need some advice on this crossbow archer [Archive] - Wizards Community

Post/Author/DateTimePost
Ribking

08-08-05, 01:48 PM
Hello everyone. This is my first character post. I hope that some of you can offer some insight to my design. First a little background....

This is Greaybeard Grog (the original Grog....some of you may have seen versions of him in the challenge threads), I rolled him up about three weeks ago, and have had two full sessions with him so far. The campaign is a Pirate/Swashbuckling setting. I originally wanted to roll up a musketeer sharpshooter, but my DM decided that black powder rules would be too powerful for a level one character...so all of my character development wouldn't mean much until later in the campaign when I could actually afford/find pistols and powder.

So I decided to use the same idea and apply it to crossbows. My DM will allow me to develop a light crossbow (via weaponsmithing) that can be reloaded from the side instead of from the bottom. This will allow Grog to reload the crossbow faster and easier - basically negating the rule that a light crossbow must be reloaded with two hands if I take the Rapid Reload and Quick Draw feats and had a high enough DEX score. This does not mean that the crossbow can be loaded with one hand, but more to the effect of the crossbow can reloaded without having the other hand free. Think of the Old West - gunslingers often used a revolver/sixshooter in each hand but were still able to reload both without actually putting one gun down to do so.

So Grog can still be a two weapon sharpshooter.
Here is what Grog looks like right now, after two sessions.
http://www.3eprofiler.net/3ep/view.php?id=30542

So taking into consideration what I want to accomplish, here are a couple of full 20th level Fighter progressions I came up with.
LVL DEX Feat Benefit BAB DEX Feats Misc TAB DMG Attks

1 17 Point Blank Shot, Weapon Focus +1att/dam within 30', +1att +1 +3 +2 +1 +6 +1 1
2 Precise Shot no -4att into melee +2 +3 +2 +1 +8 +1 1
3 Rapid Reload load xbow as free action +3 +3 +2 +1 +9 +1 1
4 18 Rapid Shot one more attack at -2att +4 +4 - +1 +9/+9 +1 2
5 +5 +4 - +1 +10/+10 +1 2
6 Weapon Specialize, Quick Draw draw weapon free action, +2dam +6 +4 - +1 +11/+11/+6 +3 3
7 +7 +4 - +1 +12/+12/+7 +3 3
8 19 2 Weapon Fighting off-hand attack at -2att +8 +4 -2 +1 +11/+11/+11/+6 +3 4
9 GR Weapon Focus +1att +9 +4 -1 +1 +13/+13/+13/+8 +3 4
10 IMP Rapid Shot ignore -2att from Rapid Shot +10 +4 +1 +1 +16/+16/+16/+11 +3 4
11 +11 +4 +1 +1 +17/+17/+17/+12/+7 +3 5
12 20 IMP Precise Shot, GR Specialize ignore concealment/cover, +2dam +12 +5 +1 +1 +19/+19/+19/+14/+9 +5 5
13 +13 +5 +1 +1 +20/+20/+20/+15/+10 +5 5
14 IMP 2 Weapon Fighting 2nd off-hand attack +14 +5 +1 +1 +21/+21/+21/+16/+16/+11 +5 6
15 Far Shot xbow range increased to 120' +15 +5 +1 +1 +22/+22/+22/+17/+17/+12 +5 6
16 21 IMP Critical xbow crit range = 17-20/x3 +16 +5 +1 +1 +23/+23/+23/+18/+18/+13/+8 +5 7
17 +17 +5 +1 +1 +24/+24/+24/+19/+19/+14/+9 +5 7
18 Dodge, GR 2 Weapon Fighting +1AC, 3rd off-hand attack +18 +5 +1 +1 +25/+25/+25/+20/+20/+15/+15/+10 +5 8
19 +19 +5 +1 +1 +26/+26/+26/+21/+21/+16/+16/+11 +5 8
20 22 Mobility +4AC vs. attack of opportunity +20 +6 +1 +1 +28/+28/+28/+23/+23/+18/+18/+13 +5 8LVL DEX Feat Benefit BAB DEX Feats Misc TAB DMG Attks

1 17 Point Blank Shot, Weapon Focus +1att/dam within 30', +1att +1 +3 +2 +6 +1 1
2 Precise Shot no -4att into melee +2 +3 +2 +1 +8 +1 1
3 Rapid Reload load xbow as free action +3 +3 +2 +1 +9 +1 1
4 18 Rapid Shot one more attack at -2att +4 +4 - +1 +9/+9 +1 2
5 +5 +4 - +1 +10/+10 +1 2
6 Weapon Specialization, Quick Draw draw weapon free action, +2dam +6 +4 - +1 +11/+11/+6 +3 3
7 +7 +4 - +1 +12/+12/+7 +3 3
8 19 2 Weapon Fighting off-hand attack at -2att +8 +4 -2 +1 +11/+11/+11/+6 +3 4
9 IMP 2 Weapon Fighting 2nd off-hand attack +9 +4 -2 +1 +12/+12/+12/+7/+7 +3 5
10 GR Weapon Focus +1att +10 +4 -1 +1 +14/+14/+14/+9/+9 +3 5
11 +11 +4 +1 +15/+15/+15/+10/+10/+5 +3 6
12 20 GR Specialize, GR 2 Weapon Fighting 3rd off-hand attack, +2dam +12 +5 -1 +1 +17/+17/+17/+12/+12/+7/+7 +5 7
13 +13 +5 -1 +1 +18/+18/+18/+13/+13/+8/+8 +5 7
14 IMP Rapid Shot ignore -2att from Rapid Shot +14 +5 +1 +1 +21/+21/+21/+16/+16/+11/+11 +5 7
15 Improved Critical xbow crit range = 17-20/x3 +15 +5 +1 +1 +22/+22/+22/+17/+17/+12/+12 +5 7
16 21 Far Shot xbow range increased to 120' +16 +5 +1 +1 +23/+23/+23/+18/+18/+13/+13/+8 +5 8
17 +17 +5 +1 +1 +24/+24/+24/+19/+19/+14/+14/+9 +5 8
18 Dodge, IMP Precise Shot +1AC, ignore concealment/cover +18 +5 +1 +1 +25/+25/+25/+20/+20/+15/+15/+10 +5 8
19 +19 +5 +1 +1 +26/+26/+26/+21/+21/+16/+16/+11 +5 8
20 22 Mobility +4AC vs. attack of opportunity +20 +6 +1 +1 +28/+28/+28/+23/+23/+18/+18/+13 +5 8
They are almost the same build. The real difference is in levels 9 thru 13, where the first build focuses on gaining bonuses to attack and the second focuses on gaining more attacks faster.

My DM is willing to consider all WotC material, but I don't have anything but the core books + CW. Also, I don't have much experience with PrCs, so I really just opted to go full 20 levels of Fighter....but I am open to suggestions. So is there are range specific feats and/or prestige classes that anyone could suggest? Or just some general optimization suggestions would be greatly appreciated.
Trydan

08-10-05, 03:26 AM
This board is possibly not the right place for character optimisation help. This board is more about developing a background story, rounding out the character between the numbers, learning new ways to role-play the ideas, and so on. Although some of us are, not everyone here is an expert on character classes and progressions (I'm certainly not!!).

If you're feeling brave you might want to try posting to the Character Optimization (http://boards1.wizards.com/forumdisplay.php?f=339) board (- but beware it can be a bit rough over there).