Making a summoner [Archive] - Wizards Community

Post/Author/DateTimePost
raidzuo

09-13-06, 07:46 AM
I have a wizard and would like specialize in summoning. What's the best combination of feats and PRC's to take? Alienist seems really good -- but to be honest the theme is really stupid, and doesn't fit into the campaign. I'd go with it if I didn't have any other choice.

Here's my strat so far (doesn't really have to do with the build):

- Summon monster X (storm elemental with "repeat spell" and "extend spell" feats).
- Buff it with haste/mirror image/etc while it attacks.
- Cast area of effect lightning magic on it. This heals the storm elementals, and deals damage to whatever ithey're fightning.

Does anyone have any suggestions, or a progressive build?
dvlsadvct

09-13-06, 01:12 PM
Are you creating this fresh? What stats or buy are you working with? What books are allowed? These are all helpful things to include with your request.

If you want some rough ideas I would suggest taking the conjurer variant in unearthed arcana that lets you cast summon spells as a Standard action. The other two variants, imo, are not worth the cost. Next your primary goal should be to aquire the PrC 'Thaumaturgist' from the DMG. To do this as an arcane caster is a little tricky. You need to either take Arcane Disciple (Summoning) from CD and have a 14 wisdom. If you dont want that you can take the long way and wait til 13th level and pick up Limited Wish. Just a start.
raidzuo

09-13-06, 02:37 PM
Oh, thats a really good idea. I can use the core books plus the complete books. I made wiz/thurg/alienist with e-tools. Here's a stat block:

----------------------------------------------------------
Unknown, Male Human Wiz5/Thau3/Alnst1: CR 9; Medium Humanoid ; HD 5d4+5(Wizard) , 3d4+3(Thaumaturgist) , 1d4+1(Alienist) ; hp 41; Init +2; Spd 30; AC:12 (Flatfooted:10 Touch:12); Atk +3 base melee, +5 base ranged; AL N; SV Fort +3, Ref +4, Will +9; STR 10, DEX 14, CON 12, INT 20, WIS 14, CHA 12.
Skills: Knowledge (Religion) +9, Knowledge (The Planes) +13, Spellcraft +13.

Feats: Arcane Disciple, Augment Summoning, Arcane Thesis (Monster Summoning V), Extend Spell, Scribe Scroll, Imbued Summoning, Repeat Spell, Spell Focus: Conjuration.
----------------------------------------------------------
I can't repeat summoning V (yet), but I can extend and imbue it for free since they only cost one extra spell level, and arcane thesis reduces level cost by one :). The monsters I summon will last for 36 rounds ( 9 for level, x2 for thurg = 18, x2 for extend =36). I only needed 1 level of alienist for the psuedo natural. I will probably just go back to wizard.

At level 16 I could cast summon monster VII with repeat spell and maximize spell; summoning 10 (1d4+1*2 maxed) level 5 monsters in one cast, all imbued (with haste), for 64 rounds.
Nickpire

09-16-06, 04:56 PM
Spell Focus (Conjuration) then Augment Summoning. Works like a charm.