| Post/Author/DateTime | Post |
|---|---|
| Stormbrand12-17-06, 05:50 PM | The time has come for my high level character to make some new magic items. Currently his main equipment is a +3 greatsword & +2 full plate. I'm hoping to make his new gear more interesting. In the style of DMG2, I am looking to empower the new items through rituals and deeds. In part to generate new quest hooks and in part to substitute some of the gp/XP cost. The character is a powerful Paladin-Sorcerer with the backing of most of his church, he has resources for this, and would have no problem calling in aid from extra-planar powers. So what I am looking for is some ideas on the gear to make, the kind of enchantments on it (general effect more important than powers themselves), and some ideas of the deeds to enchant the items. Current thoughts: Watchtalon Sentient +4 (keen) lawful greatsword (keen is the least important). Looking at the weapon, no one would even consider this in the hands of a paladin. Dark grip and ricasso, a sharp-tipped crossguard and killing hooks. The pommel is a simple metal sphere, yet gazing in one sees an image unlike the expected reflection. Crimson lightning flashing within a dark stormcloud. Originally a Chaotic Evil intelligent blade, the feared sword Wrathtalon, in the possession of a half-fiend champion serving a demonologist. The weapon was claimed by the paladin after defeating the champion in battle. The demonologist was slain through more subtle measures - a number of wards were placed on his tower... The Abjurant Champion could have dispelled or destroyed the wards and magic traps, instead he reprogrammed them to let him past and to react to their original creator. Now used in the cause of Helm, the sword was renamed and re-enchanted to better suit the hands of a paladin. The sentience remained, although the sword was regularly blessed, it was really hard work and stubborn virtue which changed the sword's alignment. Eventually, the sword gained an appreciation for fairness and honour. One spell-like ability of the sword is a form of Clairvoyance, using the pommel of the sword as a scrying device. Most of it's previous abilities are intact, and it will have a few other spell-like powers, but I have not thought them out in detail. The other gear I have less ideas about. These are my thoughts so far. Armour: - Full plate, naturally. - Very noticeable. Easily recognisable on a confusing battlefield. - Against the typical "knight in shining armour" image of paladins. I am thinking red and bronze. - Twilight Armour of some description (for Sorcerer spells). - An unconventional metal. Perhaps planar? Cloak: - Wards off evil spirits and intent. - Involves the aid of inevitables? - Red cloth bearing the eye-and-gauntlet of Helm. - Related to the Aura of Courage? Channels effects through that? 1) What do people think of my ideas so far? 2) Do you have any ideas of your own for these? The kind of qualities I should go for? Things that would be dramatic and interesting. 3) Enchantment quests? Journeying to specific places or doing specific deeds? Before anyone mentions Legacy Items, I dislike the rules for the items themselves - I can just add enchantments as I go up in level. But the story and feel behind the items is what I am looking for. Thanks. |
| Stormbrand12-19-06, 06:10 PM | :bump: No thoughts? I'd like to make the kit interesting. |
| Stormbrand12-20-06, 02:47 PM | Bump. |
| TwoPi12-22-06, 12:38 AM | I would love into PH2 if you havent already or the DMG2 that gives different effects that items can have. Not all ove them do anythign really but as for flavor they are niffy and the ones that are just flavor are free, so that is cool. Plus is you have psionic items, I think it is something liek 30 percent that make some kind of noice when used, just liek magic items having a 30 percent chance to give off some kind of glow |
| Stormbrand12-24-06, 11:31 AM | Yes thanks, I looked into both. Mainly I am looking for A) What do people think of Watchtalon? Good idea? Bad idea? and B) If people would help me think of details for the cloak and armour. |