| Post/Author/DateTime | Post |
|---|---|
| ThorvaldHafgrimsson07-30-03, 04:15 PM | OK This is a problem I have with the DC and extra spell rules for wizards; They encourage Wizards with extremely high Intelligence scores. I've seen ideas built arounf Starting with 18, adding 5 over 20 levels and getting +5inherent and +6 enhancemen for a final Intelligence of 34!!! This is someone who would make Einstien, Fermi, and Edison all rolled into a single individual, look slow. How can a player of (probably) no more than slightly above avrage intelligence play someone who is SO smart. If we look at strength an how it increases, then 5 points doubles the effect of a score. 34 is then 8 times as smart as a supergenius (Int 19). It gets even worse when someone of less than average wit tries to play this. Especially if they add a Wisdom of 12 or more (really smart but quite foolish, like say an 8 Wisdom is a lot easier than really smart and wise). Does anyone else have a problem with this? |
| Campeador07-30-03, 04:43 PM | Definitely! I have a problem with any stat rising above the low twenties, in a normal situation. While raging, your STR will raise to 22 or such, that's OK. In certain situations you'll be able to put your body to the maximum strain. This goes for CON and DEX as well, perhaps even WIS. But CHA and INT mainly, are scores that can hardly be pushed over certain heights. You are that smart, no changing it. And in normal situations, a human being will not even reach mid-twenties. Let alone the godlike thirties. |
| Sekhemid07-30-03, 08:46 PM | Holy cow!Well,you might just give this not so witty player all the answers he wants!A guy that inteligent should figger your plots before they happen!Anyway, INT 18 as initial seems just a little bit wrong.....IŽd say start with a 17 and get some gadgets to improve your int...... |
| Gadodel07-30-03, 09:23 PM | There is an alternative. Someone with a really high INT score, for purposes of this discussion; I will say anything above a 23 (obtainable) would seemingly be more roll playable than role playable. At first glance. The high score should indicate that the character knows a lot about in many subjects. DC's in those areas should be quite easy to overcome. In time, though; the player will realize that their character is either a machine (Commander Data anyone?) in terms of role playing. Or they could go the other way, the person is tireless in trying to learn and to make new things-more emotional and passionate (Leonardo da Vinci anyone) in terms of role playing. An Intelligent person *might* be original, though that is hard to do in any endeavor. More likely, the person might be more of a *eureka* sort: combining a lot of knowledge into one thing. etc |
| TinySilverChalice07-30-03, 09:40 PM | My gnome wizard ended up with the following mental stats by the time she hit epic levels: INT 28 WIS 13 CHA 7... That's when I decided that she would start ignoring social customs, "common sense", etc. If it made logical sense and no one got physically hurt, it was a good idea. I figure when one mental stat is more than twice the other two, you find out why the "crazy wizard" stereotype exists. Put it this way: she took up skinning most of the monsters we encountered and found "genius" ways to use their skins and other body parts. A word from the wise: don't buy the fire-proof, non-magical, sleeping bags unless you like the idea of sleeping in parts of fire giant male that are naturally bag shaped. :twitch: |
| inci07-31-03, 09:01 AM | Well, a high Int is not really that hard to bring into a game. The player definatly should get a lot of knowledge skills and the DM must be prepared to drop serious hints when the player seems to forget stuff that are common for his char. And the DM should drop those rediculous riddles, where your players need 2 days to get it. The high-int char solves those problems within seconds.(we are playing a RPG here, not Trivial Pursuit) Imo the bigger problem comes when Wis goes over 20. Still found no solution to cover that. |
