Roleplaying Monsters ( Specially Sharn ) [Archive] - Wizards Community

Post/Author/DateTimePost
Xzoltar

03-23-04, 10:00 AM
One of the strongest thing I have to do when DMing is roleplaying monsters. I dont have lot of problem for thoses that are similar to human or highly detailled in novels or others books ( elf , drow , dwarves , orcs , undeads , dragons... ) but its ecome near impossible when I try to figure out how to role-play a Sharn

In our next gamming session I wish to brgin a Sharn into play but How do I will role-play him ? Does they still have a goal ? Do the new generation hate Phaerimm ? Do they act as humans ?

If someone could help me , tell me how you will roleplay a Sharn and what kind of goal or plot will you set if you make one appear in your game , thanks
Misyrr

03-23-04, 11:43 AM
Most of the sharn that still dwell in Faerūn stick very close together with other sharn whom they endlessly debate and perform magical experiments with.

I see them as being somewhat arrogant, considering the other races of Faerūn well below them. I can see certain sharn wanting to try and seal the breach in the sharn wall (not sure if that actually happend in Return of the Archwizards... I just don't remember).

There is a scene or two in the Return of the Archwizards series that involves a sharn. Perhaps you can find out more from that source.
Xzoltar

03-23-04, 11:51 AM
Thanks I will try to put a hand of theses books and read them. I share to same point of view over Sharn as you so I guess I should be ok then...

But they must have Sharn that are not in the group and want to get power for themself like any others races on Faerun, desire for conquer or discovering old artifacts from the past or anything else...
Sensei Gith

05-03-04, 09:00 AM
Sorry to gravedig, but I'm shortly going to be playing a Sharn too, this time in a one-shot taking place in ancient Netheril.

:bump:
Sensei Gith

05-04-04, 08:09 PM
It's kind of weird to bump a thread when it's only a few posts from the top, but I really do need help.
LiXinjian

05-05-04, 08:31 AM
I suppose a multi-headed, multi-tasking creature such as a sharn would..

...love to argue. Just to argue, for argument's sake. It'll debate a losing point ad nauseum, until its interlocutor gives up. The point is: the Sharn knows itself to be wrong about the situation being discussed, but it also expects the other to know that too. Still, both sides keep arguing. I suppose it could be seen as a means to develop one's critical sense, and also to sharpen reasoning (after all, if you have to debate every simple point, finding elaborate arguments to support your it, chances are you're mind gets quite astute after a while).

...not tolerate inefficiency. "Can you do it, or can't you? I need to know. Now." Ironically, even though a Sharn loves to argue for hours, it cannot tolerate long-winded speaches or explanations.

...hate to be ordered around. To a creature born to argue and debate, being told what to do without the possibility of talking back would be the ultimate insult.

...hate people who think they're always right.

...have frequent mood swings. After all, they got three heads and three distinct minds IIRC.

I'm too lazy to pick up my books and read a bit about Sharns at the moment, so those are the suggestions I can make from the top of my head.
Sensei Gith

05-05-04, 11:28 AM
Thanks a lot, LiXinjian!
Xzoltar

05-05-04, 03:11 PM
here's a quote from http://www.geocities.com/rielun/campaigns/dnd3e_races.html

The race still tends to shun others and doesn't like to be bothered by the petty concerns of lowly humanoids. But the difference is that stellar sharn will get into your face and actually tell you to get lost not just growl and gnash their teeth at you. They understand and speak almost every language of known space without difficulty, which usually leaves Outlanders standing there with the jaws wide open, speechless.They aren't shy about expressing this opinion publicly and challenge any other races claim to the discovery.