Need some detailing for a Tethyrian Paladin of Tyr/Kensai [Archive] - Wizards Community

Post/Author/DateTimePost
Zucch69

10-03-04, 07:50 AM
Hey all, I just joined a high-level FR game and I'm having a little bit of a problem fleshing out the background for my character. I've got some basic Info that I'd like to use, but the specifics are just kinda eluding me. I'll post the entire char sheet along with what I have for a discription just to get a better idea for the character.

APPEARANCE
Evendur stands at 5'10" tall, with fair skin and cornsilk blonde hair. His eyes are completly hidden by the black blindfold he wears at all times, an obvious sign of his devotion to Tyr along with the constant nimbus of light that radiates around his head and the fact that his right-hand gauntlet is black. He is clad in a suit of shining mithral full plate with matching sheild, a pristine blue tabard, and a fine cloak of blue cloth. At his side hangs Truthseeker, a sword forged by his own hands and imbued with his very essence.

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PC Name: Evendur Nathos Gender: Male HD: 18
Player Name: Zeke Argo Height: 5'10" Gain:
Race: Human Weight: 147lbs HP: 146/146
Class: Paladin 8/Kensai 10 Age: 27 Current/Normal
Level: 18 Hair: Cornsilk Blonde (Near-White)
Align: Lawful Good Eyes: Blue XP: 158,000
Size: Medium Speed: 20ft Needed: 13,000
Diety: Tyr Next Level at: 171,000
Home Region: Tethyr
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ABILITIES
Final
Base Racial Magic Misc Ability / Modifier
Bonus Item Score
(pts)
STR : 18 8 -- +6 -- 24 / +7
DEX : 12 4 -- +4 -- 16 / +3
CON : 14 5 -- -- -- 14 / +2
INT : 14 6 -- -- -- 14 / +2
WIS : 14 6 -- -- -- 14 / +2
CHA : 14 6 -- +4 -- 18 / +4
+1 Ability Increase every 4th level is added to Base number.
<i>Conditional Modifiers:</i>
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COMBAT STATISTICS
ARMOR CLASS BASE ATTACK BONUS
AC Total : 35 MELEE RANGED
AC when Flat-Footed 32 Total: +22/+17/+12 Total: +18/+13/+8
AC vs Touch Attack 13 Base: +15/+10/+5 Base: +15/+10/+5
Base: +10 STR: +7 DEX: +3
Armor: +15 Misc: -- Misc: --
Shield: +7
Dexterity: +3 INITIATIVE
Size: -- Total: +5
Magic: -- DEX: +3
Deflection: -- Feats: +2
Natural: -- Misc:
Misc:
<i>Conditional Modifiers:</i>
-1 to -5 through use of Power Attack
+1 to +5 through use of Combat Expertise
+4 vs Ranged Attacks from Evil Creatures
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SAVING THROWS
Total Base Ability Misc Magic
Fortitude : +20 = +9 + 2 CON + 4CHA + 5
Reflex : +17 = +5 + 3 DEX + 4CHA + 5
Will : +20 = +9 + 2 WIS + 4CHA + 5
<i>Conditional Modifiers:</i>
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RACIAL TRAITS
+4 Skill Points at 1st Level
+1 Skill Point Every Level past 1st
Bonus Feat at 1st level
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FEATS
Free Racial Bonus: Blooded
Bonus Human: Weapon Focus (Longsword)
1st: Combat Expertise
3rd: Power Attack
6th: Improved Sunder
9th: Divine Might
12th: Divine Sheild
15th: Nimbus of Light
18th: Extra Smiting
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CLASS ABILITIES
Aura of Good
Detect Evil
Smite Evil 4/day
Divine Grace
Lay on Hands
Aura of Courage
Divine Health
Turn Undead
Special Mount
Remove Disease 1/week
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PRESTIGE CLASS ABILITIES
Signature Weapon
Power Surge
Greater Ki Projection
Withstand
Instill
Ki Warlord
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LANGUAGES
Automatic: Common
Regional: Chondathan
IntBonus: Celestial, Infernal
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SKILLS (2+2+1= 5/level - Paladin)
(4+2+1= 7/level - Kensai