| ThorvaldHafgrimsson07-31-03, 10:53 AM | Originally posted by inci Well, a high Int is not really that hard to bring into a game. The player definatly should get a lot of knowledge skills and the DM must be prepared to drop serious hints when the player seems to forget stuff that are common for his char. And the DM should drop those rediculous riddles, where your players need 2 days to get it. The high-int char solves those problems within seconds.(we are playing a RPG here, not Trivial Pursuit) Imo the bigger problem comes when Wis goes over 20. Still found no solution to cover that. I tried this with a player once and was accused of "Leading them by the nose." Another player had the problem of ALWAYS knowing better than anything anyone suggested. Example, once in 3.0 when the party was jumping from a sinking ship in a storm she decided to take her armor, Greatsword AND a 40 lb pack. I told her she would not be able to manage based on my years of experience as a lifeguard and WSI (Water Safety Instructor) she responded that she was sure how it should work, even though she herself has NEVER learend how to swim. So what do yuo do for a player who won't listen (besides ask them not to come back?) that insists on playing a High Int Wizard. |
| Domni Dalrose07-31-03, 11:38 AM | even though she herself has NEVER learend how to swim Well, Swim is a check available to all. Don't try to tell them what to do..just roll the checks and if they fail, they sink to the bottem and start to drown. Swim is very well written in PHB. Imo the bigger problem comes when Wis goes over 20. Still found no solution to cover that. I completely agree. Super high Wisdom is very, very tough to play. As for high intelligence, there are many ways to role play this. *patience..someone that knows that much will tend to be either have what seems to be an overabundence(but is really patronizing) or has none at all...especially for the mundane or what he/she would view as 'silly'(think back to a college professor that had no 'time' for silly things to happen in his classroom etc) *acts like a know-it-all when in reality they don't..no matter what their intelligence is. Only a few 'people' do ..the gods of that realm. Granted they know more than most folks, but not all. *absentminded.. one of the funnest ways to play high Int is being the absentminded professor :) Sure you know lots but dang if you can remember where you put your rations. *smug.. yup, be the a$$hole that annoys everyone by always acting and voicing opionions such as "I had it figured from the first moment that the 'man' behind it all was a mindflayer paragon!" lol Anyway..that's a few ways to play high Int :) |
| Finglas Leaflock08-01-03, 02:38 PM | I play a lot of high-Int characters with scores of 20 or more, and one way that I compensate for my IRL absentmindedness and er, sub-20 Int is to take very good notes whenever the DM gives out names, places, background, etc. This way I can simulate the good recall that my character has by just looking things up when needed. The DM plays an important role here, since he'll let me take a second to do that, and he also lets me make Int checks in situations where he feels the character has a good chance to remember, but is being blocked from doing so by my burned-out-from-the-work-week, sleep-deprived brain (we play Friday nights, and I usually hit a wall just after midnight, after getting up at 5:30 am all week. Plus, like I said, I'm just not as smart as my character is ;) ) |
| Knight Marshal08-02-03, 12:12 PM | One thing you can look at is the character's wisdom. A character with a high INT and a low WIS will make very logical, but foolhardy decisions. My wizard with an 18 INT and an 8 WIS needed to get a magical sword out of these pillars in the middle of this bridge that seperated two floating land masses. She took it as the party needed it and the bridge collapsed causing the two land masses to come together very adbruptly killing many people who lived along the edges. Another time there was this Kraken coming towards the port city we were resting at. She flew up into the air and used this spell from a scroll she had to blast it into sushi. The wise thing would have been to fly FARTHER out away from the city and blast it. It rained calamari pieces onto the dock area killing about 200 people. |
| Savras08-02-03, 08:19 PM | How about high Cha? I had a Paladin with Cha around the thirties. He would barely speak. What about high wisdom? Savras |
| Domni Dalrose08-02-03, 09:39 PM | How about high Cha? There's a book series that I use as a referance for high Cha. The author is Elizabeth Haydon and the books are Rhapsody, Prophecy, Desting and the 1st of the second series is Requiem for the Sun. Excellent book series which I highly reccomend if you have any intention of rp'ing a bard. :D In it, the main character, a 'singer aka bard, 'becomes' her element, fire, and essentially her Cha hits the roof. When she walks in a village, people driving wagons go off the road hitting stands etc because they're looking at her instead of the road. A crowd follows her continually while she's in towns/villages. She constantly has offers of marriage proposals from all manner of men. To avoid things like this she travels with a hood up nearly all the time unless she's alone or with trusted friends or needs her Cha (such as addressing large crowds). The character also has nearly impecable manners, another sign of high Cha imo. |
