Role-Playing, Manifest yourself [Archive] - Wizards Community

Post/Author/DateTimePost
MindLord

06-03-04, 08:50 AM
Hi,
It's been years I'm trying to make my players role-play durings games and myself have tried to do it as a player. I do not have any problem creating caracthers with flaws, qualities or personnalities. The only problem is there is no opportunity for them to show it. There is a real lack of communication betweens PC among themselves and with NPC. They don't usually do something for their caracther either, they just follow the adventure.

In a good role-playing game, do players actually have long discussion between themselves, asking each others life? Do they go in a particular tavern because they like it? Or there is another way than communication that can expose a PC's personnality.

Thanks for the help.
Valence de Meluvet

06-03-04, 02:56 PM
The trick may be to reward actual playing of roles. For example, there is a temple only moon elves may enter.. you tell this to every player EXCEPT the ones who play moon elves. This may strike up conversation. Then once one of the elf decides to visit this temple (Hopefully), come up with a trial that focuses on the elf's past that deems him worthy of a moon elven treasure or something.

This is just an example, however this kind of thing inspires players to communicate amongst each other and rewards them in the end. For an added bonus, make the reward random.. So say you make 8 possible rewards, once the character is deemed worthy of it, make him roll a d8.. Only two of the rewards he can use. So he he gets one of the other six, he may have to trade with a character that CAN use it so that he gets something he can use.
Hatrel

06-03-04, 03:54 PM
My groups do a few different things.

1. we award XP for well developed Character History. Generally, in a new campaign, this is 1000xp. Enough to start you at 2nd level. Nice incentive. However, it is up to the DM to use the history for or against the PC's. this can lead to RP'ing as the guy needs to explain what happened and why.

2. Conflict. In a game that we are playing, we have a Neutral Necromancer/Mage Slayer, an Assassin that suffers from the occasional bout of conscience, a Risen Demon, (Succubus) that is a Paladin/warrior of Bahamut, Good Ranger/Dragon Foe Hunter, Half-Orc Barbarian/Fighter, a Sorcerer that started as a male halfling, then was wished into a female Drow, reincarnated into a male human. This is only half the party. You can see some of the conflits that can cause some great RP'ing.

3. Once you start giving out XP as Role-Playing rewards, you will see people trying to Role-play to get it. But you need to be honest and not stingy. If your players are 15th level, 100 xp for good role-playing doesn't mean much.

4. use NPC's to trigger conversation. Also, if they say something out loud that might offend the NPC that you have there, act on it. They will start to think about what they are saying and help them stay in character.
MindLord

06-03-04, 07:26 PM
So, RP is massively shown in conversation, right? But what if the player's don't care much about other PCs, what should I do? Even though each of them as great life stories, others don't care to even ask other players.

What can I do to create a team spirit, thus creating conversation?
Valence de Meluvet

06-04-04, 02:56 PM
When they converse, do give experience.. Just think about it.

They are sharing experiences arent they?
MindLord

06-04-04, 05:18 PM
Yup.

But except bonus experience (I found it a bit lame, maybe effective in other situation, but not while they talk.), is there anyway I can improve the teamspirit?
Larus

06-05-04, 06:26 AM
A story from a previous session....

The DM's younger brother was playing with us, and was the most munchinest player I've ever seen; playing a drow fighter/rogue.

Anyways...
When the half elven Druid (me) and the rogue got thrown in the dungeon in Silverymoon foor unvoluntarily having insulted a noble elf; I pleaded and roleplayed with my charisma score of 8: "please don't kill me, oh please! I...eh...I'm serious I....eh...wil call upon the wrath of nature and...OH PLEASE DON'T HURT ME!!"

Needless to say, I got smacked in the face pretty hard, and locked up.


And then it was the drows turn; charisma of 15 (!) to beg for mercy. The player goes like: "ok, I roll a diplomacy check" *rolls*
"Oh crap, I got a 4...."
And then, the DM, did something clever...: "roleplay on it, and maybe I'll let you live...."
He roleplayed all right; cause if there's one thing a munchkin don't want, it's to see his precious min/max character die.



Perhaps a strategy to try, eh?
MindLord

06-05-04, 06:47 PM
Make them face death? Yah, that could work. I ought to try it, thanks.