Skill Point Total: 125
Max Class ranks: 21
Max Cross-Class ranks: 10.5

<i>Untrained, usable skills</i>
<b>Trained skills</b>
<s>Unusable</s>
Related
Mod = Rnk Abl Msc | Skills: Ability Untrained?
<i> + = 0 +2 +0 | Appraise (INT) Yes </i>
<i> + = 0 +3 +0! | Balance (DEX) Yes </i>
<i> + = 0 +4 +0 | Bluff (CHA) Yes </i>
<i> + = 0 +7 +0! | Climb (STR) Yes </i>
<b> +23 = 21 +2 +0 | Concentration (CON) Yes </b>
<b> +22 = 10 +2 +10 | Craft(Weaponsmith): (INT) Yes </b>
<s> + = 0 +2 +0 | Decipher Script (INT) No </s>
<b> +35 = 21 +4 +10 | Diplomacy (CHA) Yes </b>
<s> + = 0 +2 +0 | Disable Device (INT) No </s>
<i> + = 0 +4 +0 | Disguise (CHA) Yes </i>
<i> + = 0 +3 +0! | Escape Artist (DEX) Yes </i>
<i> + = 0 +2 +0 | Forgery (INT) Yes </i>
<i> + = 0 +4 +0 | Gather Information (CHA) Yes </i>
<s> + = 0 +4 +0 | Handle Animal (CHA) No </s>
<i> + = 0 +2 +0 | Heal (WIS) Yes </i>
<i> + = 0 +3 +0! | Hide (DEX) Yes </i>
<b> +24 = 10 +4 +10 | Intimidate (CHA) Yes </b>
<i> + = 0 +0 +0! | Jump (STR) Yes </i>
<s> + = 0 +0 +0 | *Knowledge: Arcana (INT) No </s>
<b> +12 = 10 +2 +0 | *Knowledge: Nobility (INT) No </b>
<b> +13 = 11 +2 +0 | *Knowledge: Religion (INT) No </b>
<s> + = 0 +0 +0 | *Knowledge: The Planes (INT) No </s>
<i> + = 0 +0 +0 | Listen (WIS) Yes </i>
<i> + = 0 +0 +0! | Move Silently (DEX) Yes </i>
<s> + = 0 +0 +0 | Open Lock (DEX) No </s>
<i> + = 0 +0 +0 | *Perform: (CHA) Yes </i>
<s> + = 0 +0 +0 | *Profession: (WIS) No </s>
<b> +34 = 21 +3 +10 | Ride (DEX) Yes </b>
<i> + = 0 +0 +0 | Search (INT) Yes </i>
<b> +23 = 21 +2 +0 | Sense Motive (WIS) Yes </b>
<s> + = 0 +0 +0! | Sleight of Hand (DEX) No </s>
<s> + = 0 +0 +0 | Spellcraft (INT) No </s>
<i> + = 0 +0 +0 | Spot (WIS) Yes </i>
<i> + = 0 +0 +0 | Survial (WIS) Yes </i>
<i> + = 0 +0 +0! | Swim (STR) Yes </i>
<s> + = 0 +0 +0! | Tumble (DEX) No </s>
<s> + = 0 +0 +0 | Use Magic Device (CHA) No </s>
<i> + = 0 +0 +0 | Use Rope (DEX) Yes </i>

! = Armor Check Penalty applies (double for Swim)
* = Requires specialization

<i>Conditional Modifiers:</i>
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WEAPONS
NAME : +5 Axiomatic Evil Outsider Bane Holy Serrated Laminated Adamantine
Longsword "Truthseeker"
ATT : +28/+23/+18
DMG : 1d8+14
CRIT : 18-20/x3
WGHT : 4lbs
TYPE : Slashing
SIZE : One-Handed
COST : 6115GP+4000XP

<i>Conditional Modifiers:</i>
Glows White when Drawn as the spell Light
Ignores Hardness less than 20
Weapon Enhancements: Ornate Guard, Ornate Handle, Ornate/Weighted Pommel, Folded
(Laminated) Metal, Serrated Edge

