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| Zucch6910-03-04, 07:50 AM | Hey all, I just joined a high-level FR game and I'm having a little bit of a problem fleshing out the background for my character. I've got some basic Info that I'd like to use, but the specifics are just kinda eluding me. I'll post the entire char sheet along with what I have for a discription just to get a better idea for the character. APPEARANCE Evendur stands at 5'10" tall, with fair skin and cornsilk blonde hair. His eyes are completly hidden by the black blindfold he wears at all times, an obvious sign of his devotion to Tyr along with the constant nimbus of light that radiates around his head and the fact that his right-hand gauntlet is black. He is clad in a suit of shining mithral full plate with matching sheild, a pristine blue tabard, and a fine cloak of blue cloth. At his side hangs Truthseeker, a sword forged by his own hands and imbued with his very essence. -------------------------------------------------------------------------------- PC Name: Evendur Nathos Gender: Male HD: 18 Player Name: Zeke Argo Height: 5'10" Gain: Race: Human Weight: 147lbs HP: 146/146 Class: Paladin 8/Kensai 10 Age: 27 Current/Normal Level: 18 Hair: Cornsilk Blonde (Near-White) Align: Lawful Good Eyes: Blue XP: 158,000 Size: Medium Speed: 20ft Needed: 13,000 Diety: Tyr Next Level at: 171,000 Home Region: Tethyr -------------------------------------------------------------------------------- ABILITIES Final Base Racial Magic Misc Ability / Modifier Bonus Item Score (pts) STR : 18 8 -- +6 -- 24 / +7 DEX : 12 4 -- +4 -- 16 / +3 CON : 14 5 -- -- -- 14 / +2 INT : 14 6 -- -- -- 14 / +2 WIS : 14 6 -- -- -- 14 / +2 CHA : 14 6 -- +4 -- 18 / +4 +1 Ability Increase every 4th level is added to Base number. <i>Conditional Modifiers:</i> -------------------------------------------------------------------------------- COMBAT STATISTICS ARMOR CLASS BASE ATTACK BONUS AC Total : 35 MELEE RANGED AC when Flat-Footed 32 Total: +22/+17/+12 Total: +18/+13/+8 AC vs Touch Attack 13 Base: +15/+10/+5 Base: +15/+10/+5 Base: +10 STR: +7 DEX: +3 Armor: +15 Misc: -- Misc: -- Shield: +7 Dexterity: +3 INITIATIVE Size: -- Total: +5 Magic: -- DEX: +3 Deflection: -- Feats: +2 Natural: -- Misc: Misc: <i>Conditional Modifiers:</i> -1 to -5 through use of Power Attack +1 to +5 through use of Combat Expertise +4 vs Ranged Attacks from Evil Creatures -------------------------------------------------------------------------------- SAVING THROWS Total Base Ability Misc Magic Fortitude : +20 = +9 + 2 CON + 4CHA + 5 Reflex : +17 = +5 + 3 DEX + 4CHA + 5 Will : +20 = +9 + 2 WIS + 4CHA + 5 <i>Conditional Modifiers:</i> -------------------------------------------------------------------------------- RACIAL TRAITS +4 Skill Points at 1st Level +1 Skill Point Every Level past 1st Bonus Feat at 1st level -------------------------------------------------------------------------------- FEATS Free Racial Bonus: Blooded Bonus Human: Weapon Focus (Longsword) 1st: Combat Expertise 3rd: Power Attack 6th: Improved Sunder 9th: Divine Might 12th: Divine Sheild 15th: Nimbus of Light 18th: Extra Smiting -------------------------------------------------------------------------------- CLASS ABILITIES Aura of Good Detect Evil Smite Evil 4/day Divine Grace Lay on Hands Aura of Courage Divine Health Turn Undead Special Mount Remove Disease 1/week -------------------------------------------------------------------------------- PRESTIGE CLASS ABILITIES Signature Weapon Power Surge Greater Ki Projection Withstand Instill Ki Warlord -------------------------------------------------------------------------------- LANGUAGES Automatic: Common Regional: Chondathan IntBonus: Celestial, Infernal -------------------------------------------------------------------------------- SKILLS (2+2+1= 5/level - Paladin) (4+2+1= 7/level - Kensai Skill Point Total: 125 Max Class ranks: 21 Max Cross-Class ranks: 10.5 <i>Untrained, usable skills</i> <b>Trained skills</b> <s>Unusable</s> Related Mod = Rnk Abl Msc | Skills: Ability Untrained? <i> + = 0 +2 +0 | Appraise (INT) Yes </i> <i> + = 0 +3 +0! | Balance (DEX) Yes </i> <i> + = 0 +4 +0 | Bluff (CHA) Yes </i> <i> + = 0 +7 +0! | Climb (STR) Yes </i> <b> +23 = 21 +2 +0 | Concentration (CON) Yes </b> <b> +22 = 10 +2 +10 | Craft(Weaponsmith): (INT) Yes </b> <s> + = 0 +2 +0 | Decipher Script (INT) No </s> <b> +35 = 21 +4 +10 | Diplomacy (CHA) Yes </b> <s> + = 0 +2 +0 | Disable Device (INT) No </s> <i> + = 0 +4 +0 | Disguise (CHA) Yes </i> <i> + = 0 +3 +0! | Escape Artist (DEX) Yes </i> <i> + = 0 +2 +0 | Forgery (INT) Yes </i> <i> + = 0 +4 +0 | Gather Information (CHA) Yes </i> <s> + = 0 +4 +0 | Handle Animal (CHA) No </s> <i> + = 0 +2 +0 | Heal (WIS) Yes </i> <i> + = 0 +3 +0! | Hide (DEX) Yes </i> <b> +24 = 10 +4 +10 | Intimidate (CHA) Yes </b> <i> + = 0 +0 +0! | Jump (STR) Yes </i> <s> + = 0 +0 +0 | *Knowledge: Arcana (INT) No </s> <b> +12 = 10 +2 +0 | *Knowledge: Nobility (INT) No </b> <b> +13 = 11 +2 +0 | *Knowledge: Religion (INT) No </b> <s> + = 0 +0 +0 | *Knowledge: The Planes (INT) No </s> <i> + = 0 +0 +0 | Listen (WIS) Yes </i> <i> + = 0 +0 +0! | Move Silently (DEX) Yes </i> <s> + = 0 +0 +0 | Open Lock (DEX) No </s> <i> + = 0 +0 +0 | *Perform: (CHA) Yes </i> <s> + = 0 +0 +0 | *Profession: (WIS) No </s> <b> +34 = 21 +3 +10 | Ride (DEX) Yes </b> <i> + = 0 +0 +0 | Search (INT) Yes </i> <b> +23 = 21 +2 +0 | Sense Motive (WIS) Yes </b> <s> + = 0 +0 +0! | Sleight of Hand (DEX) No </s> <s> + = 0 +0 +0 | Spellcraft (INT) No </s> <i> + = 0 +0 +0 | Spot (WIS) Yes </i> <i> + = 0 +0 +0 | Survial (WIS) Yes </i> <i> + = 0 +0 +0! | Swim (STR) Yes </i> <s> + = 0 +0 +0! | Tumble (DEX) No </s> <s> + = 0 +0 +0 | Use Magic Device (CHA) No </s> <i> + = 0 +0 +0 | Use Rope (DEX) Yes </i> ! = Armor Check Penalty applies (double for Swim) * = Requires specialization <i>Conditional Modifiers:</i> -------------------------------------------------------------------------------- WEAPONS NAME : +5 Axiomatic Evil Outsider Bane Holy Serrated Laminated Adamantine Longsword "Truthseeker" ATT : +28/+23/+18 DMG : 1d8+14 CRIT : 18-20/x3 WGHT : 4lbs TYPE : Slashing SIZE : One-Handed COST : 6115GP+4000XP <i>Conditional Modifiers:</i> Glows White when Drawn as the spell Light Ignores Hardness less than 20 Weapon Enhancements: Ornate Guard, Ornate Handle, Ornate/Weighted Pommel, Folded (Laminated) Metal, Serrated Edge GRAPPLE BONUS: 15 BaB+7 STR+0= +22 <i>Conditional Modifiers:</i> -------------------------------------------------------------------------------- PROTECTION ARMOR SHIELD NAME : +5 Called Mithral Full Plate NAME : +5 Mithral Large Shield TYPE : Medium TYPE : Shield AC BONUS : +15 AC BONUS : +7 MAX DEX : +3 CHECK PENALTY : 0 CHECK PENALTY : -3 SPELL FAILURE : 10% SPELL FAILURE : 25% WGHT : 8lbs SPEED: 20ft PROPERTIES: N/A WGHT : 25lbs COST: 26020 PROPERTIES: On Command may be donned as a standard action, Planar Tolerance, Avantail, Besagues COST: 71,570 <i>Conditional Modifiers:</i> -------------------------------------------------------------------------------- EQUIPMENT Item Cost Weight Location Notes MW Potion Belt 60 3 Belt Holds 10 Potions Silver Aspergillum 