My Character's history [double post, please remove] [Archive] - Wizards Community

Post/Author/DateTimePost
Fluffy_Grandmother

10-23-05, 01:48 AM
Edit: Errr...heh...double post...please remove me.
Ahh...it feels so good to play D&D again...
Anyways, I'm making a CN Human Soulknife named Carturis for a play by e-mail game. He's quite the character, as he is extraordinarily paranoid, has a terrible fear of kittens, despises kobolds,and is extremely attached to his shovel, which he has a name for and thinks is magical (I actually got my DM to let me get a +1 bonus to all combat rolls when he sees someone stealing it, or if he tries to get it back from some one, and if he doesn't have it on him or near him, he gets a -1 to all combat rolls :D ) Basically, he's a well meaning nutjob who despises Kobolds.

My question is this:How do I work all of this into his history? So far, I have him living on a secluded farm as a normal 15 year old, when Oliddamara (sp?) messes with his mind and gives him psionic powers, all because Carturis' father, Travus, made a deal many years ago with Oliddamara to save his own skin. Why Oliddamara gave Carturis the powers of a soulknife is unknown, and I'm leaving it up to my DM whether or not to play off of that.

Carturis' father, who was once a famous thief, begins training Carturis in the art of swordplay. They train for years, and when Carturis is seventeen, an army of Kobolds united under a minor evil deity, fully decked out in matching uniforms, raids his home. Not the entire army, just a small part of it, 36-50 of them. Carturis and Travus put up a fight, but their farm is destroyed, his mother and younger sister murdered, and himself and Travus captured.

This is as far as I've gotten. I'm gonna be up for about another hour writing, after which I'll out up new details. I'm thinking that the kobold wizard (yes, a kobold wizard...a powerful one) in charge of the army does horrible, mind altering experiments on Carturis for years, until he's twenty. Carturis escapes, and goes about murdering many of the kobolds in the areas they travel, following and murdering them when he can, not only because of what they did to him, but so they can't do it to other people. He does this until he's twenty two, when the kobold army disbands (the wizard made up the deity to unite the kobolds for his own desires, and they found out: Hilarity involving tar, a chicken, and halflings on unicycles ensues, resulting in his death :D )

Then, his adventure starts. I have most of the details worked out, but perhaps you guys have some useful input.

Also: Any tips on playing a paranoid psionic with the power to slice people down with power solidified from his own mind? Also, why does the thought of that excite me? :looloo:


Oh, and the kitten thing...still gotta work that in...perhaps horrible visions due to side effects of the experimentation?

Thanks in advance.