| Post/Author/DateTime | Post |
|---|---|
| Megrim_Lord10-14-04, 09:56 PM | Note: before I mislead you, I dont have Oriental Adventures, and the Kensai I'm using is a core adaptation of it's 2e kit counterpart. Ok here goes, I need a little help brainstorming my character, he is a Human 10th level Kensai from an unnamed chain of oriental islands in the land known as "The DM ran out of Paper". He is True Neutral, with a katana (big surprise) for his weapon of choice. His personality is thus: He believes that morals are a constraint. In his mind, Good, Evil, Law, and Chaos, don't exist, there is only Cause and Effect. He doesn't much care what others think of his actions, which makes for a fun mixer, because my DM frequently uses paladins as NPC's and tagalongs. At heart however, he is very thoughtful, and is socially graceful, as well as very intelligent for a common fighter (His int is 4 below the party wizard and she's using a headband of intellect!). He has various temperaments, ranging from serious and silent, to the lighthearted prankster. He believes in the gods, but also believes it is a waste of his limited lifespan to spend time worshipping them. He does things intelligently and fairly, but won't hesitate to snag any treasure he deems necessary to the furthering of his strength. Now, heres what I have so far for history ideas: * He was defeated in battle by another, eviler warrior, and has sworn vengeance on him, and travels to increase his strength and power, as well as further his skill as a warrior, in hopes of challenging and defeating him. * He was orphaned and raised by another kensai, who taught him the ways of the blade. He had shown surprising skill at an early age, and soon was a formidable adversary, at least against the wild animals and weaker monsters of the surrounding hills. any help on expanding these ideas, or entirely new ideas, would be greatly appreciated |
| Megrim_Lord10-19-04, 06:36 PM | 3....2....1.... KIAI!!! a.k.a. Bump |
| Cantankerous10-20-04, 04:30 AM | History ideas is what you're after? Only you can really do that with any degree of success, but the question isn't what history fits the personality, but how did the personality itself arise from the history. You've got the cart before the horse. Why is he the way he is? How did he come to the opinion that all is cause and effect? Why doesn't he care what others think about his actions? and so on. All of us are built upon our personal histories. They are what shape you and what make you what you are. When designing a character it is the same. Isshia |