50 4 On Belt Sprinkle as Range Touch Belt Pouch 1 1 On Belt Total weight carried: 73lbs Light Load: <233 lbs Medium Load: <466 lbs Heavy Load: <700 lbs Lift over head: 233 lbs Lift off ground: 1400 lbs Push or Drag: 3500 lbs Equipment not counted towards encumberance: Item Cost Weight Location Notes Travelers Outfit 0 0 Clothing Surcoat 2 0 Body Bedroll 0.1 5 Pack Chalk 0.01 0 Pack Prayer Book 100 2 Pack Prepare Spells in 30mins 20x Tindertwigs 20 0 Pack MW Scroll Organizer 60 1 Pack Holds 20 Scrolls Tent 10 5 Pack Waterskin 1 4 Pack 10x Holy Water 0 5 Pack/Asper 2d4 Damage to Evil Creatures -------------------------------------------------------------------------------- MAGIC ITEMS Item Cost Weight Location Notes Belt of Giant Strength (+6) 32000 2 Belt +6 to Strength Gloves of Dexterity (+4) 16000 1 Gloves +4 to Dexterity Cloak of Charisma (+4)! 16000 2 Cloak +4 to Charisma Vest of Resistance (+5)! 25000 1 Vestment +5 to Resistances Keen/Sacred Scabbard 22600 1 On Belt Bless/Keen Weapon 3/day Ring of Evasion/Mind Sheild! 37000 0 L. Hand As Rogue Ability/Unable to read thoughts/align Ring of Freedom/Sustenance 43750 0 R. Hand As Freedom of Movement/ No need to Eat&Half Sleep Vambraces of Evil's Warding 18000 2 Bracers +4 to AC vs Evil Creature's Ranged Attacks 2x Immovable Rods! 10000 4 Pack Remains in Midair Murlynds Spoon 5400 1 Pack Creates Food Steadfast Boots! 6000 3 Boots Can't be Bull-Rushed or Tripped, and always set vs Charges Stove of Everlasting Flame 2400 2 Pack Everlasting Fire Hammer of the Weaponsmith! 2055 5 Pack +10 to Craft(Weaponsmith) Battle Bridle 9000 2 Mount +10 to Ride, Free Mounted Combat Blindfold of True Darkness 9000 0 Eyes Blindsight 60, Immune to Gaze Attacks, No Vision Sacred Vessel 2000 0 Pack Water becomes Holy Water Bag of Holding I 2500 15 Carried Holds 250lbs True Holy Symbol 1000 1 Carried +2 to Turning Check !-Has a design that hints at Function Potions: 2x Barkskin(+5) 2400 0 P. Belt +5 Natural Armor 2x Cure Serious Wounds 1500 0 P. Belt Heal 3d8+5 HP 2x Lesser Restoration 600 0 P. Belt Removes anything other than Perm Ability Drain 2x Displacement 1500 0 P. Belt Gain 50% Miss Chance 2x Haste 1500 0 P. Belt Extra Attack + Bonuses Scrolls: 5x Bless 125 0 S. Case +1 Attacks/Fear Saves 5x Create Water 125 0 S. Case Create Pure Water 3x Lesser Restoration 450 0 S. Case Removes anything other than Perm Ability Drain 3x Divine Favor 675 0 S. Case +3 Attack/Damage 2x Remove Paralysis 300 0 S. Case Remove Paralysis or Slow 2x Zone of Truth 300 0 S. Case Cannot Lie in Area -------------------------------------------------------------------------------- TREASURE PP: GP: 67,110 SP: 8 CP: 9 MISC.: GEMS: <b>Notes: </b> -------------------------------------------------------------------------------- SPELLS Base Ability Misc. Lvl DC Spell/Day Bonus Bonus Spell Per Day # Known 1 13 1 + 1 + 0 = 2 All 2 14 0 + 1 + 0 = 1 All 3 15 - + 0 + 0 = - None 4 16 - + 0 + 0 = - None <i><red>(A) Marks spell set most commonly prepared.</red> <blue>(B) Marks alternate spell set commonly prepared.</blue> Any variation of this and I will notify the DM.