GRAPPLE BONUS: 15 BaB+7 STR+0= +22
<i>Conditional Modifiers:</i>
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PROTECTION
ARMOR SHIELD
NAME : +5 Called Mithral Full Plate NAME : +5 Mithral Large Shield
TYPE : Medium TYPE : Shield
AC BONUS : +15 AC BONUS : +7
MAX DEX : +3 CHECK PENALTY : 0
CHECK PENALTY : -3 SPELL FAILURE : 10%
SPELL FAILURE : 25% WGHT : 8lbs
SPEED: 20ft PROPERTIES: N/A
WGHT : 25lbs COST: 26020
PROPERTIES: On Command may be donned
as a standard action,
Planar Tolerance, Avantail,
Besagues
COST: 71,570

<i>Conditional Modifiers:</i>
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EQUIPMENT
Item Cost Weight Location Notes
MW Potion Belt 60 3 Belt Holds 10 Potions
Silver Aspergillum 50 4 On Belt Sprinkle as Range Touch
Belt Pouch 1 1 On Belt

Total weight carried: 73lbs
Light Load: <233 lbs Medium Load: <466 lbs Heavy Load: <700 lbs
Lift over head: 233 lbs Lift off ground: 1400 lbs Push or Drag: 3500 lbs

Equipment not counted towards encumberance:
Item Cost Weight Location Notes
Travelers Outfit 0 0 Clothing
Surcoat 2 0 Body
Bedroll 0.1 5 Pack
Chalk 0.01 0 Pack
Prayer Book 100 2 Pack Prepare Spells in 30mins
20x Tindertwigs 20 0 Pack
MW Scroll Organizer 60 1 Pack Holds 20 Scrolls
Tent 10 5 Pack
Waterskin 1 4 Pack
10x Holy Water 0 5 Pack/Asper 2d4 Damage to Evil Creatures
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MAGIC ITEMS
Item Cost Weight Location Notes
Belt of Giant Strength (+6) 32000 2 Belt +6 to Strength
Gloves of Dexterity (+4) 16000 1 Gloves +4 to Dexterity
Cloak of Charisma (+4)! 16000 2 Cloak +4 to Charisma
Vest of Resistance (+5)! 25000 1 Vestment +5 to Resistances
Keen/Sacred Scabbard 22600 1 On Belt Bless/Keen Weapon 3/day
Ring of Evasion/Mind Sheild! 37000 0 L. Hand As Rogue Ability/Unable
to read thoughts/align
Ring of Freedom/Sustenance 43750 0 R. Hand As Freedom of Movement/
No need to Eat&Half Sleep
Vambraces of Evil's Warding 18000 2 Bracers +4 to AC vs Evil
Creature's Ranged Attacks
2x Immovable Rods! 10000 4 Pack Remains in Midair
Murlynds Spoon 5400 1 Pack Creates Food
Steadfast Boots! 6000 3 Boots Can't be Bull-Rushed or
Tripped, and always set
vs Charges
Stove of Everlasting Flame 2400 2 Pack Everlasting Fire
Hammer of the Weaponsmith! 2055 5 Pack +10 to Craft(Weaponsmith)
Battle Bridle 9000 2 Mount +10 to Ride, Free Mounted
Combat
Blindfold of True Darkness 9000 0 Eyes Blindsight 60, Immune to
Gaze Attacks, No Vision
Sacred Vessel 2000 0 Pack Water becomes Holy Water
Bag of Holding I 2500 15 Carried Holds 250lbs
True Holy Symbol 1000 1 Carried +2 to Turning Check

!-Has a design that hints at Function

Potions:
2x Barkskin(+5) 2400 0 P. Belt +5 Natural Armor
2x Cure Serious Wounds 1500 0 P. Belt Heal 3d8+5 HP
2x Lesser Restoration 600 0 P. Belt Removes anything other
than Perm Ability Drain
2x Displacement 1500 0 P. Belt Gain 50% Miss Chance
2x Haste 1500 0 P. Belt Extra Attack + Bonuses

Scrolls:
5x Bless 125 0 S. Case +1 Attacks/Fear Saves
5x Create Water 125 0 S. Case Create Pure Water
3x Lesser Restoration 450 0 S. Case Removes anything other
than Perm Ability Drain
3x Divine Favor 675 0 S. Case +3 Attack/Damage
2x Remove Paralysis 300 0 S. Case Remove Paralysis or Slow
2x Zone of Truth 300 0 S. Case Cannot Lie in Area
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TREASURE
PP:
GP: 67,110
SP: 8
CP: 9

MISC.:

