| Post/Author/DateTime | Post |
|---|---|
| Lavallin01-15-04, 05:09 PM | In the campaign we are currently playing, I am about to start playing a new character (the old one being rather irrevocably dead), and need some way to justify his decision to become and adventurer and leave his home. The character is an eighth level elf cleric, who rides a tiger (yes, the idea is wholeheartedly lifted from Warcraft 3, before anyone asks). The elves are a village of hunters and craftsmen in a sub-arctic pine forest in the very northernmost human-inhabited lands; they occasionally travel to the cities of Bastion and Northold to trade but generally have little to do with the round-ears. As a Lvl 8 cleric, I figure that he is likely to be one of the most senior priests in the village, if not the most senior, and that to go off adventuring would constitute a serious dereliction of duty and, more importantly, his people (he is, after all, NG). It has been arranged with the DM that he (at the head of a patrol of rangers) stops the travellers passing through his woods on the road between Bastion and Northold. This can be due to their dislike of the half-orc in the party and their general suspicion towards the band of heavily armed and armoured warriors, or due to a detection of the taint of the evil goddess Perfidia (homebrew pantheon) that several of the party's magic items carry. However, I need a good reason for my character to join the party and not just shepherd them, blindfolded, to the nearest edge of the forest and request that they don't return. If possible I'd rather avoid a blatant deus ex machina such as "I had a vision telling me to join the party coming through at 11:23 and go along to help them save the world", but accept that this does narrow down the options significantly. Thanks in advance, Lavallin |
| NZCardinal01-15-04, 07:17 PM | His holiness could discover that the adventurers are so socially and strategically unprepared that he commandeers his services upon them to fight a common evil :angel: |
| Twilly01-17-04, 10:44 AM | You've been the senior priest for many decades, but now it is time for someone younger to take your place. You're old (even for an elf) and you must make place for someone younger. You've decided that you will leave the village so you succesor can become head priest without you getting in his way. You want still want to serve your god, and promote your his wisdom. You join the adventurers that are passing through your woods. |
| He Who Is01-17-04, 10:49 AM | YOur god sends you a vision. No dereliction of duty if the boss is the one telling you to go. |
| Tattered Master01-17-04, 12:11 PM | I agree with the step-down suggestion. You could do what the chief justice on Judge Dredd did and "take the long walk" and "bring law to the lawless" and put your successor in your place. Its a good plot device to becoming an adventurer. Anyways that's my two cp. |