| Post/Author/DateTime | Post |
|---|---|
| grok_grok01-11-07, 07:26 PM | I had original posted in D&D general with little luck so I decided to try here I plan to play a human swashbuckler that will become a dervish later on. So does anyone know what would be some good starting abilities? CHA could be a dump stat but I would rather not have any stats below 10. Also I plan to play a Elf or an half elf |
| JulesCARV01-12-07, 04:36 PM | Good starting abilities? How 'bout this: Strength: 18 Dexterity: 20 Constitution: 16 Intelligence: 18 Wisdom: 18 Charisma: 18 That's assuming you're an elf. If you're a half-elf, you'd use the following array: Strength: 18 Dexterity: 18 Constitution: 18 Intelligence: 18 Wisdom: 18 Charisma: 18 No, seriously, it depends: how are you generating your ability scores? Point buy? Rolling? A pre-determined array? Also, if you're focused on the crunch aspects of your character, character optimization (http://boards1.wizards.com/forumdisplay.php?f=21) may prove more useful. |
| grok_grok01-12-07, 11:08 PM | Sorry should have said ill be using a 32 point buy in |
| JulesCARV01-13-07, 04:10 AM | Okay: Strength: 12 Dexterity: 15 Constitution: 14 Intelligence: 16 Wisdom: 10 Charisma: 10 Good enough? |
| Adolph_Kheebler01-13-07, 07:31 PM | You're nuts. A swashbuckler dervish should be something like this: STR 10 DEX 20 CON 12 INT 12 WIS 10 CHA 10 That's for an elf which I would recommend. I would also reduce wisdom or charisma to boost int, but that is up to you. You want your dex as high as possible. |