damage dice? The latter would compliment a Ranger / Rogue multiclass really well, which I may add is mechanically sound in addition to being cool. Another thing you could do is not tell people what class you're playing. :) They'll figure it out on their own of course, but say "I'm playing a Rogue" and that gives them a stereotype. Just play your char, and show them your character sheet later. I'd encourage everyone to do this kind of thing, in fact. |
| Shar_Narishma05-27-05, 02:07 AM | i agree with Murr... it makes it alot easier on you, the player, to not tell your party what class you are, let them figure it out. If you say "im a cleric" then they automatically name you party healer, which, sometimes, doesnt work out for you... an example would be that the group im playing in now, calls me the party healer. We are level 4, and i only have 2 levels in cleric, while another cleric, who is evil, has all cleric levels, but he doesnt spontaneously cast heals, and therefore isnt the healer, when he can heal more/better than I. my character is an archer, which also makes it hard for me to heal when im 50 feet away from the party. They expect me to heal, even though thats not what i planned on doing for my character. You need to play your character the way you wanna play him, and a good way to define your character is by what he does, not what his class/es allow/s him to do. |