Please help me fleshout a Chronomancer [Archive] - Wizards Community

Post/Author/DateTimePost
Lord of the Ninth

06-21-03, 03:42 AM
I'm planning on playing a Chronomancer (from Encyclopaedia Arcane: Chronomancy), and I was needing some ideas for the non-mechanical aspect of him.

He's a grey elf diviner12/duelist1 (yes that was my inner Min/Maxer), he uses either a quarter staff (his Ritual focus) or a rapier. I'm thinking about having him be sort of quiet but acts like he knows something no one else does. So I need some ideas for a 'look'. I also need help with personality, and maybe back ground. He has three quirks: Shock (barely noticable shock to anyone who touches him), Stillness (tends to stand perfectly still, sometimes for hours), Unnatural Aura (sours milk, frightens animals etc.)

The campaign has a lot of politics and intrigue, it's also kinda low magic, except that that might change (I'm making this to take the place of my current PC, who just fought a lich in charge of a band of devils, something's fishy).

Thanks :)
fatty mcgee

06-24-03, 05:23 AM
I cant say i have a lot of advice for ya there chief, but i know it can be hard to get help, so here goes nothing (by the way, i know very little about chronomancers)

i had a character once that tended to speak very quickly and finish sentences by gibbering a bit, i did it that way because he was high intelligence and low charisma, so his thoughts came faster than his words, and theyed get all jumbled. but i could see that with your chrono as well, except he literally thinks faster than his words in a very magic way. all of your other thoughts are great ideas by the way, and will probably work well. another thing you could try is gather some crazy abstract knowledge on how long it takes things to happen "what is the airspeed velocity of a laden swallow?" or "it takes a troll exactly X seconds to regenerate X hit points, or "if train A arrives at the station at exactly 5 o'clock pm, what time does train B arrive?" etc....
Theocracity

06-24-03, 12:09 PM
There are a couple of ways I would take this.

First was mentioned above...a kind of obssessive-compulsive savantism when it comes to issues of time. Not nessecarily the kind who gets freaked out if he's late for something, but the kind who will know down to the second how late (or early) he is, and has a strange habit of just telling people very trivial time details out of the blue (in the way that makes others say "Oh. Ok. ::awkward pause::")

The second is the kind of White Rabbit style obssessed with time; worrying about lateness, getting people to move promptly, etc. I wouldn't recommend this, as it could get annoying really fast.

The third would be to have someone who is very laid-back and confident. Never in a hurry to get anywhere, always smug and chill. "Time is on my side" would be a favorite quote, because he knows he has control over it, and can therefore act how he wants. Not sure if that fits in with the character traits you listed above, but I like this one.
Lord of the Ninth

06-24-03, 11:25 PM
I like the idea of him telling people very trivial things about time, any thoughts on where I might find some? I don't think I'll go white rabit, but he will have several hour glasses (backwards of course), as well as a very complicated pocket watch. Thanks.
fatty mcgee

06-27-03, 03:10 AM
do you REALLY live in baator man?
Lord of the Ninth

06-27-03, 03:43 AM
Yep, the weather sucks, but the coffee isn't half bad.

I found some good stuff at HowStuffWorks.com (great site), like:

It takes one centisecond for a bolt of lightning to strike.

The blink of an eye is one decisecond.

The picasecond (one trillionth of a second) is the smallest increment of time we can acurately measure.

The average human life span is 75 years.

There are 365.242199 days in a year, this means in addition to leap days every four years (but not every 100 years, although there is one every 400 years), and even with this we need the occasional "leap second" just to keep things running smoothly.

The orriginal Roman callenders had 10 months and just sort of ignored he remainning 60 or so days.

AM means 'ante meridiem' and PM means 'post meridiem' (before and after midday, in latin).

So what do you think? Anything anyone can add? I'm really like a sort of John Doe-esque personality for this guy (fitting with his crazy high int score).
fatty mcgee

06-28-03, 05:17 AM
you might also check with your gamemaster and see about a skill of some sort related to that kind of stuff, you could use it to determine traveling times and such.