| Post/Author/DateTime | Post |
|---|---|
| Delvor05-11-05, 07:57 AM | We're currently having an evil campaign sort of, We did consist of a Vampire, A lizrdfolk LN cleric, Me (LAter) and a Lawful Good Paladin. BAsically I am a Kinitcist and i'm playing him as slightly crazy it helps him fit in with the rest of the party. Vampire, EVil Lizard with - Animated Human Skeleton, Animated Troll Skeleton and the animated now evil fallen paladin and his horse killed by the cleric. I was wondering if anyone hastips on how to play him crazy i did have a look at the insanity/confusion spell but i didn't feel that would fit correctly. Thanks |
| Need_A_Life05-11-05, 01:15 PM | Just come with inappropiate suggestions, especially if they'd actually solve a problem (Good person: "Why did that guy have to surrender? He's slowing us down!", You: "Have you considered killing him?"). Anyway, it's an evil party so it's harder to do, maybe you have to do some 'ritual'? Say turn around 13 times and pray to the 13 spirits before leaving the 13th room that day. Or some plan to conquer the world (with it being way out of his reach, of course) |
| Amigo De e05-11-05, 04:58 PM | Do you mean wierd crazy or violent, dangerous crazy? If it's the first, then you just mumble things, and make highly innapropiate comments. Make up a munch of zany mannersisms or make the character extremely paranoid. If it's the latter, then you have your character freak out and start killing people for no real reason. You could have him (or her) claim that his powers derive from something like 'the voices in my head that tell me to kill', or some equally wierd thing. You might make him docile, but dangerous without realizing that he's doing any harm, like Lenny is to rabbits. |