| SailorNash08-02-03, 10:20 PM | The person I think of when I try to imagine a person of *that* high an INT is Cliff Clavin, from Cheers. No matter what the subject is, he has heard of it and knows all kinds of things about it, things that most people have never even heard of before. Only difference is that the high INT character would actually be right... ::chuckles:: |
| theorcrist08-03-03, 07:31 AM | in my games usually high wis, cha or int are run such that the player doesnt have to exactly narrate through the ability related action. for example if the player were in a dungeon and he had to perform some physics calculation in order to complete some task a roll would suffice. controversly, when running riddles, characters with low int cant really solve them (even when using the int of the actual player) the only way to solve a tough riddle would be to roll a percent die that the pc had randomly heard the riddle or one like it (usually 1-10%) |
| Monikerrpg08-03-03, 08:14 AM | Well, I've seen it done a few ways... with differing levels of sucess. Had an Int 20, Wis 16, Cha 10 Cleric of Boccob. He anticipated almost everything and mapped out all the possibilities in horrifying detail, was VERY banal-retentive and a major control freak. But he was almost always right. His logic was Impeccable. The other PCs hated his guts almost uniformly- the Bard was the only one who had any use for him, and that use was mostly manipulating him for his expertise and knowledge. He had the essential endearing traits of a slug, but was impeccably polite in all situations (thus Cha 10). Extremely High Int is the ability to reason, remember, connect and analyse ideas and what have you, Very Quickly. I've always associated this not only with how well you think, but how quickly. I can explain the intracacies to you, but it'll take hours to explain what I grasped in a few minutes. It's harder to fake than Charisma, not quite so hard as Wisdom. Cha 19 or 20... that's a combination of good looks, prescence, manners, and social adaptation. This means presenting yourself in a way that your audience can relate to, even that way is 'to be exotic and exciting'. For those who really want to leave a swath of willing friends and potential allies in their wake taking a sincere interest in the people you interact with and making them feel appreciated and important by giving them your full attention when speaking to them, actually listening, and responding intelligently to their conversation will get you admirers everywhere, no magic neccesary. Remembering names and details will also get you leagues if combined with the above, and reinforces that they are 'important and interesting' enough for you to remember. Even if the interest is a lie, those with a high charisma make people feel special or important just by associating with them. Wisdom 19+... you have instincts and listen to everything the world says to you, without prejudging, you see clearly and with true insight. Further, you listen to what your senses tell you even if your rational mind hasn't quite figured out why or what they're saying yet. Just why thoughts... |
| Savras08-03-03, 10:16 AM | Monikerrpg post made me think of Nanny Ogg, who is a High Charisma like nothing- everyone likes her, she's as common as muck, everyone knows her... And then we have Granny Weatherwax, who is High Charisma like I dunno what and can make mostly anyone do whatever it is she wants them to, but everyone fears her, no one really likes her (save Nanny, and mayhap Agnes)... Two high Charismas, so diffrent. Savras |
| NeutralNeutral08-04-03, 07:07 AM | Intelligence = Abstract logical reasoning Wisdom = Intuition, Spiritual strength Cunning, Common sense, etc. = up to the player to provide |
