| Post/Author/DateTime | Post |
|---|---|
| Heliomance04-17-08, 03:28 PM | I'm in a campaign where my character is a diplomonster. He's quite twinked out to have insane ranks in diplomacy (needed - we're negotiating with dragons, in fact we are dragons), and has 20 CHA. Unfortunately, my RL CHA score is closer to 8, and my ranks in diplomacy are minimal. This often results in me being unable to think of something pertinent to say when I'm supposed to be being the party face. So far, the character that's done most talking is the INT 4 Barbarian, simply because his player thinks on his feet better than I do. I realise that it was possibly not a great idea for me to play a character like that, and I won't be doing it again, but now that I have the character, any hints on how to play it more effectively? |
| elliott2004-17-08, 04:18 PM | - ask the GM if you can just roll for some of the encounters, and instead of describing in painful detail how exactly you lure your target into doing so, just simply state your intent, and let it ride. You've already invested in the diplomancer, you should get something out of it. |
| ApollyonsChosen04-17-08, 07:44 PM | Imagine some certain situations,and come up with some responses in advance.Alot of situations in general come up more often than others.Don't be afraid to roleplay.It's fun and just rolling isn't quite as rewarding. |
| Heliomance04-17-08, 09:48 PM | Also the DM has stated in the past that role-playing is likely to produce better results than roll-playing. |
| eamon04-18-08, 09:52 AM | Also the DM has stated in the past that role-playing is likely to produce better results than roll-playing. You can still combine the two. Role play as well as possible, and occasionally insert a reference to the suave oneliner your character just spit out... but don't actually fill in all the blanks - just the overall idea. |
| elliott2004-18-08, 10:17 AM | Yeah, I'd say just try to stay focused to the gist of what you're saying, and use your roll to suppliment it. |
| eepop04-18-08, 03:13 PM | We usually handle diplomacy as a group effort. Each person gets a chance to input their arguments from a role playing perspective. The players get to contribute their good ideas as long as they are able to frame them from their character's perspective. The DM gives the group a bonus to the Diplomacy roll based on their RP arguments, giving more weight to arguments that are especially in character in addition to being good arguments. The person with the best diplomacy modifier makes the primary roll. Others may make an aid another roll on the diplomacy check. In order to roll, you have to have made at least one comment. So applied to your situation: Say you and your barbarian friend are in a bar and you get in an argument with another bar patron about who the greatest adventuring party is. The Barbarian makes several points about how the group is better. You make a relevant comment, but spend most of your time making sure the arguments are exchanged in a civil manner. Together you get +5 on the Diplomacy check. You roll your Diplomacy check, but the barbarian decides its better to not try to aid you and fail horribly. So basically non-charismatic players portray diplomancers more as being in command of the flow of the debate to frame their group's comments in the most favorable light. The diplomancer is still required to make some roleplaying input, and can't rely on roll alone. Over time, you'll get more used to diplomacy and have more to say. Another thing I find that helps is spending extra time thinking about how your character feels about various issues while not at the game table. Even if the exact issues don't come up, just having a better frame of reference can help a lot. Trust me, I've got an 8 charisma myself. ;) |
| Mystrich04-29-08, 04:22 PM | Also the DM has stated in the past that role-playing is likely to produce better results than roll-playing. Two people, even in real life, who say the same thing to the same people, would get vastly different results. Charisma represents this, and with a charisma 20, people will just naturally have a liking to you more than others with lower charisma. |
| Cravin04-29-08, 10:40 PM | I love playing diplomancers. I've Had quite a few in my day. However, sometimes the words just don't come up right, or I can't figure out what to say. I have also had a dm that any time I would ask to make a diplmacy roll to enhance blah blah blah, he would say 'what do you say' Then I would say 'It's pretty irrelivent WHAT I say, but how I say it, and how well he likes the way I say it. The DM insisted I say something relevant, which I can understand, I just like to bicker about rules. I digress, Talk to your gm. Explain to them exactly what you said to us.As long as you put effort into it, Player A shouldn't get any less points than players B just because Player B is an acting major. A good gm will understand and try to make the game fun for everyone. You shouldn't have to 'never play a party face' again because of one bad gm call or a misunderstanding and/or lack of information on either the player, or the gm's part. Please ignore any and all gramatical errors. this is just a test. Had this been a real post the message would have been followed by me exploding. Thank you. (Good luck player, if all else fails, show your GM this thread.) |