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| Epicfetus06-08-07, 06:51 PM | I had a weird idea about why adventures don't sell as well as they could, and had a brainstorm. Problem is, I need general information about what kinds of characters are (typically) in play. I don't mean Front Line (meat shield), Arcane Spellcaster, Divine Spellcaster, and Skill Specialist (skill monkey), but rather what kind of backgrounds are commonly used for those roles in the party.... So, general questions: (1) Front Line What kind of Front Line/Warrior would you say you typically Play? What would he or she call himself aside from his class? (ex-soldier, mercenary, swordsmen/martial artist {the guy who trained to be particularly good at one aspect of combat, usually in a school/academy or under a recognized master}, etc.). Basically, when playing a warrior type, what made him decide to learn whatever weapon he did, what is his main motivation, and why does he adventure? (2) Typical Arcane Spellcaster Questions: What type of caster, Sorcerer/Warlock or Wizard/Wu Jen/War Mage? Was he apprenticed to a specific caster or did he learn in a formal institution? What motivates him to adventure? (3) Divine Spellcasters...Cleric or Druid? Positive or Negative Energy? What god do you typically play under (choose closest Player's Handbook deity to your favorite deity if not from Player's Handbook)? Favorite Domain? Why does he adventure? (4) Skill Specialist...What class typically? Do they usually consider themselves theives (even if just from those that deserve it)? Are they part of a guild? Are they on good terms with their guild? Why do they adventure? (5) party Unity What brings the parties in your games together... circumstance? Relation? ye Olde Craige's Liste (Adventurer section)? Are they mercenaries, bound together by a mission, or just childhood friends? I'm looking for simple answers. Example: Derek Munsford was th wizard on scholarship. who eventually gained tenure in the necromancy department (DM made me a Lich to avoid epic levels). He adventured in order to afford to buy his fiancee' a present. I've played him in multiple games as multiple specializations. My answer to (2) would therefore be: "(2)Wizard. Formal Institution. Wealth.", and not that whole paragraph. This is kinda like a poll, but one where I don't know the options. Answer not to your last character, but your preferences for those classes in general. |
| Ensjak06-09-07, 01:24 AM | 1) Ex-soldier or Professional Adventurer. Type of military unit determines weapon use for the ex-soldier. Nicest weapon available determines adventurer's weapon choice. Both adventure to make a living and support themselves. 2) Wizard, apprenticed to lone wizard, adventures to put magic to use for forces of Good. 3) Cleric (most frequently played class, personally). Both Positive and Negative energy equally. Flar-whatever and Nerull more often than the rest. Favorite Domains: Travel and Death. Adventures for the sake of travelling or because death is a frequent occurrance during adventures. 4) Bard, considers self a "problem-solver" or "troubleshooter" but not a thief. No guild. Adventures for the experience of seeing exotic places and doing/being a part of extraordinary, exciting things. 5) Almost without fail a matter of circumstance. |
| Need_A_Life06-10-07, 06:34 AM | (1) Front Line Ex-soldier turned merceary. Learned his craft when he served in the army and now practices it for his own benefit. (2) Typical Arcane Spellcaster Questions: Self-taught or taught under a single master. Travels to unearth more knowledge and unlock the power within. (3) Divine Spellcasters Cleric (Garl Glittergold, if from the PHB; Loki in a historical campaign; Olladra in Eberron). Recurring theme: Luck and Trickery. (4) Skill Specialist Typical Class? Warlock. Considers himself an artist rather than a thief and a con artist, though he tends to use his skills much too often, even in trivival situations ("I already paid for my food! That waiter took the money! I won't stand and hear you call me a thief!"). (5) party Unity Mercenaries or common link to an organisation. Or, sometimes just circumstance (if one character dies, another jumps in). |