</i> <b>ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 1ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ</b> <red>Protection from Evil, Endure Elements</red> <blue>Divine Favor, Bless</blue> <b>ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 2ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ</b> <red>Zone of Truth</red> <blue>Eagle's Splendor</blue> -------------------------------------------------------------------------------- ANIMAL COMPANION Heavy Warhorse Large Animal HD: 8d8+24 (63 HP) Init: +2 Speed: 60ft AC: 21 (-1 Size, +2 Dex, +10 Nat) BaB/Grapple: +6/+15 Single Attack: 1 Hoof +10 Melee (1d6+5) Full Attack: 2 Hooves +10 Melee (1d6+5) and Bite +5 Melee (1d4+2) Space/Reach: 10ft/5ft Special Qualities: Low-Light Vision, Scent, Empathic Link, Improved Evasion, Share Spells, Share Saving Throws, Improved Speed Fort +12, Ref +7, Will +10 STR: 20, DEX: 14, CON: 17, INT: 7, WIS: 13, CHA: 6 Skills: Listen +7, Spot +6 Feats: Endurance, Run, Diehard -------------------------------------------------------------------------------- HISTORY / BACKGROUND (Still in the Works, Basic stuff down) Family - Home Community: Religious Compound Economic Status: Moderate Social Standing: Skilled Tradesman (Weaponsmith) Private/Public Ethics: Good Religious Commitment (Tyr): Strong Reputation: Unknown Political Views: Radical Power Structure: Elders Education- Early Childhood: Religious Formal: Martial/Religious Life Events- Early Childhood: Survived Major Danger to Community Youth Events: Helping family member/hero Heal Relationships- Parents: One Living Parent (Mother) Siblings: One Younger Half-Brother Grandparents: 3 Alive (Father's Mother, Mother's Mother and Father) Friends: Some, none of which who are intimatly close Enemies: Other than Evil/Chaos, none Instructor: Advanced -------------------------------------------------------------------------------- MOTIVATIONS & GOALS - - - -------------------------------------------------------------------------------- PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER - Evendur's half-brother Xander, once a renowned scout in the Tethyrian military for his ability to arm himself with the power of his mind, went missing years ago during a solo expidition into the Calim Desert. An attempt at a True Ressurection completly failed, so it is believed that he is lost somewhere in the multiverse. - Evendur would love little else than to bring about the destruction of a relic benificial to the cause of evil and chaos such as a copy of The Book of Vile Darkness, The Angelwing Razor, The Regalia of Evil, or a Diabolic Engine/Infernal Machine. - -------------------------------------------------------------------------------- PERSONALITY / QUIRKS / MANNERISMS Wears Blindfold of True Darkness at all times, even if doing so has dire consiquences. |
| Zucch6910-03-04, 08:00 AM | BAH! Is there any way to get these boards to behave like Wordpad/an ASCII editor? I *hate* having everyting in a mash like that. |
| Nicholas the Paladin10-22-04, 03:27 AM | I am not sure what you are looking for. You just want more info about Thetyr? Is the campaign based in thetyr, does he just have a background in Thetyr? some suggestions/thoughts that could help you: - Thetyr is a more southern culture (although it has a population with a mixed heritage)...so people with dark hair end darker eyes are more common. - You have focussed om a High Strenght paladin (probably because every 4th level you gave the +1 to STR): is there a reason for this? Is he more 'physical'-minded? - He looks like 'the smiter' kind of guy. Aagin very physical |
| Imruphel10-23-04, 08:16 PM | Well, a key question that needs to be answered is how a paladin from Tethyr ended up with an oriental prestige class? Perhaps the answer to that will help you settle on a more complete background. Also, why does he wear a black blindfold at all times? Tyr only lost one eye, after all. How does he fight (or even walk around) when he can't see? He doesn't even have the Blind-Fight feat which would ameliorate the condition somewhat. |