Problems: I want to play a paladin... [Archive] - Wizards Community

Post/Author/DateTimePost
FarKadeNear

11-08-03, 04:11 PM
Okay. I am currently playing in a Rogue campaign. (all characters
are members of the thieves guild and are basically assigned
Various missions) My problem arrises thusly. I don't like playing
Rogues or Rogue types all that much. My bounty hunter is fun
enough but I have long ago gotten over the desire to play selfish
or evil characters.
And while rogues and rogue types don't need to be either selfish
or evil they tend to be (at least usually selfish).
Alignment aside I also don't have fun with sneaky characters.
I like in your face battles and kicking in the front door(heheh I like
tactics really I do... erm?)

I have been having a hankering to play a paladin again for a long
time but I am at a loss as to how I could weave a paladin into
this campaign.


Does anyone see a feasable solution to my desire to play a
paladin in a campaign of thieves?



FKN
Poukis

11-08-03, 04:29 PM
Hmm... The first thing that comes in mind is the enlightened rogue who has "heard the calling" and wants to leave his dark past behind and embrace paladinhood... Then again you could be an undercover paladin "agent" that was sent to keep an eye on the doings of the thieves guild...
FarKadeNear

11-08-03, 04:34 PM
I had thought of the agent thing... hmm that may work.
My problems would mostly be moral I guess. Though a Paladin with a higher purpose can withstand most moral insults to the furtherance of the cause I guess... so while they may do evil he may be under orders and/or know that to interfere will ruin his higher purpose... hmm

FKN
strange_person

11-08-03, 04:59 PM
I'd say it is acceptable for a paladin to knowingly allow evil acts to happen if to prevent them would endanger some greater mission, but the moral problem would probably be a lot easier to deal with if he sniched on the more major plots to allow some LG third party to intervene. Then again, if this happens too often, the church that's been causing the Guild so much trouble might be targeted for reprisal, and that would put you into a very difficult situation: reveal yourself and save the temple, or stick with your mission and possibly lose divine favor?
Vexxan

11-08-03, 10:33 PM
Originally posted by FarKadeNear
Alignment aside I also don't have fun with sneaky characters.
I like in your face battles and kicking in the front door(heheh I like
tactics really I do... erm?)

Who said you had to play a rogue as sneaky? One of my favorite rogue builds is an imposing, muscular thug type. High strength and constitution, with above average dex. Generally fighter stats put into a rogue. For extra flavor use a club or greatclub. SMASH!
You don't have to play with a selfish mentality either. Your job is to make sure everyone gets their fair share and keep everyone in line. Neutral good works.

As for playing a paladin, the only problem could be the other players. If they are the sneaky, selfish type you could work well with them as long as they don't commit acts that are offensive to your dogma. You are a paragon of virtue, but that doesn't necessarily mean you must force everyone around you to be the same. Understanding the need for individuality is a virtue in itself to some. Helping the party follow a somewhat good natured path through guidance may work. An occasional greedy or callous act might draw your attention, but if they are generally good people they can redeem themselves. If they do the party can stick together and move forward.
If the other players can agree to this method and roleplay it I think everyone should have fun. If this fails you could always lose your paladin status and use your decent fighting abilities as the aforementioned thug.
Morka

11-09-03, 07:53 PM
You know, a paladin will never willingly travel with evil people, unless it is to bring them to the justice. If anyone in your party is of evil alignment, I would say forget about the paladin for this campaing, go for the brutish thug, or the CN priest of Tymora.

But if your party is mostly CG or CN, I have this suggestion: play it a bit like Robin Hood. Your character is a paladin, bodyguard of some noble in a near city. One morning, your employer is found death in his bed, assassinated, and you are suspected, arrested, and judged guilty. Obviously, a machination against you. Your only chance is too flee, and seek refuge with childhood friends who have not turn very good. (Fleeing the justice might be enough to break the paladin's vows, but since the justice is not accurate, that point might be arguable.)