| Electricall08-04-03, 07:12 PM | If a half-orc has 16 cha, it means he got some way of getting respect and know his way to intimidate his foes. He's still very, very ugly. Cha isn't just looks. It can be looks, It is often looks, but it can be other aspects. Anyway, my sorc had these crazy stats: 18 int, 16 wis, 20 cha, female elf. My dm those days didn't make the game as someone said, ppl ran after her and wanted to touch her feet, but she had her ways with people. There were some rapists that attacked her, but one fireball later... :rolleyes: The alignment is important too. I think Chaotic Neutral doesn't really fit with high Wis. (I love Chaotic Neutral!) I know a great example of high int, low wis. My old teacher. He was like einstein, he rambled on about things that are way more advanced than we should learn. But he had no order what so ever in his classess. You could easily sit there and do nothing and he wouldn't care. You could say, "Hi there, How's it going with the new car?" and he would say, almost, "Fine, now you have a A+" cuz he based his grades on how ppl behaved, not on knowledge. We joked about that alot... :rolleyes: :D Dunno if a wizard would think like that, but anyway... |
| Daeri Maer'jiir08-05-03, 05:50 PM | You'd be arrogant, very arrogant, everyone being so slow. Have you seen armagedon, with the super genius? :cool: |
| Domni Dalrose08-05-03, 06:08 PM | Have you seen armagedon, with the super genius? Excellent example!! :D "oh yea...they don't want to pay taxes....ever." :D |
| koshea08-06-03, 02:29 AM | I've got the opposite problem. A player who is playing an 8 Int Barbarian fighter type but he himself is an engineer and keeps coming up with the engineering way to do things, constructing temporary bridges, setting up braces while going down steep tunnels, basically if there is an obstical he comes up with the perfect plan to try and counter it. How do you put a limit on what someone can know with an 8 Int. |
| ThorvaldHafgrimsson08-06-03, 04:25 AM | Ask for a Knowledge Engineering or Profession Engineeri check to make it work right. Otherwise you get hte problem from the recent Man in the Iron mask movie where Athos cuts a beam in a abrn and encourages Porthos to hang himself there. Athos want's to snap Porthos out of his depression, but when the beam snaps, the whole barn falls down. Do the same thing, perhaps with secret rolls. Then use an oops to humorous (or grim depending on your mood) effect. Of course if your engineer is clever enough he will find a way to accomplish many similar effects WHILE staying in character (Did that once with a half-goblin who managed to 'inadvertantly' get the party paladin drunk and err compromised) |
| fatty mcgee08-07-03, 05:06 AM | ever see the episode of star trek: deep space nine when dr. Bashir had to help the group of people who had been genetically enhanced to be super intelligent? they were smart enough to predict the end of the way against the dominion and far beyond, so i say they were doing ok in the iq department. but being so smart has side effects, in their case, the characters had really peculiar quirks, one always talked really fast, and grunted and made little noises when he wasnt speaking, as if his brain was working so fast he had to conciously work to keep from spilling it all out loud all the time, and it was difficult to keep up with his own thoughts, another wandered around like a crazy person, (perhaps truly crazy due to some of the above mentioned stuff, or his seperation from the rest of society due to his enhanced iq.) or trying to distract himself perhaps. in the real world everyone thought einstien was a moron because he couldnt tie his shoes, it was just too simple for him to comprehend with his incredibly advanced mind. the armageddon stuff is good, and an impatience with everyone for being slower makes good sense. and finally, i had a gnome artificer that was really smart, so i copped out and trailed off into gibbering nonsense when i couldnt keep up with his int, or had him go to work in some generic way as i figured out what to do. |
| QuixotesGhost08-09-03, 12:02 AM | in the real world everyone thought einstien was a moron because he couldnt tie his shoes, it was just too simple for him to comprehend with his incredibly advanced mind. Yeah I'm the same way. ;) Or perhaps it means that Einstein had a really Hign INT but his WIS wasn't so great. I heard the relationship between WIS and INT paraphrased by someone else somewhere in another thread. "INT is how smart you are. WIS is how stupid you're not." |
| fatty mcgee08-09-03, 12:35 AM | that is an awesome quote, i like it |
| SpellMaster08-09-03, 11:32 AM | That quote is Luminous Crayon's signature. Just thought I'd give him/her credit for it. |
| Sekhemid08-09-03, 11:27 PM | A very intelligent person could also be very quiet.....plotting against everyone,or in some cases,feeling that others are too inferior to talk to him...mage locked on his tower springs to mind doesnŽt it? |