[Midnight] Character of Midnight with path of the beast [Archive] - Wizards Community

Post/Author/DateTimePost
juanrdp

02-27-04, 08:16 AM
I want to create a character in the Midnigth Setting with some particularities...

- Will be a human grow in the wild as result of a orc attack to a caravan that left him alone

- Will protect his region from orcs.
- Will fight unarmed or lightly armed with spoils.

I think a character with

STR 16
DEX 14
CON 18
INT 10
SAB 6
CHA 10 ( i think more like an "animal attraction" )

as grow in the wild i suppose it give little posibilities of a high WIS and need a high STR, DEX and CON ( i know that having a WIS too low is very a weak character )

As prosession i think maybe alternate defender with barbarian (defender is maybe like a monk but with a "defender/protecter" background ) for unarmed fighting capabilities.

The Path i think the Path of the beast that give capabilies as byte, "salvage" abilities and so...

As feats a think multiattack to byte and attack like a animal and orc fighting (feat from midnight, give bonus to fight against orcs)

Al latter levels i thing take Weapon Trap, that allow trap armed attacks agains me and respond with a disarm/attack/....

I think that the character will have a deep background and be interesting..

Here the questions...

¿WIS low to being raised in the wild is ok, or is better INT or CHA?
¿The CARS are ok?
¿The professions are ok or is better change?
¿Has logic that someone raised in the wild attack unarmed and with only "animal" attacks?

Any comment will be wellcommed....

(Sorry by the english is no native to me...)
Morka

02-27-04, 02:18 PM
I don't know what is your setting, however I'll do my best to help!

As I understand it, you want to be like Mowgli or Tarzan, the human raised by animals? Actually, animals get really poor intelligence (INT 2) and a really decent wisdom, often 12 or more for animals like wolves who can track by scent. So I would say you're better have a bad Intelligence than a bad Wisdom. Even an intelligence of 6 will make you shine as the smarter amongst your animals friends!

For the Character Class, barbarian is good. I suggest you to deal with your DM to exchange all Martial Weapon proefficiencies for Improved Unarmed Strike, and perhaps Improved Grapple. That would suit your background better.

You could also be a lycanthrope. A werebear or weretiger would do well. If starting at low level, check the progression in savage species or here (http://www.wizards.com/dnd/archive.asp?x=dnd/sp,3).
juanrdp

02-27-04, 02:52 PM
Yes, it's the idea, an human raised in wildness...

Thanks for the idea, i'll switch WIS and INT ( after all, he's human, INT 6 it's enought, but -2 Skills, it hurts)

The mok's like abilities of the defender are for better and more "realistic" unarmed abilities, i will switch with barbarian.

Thank's again...