GEMS:
<b>Notes: </b>
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SPELLS
Base Ability Misc.
Lvl DC Spell/Day Bonus Bonus Spell Per Day # Known
1 13 1 + 1 + 0 = 2 All
2 14 0 + 1 + 0 = 1 All
3 15 - + 0 + 0 = - None
4 16 - + 0 + 0 = - None

<i><red>(A) Marks spell set most commonly prepared.</red>
<blue>(B) Marks alternate spell set commonly prepared.</blue>
Any variation of this and I will notify the DM.</i>

<b>ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 1ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ</b>
<red>Protection from Evil, Endure Elements</red>
<blue>Divine Favor, Bless</blue>

<b>ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 2ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ</b>
<red>Zone of Truth</red>
<blue>Eagle's Splendor</blue>
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ANIMAL COMPANION
Heavy Warhorse
Large Animal
HD: 8d8+24 (63 HP)
Init: +2
Speed: 60ft
AC: 21 (-1 Size, +2 Dex, +10 Nat)
BaB/Grapple: +6/+15
Single Attack: 1 Hoof +10 Melee (1d6+5)
Full Attack: 2 Hooves +10 Melee (1d6+5) and Bite +5 Melee (1d4+2)
Space/Reach: 10ft/5ft
Special Qualities: Low-Light Vision, Scent, Empathic Link, Improved Evasion,
Share Spells, Share Saving
Throws, Improved Speed
Fort +12, Ref +7, Will +10
STR: 20, DEX: 14, CON: 17, INT: 7, WIS: 13, CHA: 6
Skills: Listen +7, Spot +6
Feats: Endurance, Run, Diehard
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HISTORY / BACKGROUND
(Still in the Works, Basic stuff down)
Family -
Home Community: Religious Compound
Economic Status: Moderate
Social Standing: Skilled Tradesman (Weaponsmith)
Private/Public Ethics: Good
Religious Commitment (Tyr): Strong
Reputation: Unknown
Political Views: Radical
Power Structure: Elders

Education-
Early Childhood: Religious
Formal: Martial/Religious

Life Events-
Early Childhood: Survived Major Danger to Community
Youth Events: Helping family member/hero Heal

Relationships-
Parents: One Living Parent (Mother)
Siblings: One Younger Half-Brother
Grandparents: 3 Alive (Father's Mother, Mother's Mother and Father)
Friends: Some, none of which who are intimatly close
Enemies: Other than Evil/Chaos, none
Instructor: Advanced
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MOTIVATIONS & GOALS
-
-
-
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PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER
- Evendur's half-brother Xander, once a renowned scout in the Tethyrian military
for his ability to arm himself with the power of his mind, went missing years
ago during a solo expidition into the Calim Desert. An attempt at a True
Ressurection completly failed, so it is believed that he is lost somewhere in
the multiverse.
- Evendur would love little else than to bring about the destruction of a relic
benificial to the cause of evil and chaos such as a copy of The Book of Vile
Darkness, The Angelwing Razor, The Regalia of Evil, or a Diabolic
Engine/Infernal Machine.
-
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PERSONALITY / QUIRKS / MANNERISMS
Wears Blindfold of True Darkness at all times, even if doing so has dire
consiquences.
Zucch69

10-03-04, 08:00 AM
BAH! Is there any way to get these boards to behave like Wordpad/an ASCII editor? I *hate* having everyting in a mash like that.
Nicholas the Paladin

10-22-04, 03:27 AM
I am not sure what you are looking for.

You just want more info about Thetyr?
Is the campaign based in thetyr, does he just have a background in Thetyr?

some suggestions/thoughts that could help you:
- Thetyr is a more southern culture (although it has a population with a mixed heritage)...so people with dark hair end darker eyes are more common.
- You have focussed om a High Strenght paladin (probably because every 4th level you gave the +1 to STR): is there a reason for this? Is he more 'physical'-minded?
- He looks like 'the smiter' kind of guy. Aagin very physical
Imruphel

10-23-04, 08:16 PM
Well, a key question that needs to be answered is how a paladin from Tethyr ended up with an oriental prestige class? Perhaps the answer to that will help you settle on a more complete background.

Also, why does he wear a black blindfold at all times? Tyr only lost one eye, after all. How does he fight (or even walk around) when he can't see? He doesn't even have the Blind-Fight feat which would ameliorate the condition somewhat.