| Post/Author/DateTime | Post |
|---|---|
| flamepheonix18202-18-08, 03:19 AM | The story is the "brains" of our party are a Nomad (me) and a Beguiler. The beguiler is our high charisma face of the party, however the player playing him isn't very good a playing a suave character. Often times when we are in a situation that needs some fast talking he just sits there silently saying nothing, and the DM eventually takes to world out of pause and makes the NPC/monsters react to us saying nothing. However my character is a somewhat reserved stranger to eberron ( I was a planar human, changed into an Elan). During these silences, I sometimes try to jump in for the beguiler when he has no idea what to say. The problem is with no ranks in conversation skills I usually end up getting shot in the foot by my roles. So I've decided to try and become the man behind the leader sort of thing. Like trying to subtly, get him to start listening to my Idea's and speaking during these crucial conversation encounters. Now onto my question: I want to do all this in game without talking to the other player outside of the game ( because if were in a situation and I confront him out of character sometimes it feels like I'm talking through him). I'm just not sure where to start or ways to accomplish this without breaking character |
| Terjon of the Blue Rose02-22-08, 03:23 AM | Unfortunately since your problem isn't in-game the fix is going to be difficult to attain that way. Your best chance is to deal the problem at its source... the DM and Player. Try to gently remind the DM that his character, quite intentionally, has abilities which he does not. After all, that's part of the fun of the game. When the player simply doesn't have the ability to play his character's role out the best solution is often to talk to both him and the DM out of game. Try and get an agreement as to what kind of time he gets (I recommend no more than 2 to 3 minutes unless he's about to deliver a speech). You may want to ask the DM to accept the idea of "I respond appropriately" as an acceptable filler while he gets a little advice from you and the other players as to what sort of actual statement his character would give. Still its his character so he needs to be the one to deliver the actual response. The big trick will be getting him to give a response, even a filler response, at the right moment. I'd remind him that diplomacy is a check and he can call for one to buy himself a little time (serving much the same role as the "I respond appropriately"). As far as the role of man behind the throne you want to slip some advice in directly in-game. Cut him off while giving a speech when you sense he is getting close to going over what you want others to know (this is especially likely to happen if you can get him to the point where he is on a role). Similarly you can write speeches for him ahead of time and denote points where he can go off-card in much the same fashion as a politicians cabinet, prepping him for the situation to come. |