| Post/Author/DateTime | Post |
|---|---|
| DaRKhaN01-25-06, 02:00 AM | I'm curious. I've played a fallen cleric of Tempus who converted to Shar, schemed and plotted and eventually sacrificed a party member for more power. I've also played a Cleric/Alienist of the Cthulu cycle deities who was not exactly evil but very dark and twisted(he believed he was a roper) |
| Shaggy_Shaggs01-25-06, 12:10 PM | Depends on how you define "properly". I've got a CE cleric of a homebrew god currently. He'd been traded into slavery for a jealousy killing he commited on his 8th birthday, spent years being beaten and abused and subjugated, and got his freedom when a burglary of the house went bad and the thief slew his owners. He stuck with the thief until the thief was caught and publicly hung by a group of paladins of the goddess of justice in the area, at which point he prayed for vengeance and was guided to the ruin of a temple of a god of war and death. There he found the god's unholy manuscript and devoted his life to the god, and to the eradication of paladins and other followers their goddess. I had a LG farmboy fighter some years back that dreamt of becoming the greatest swordsman the world had ever known, and seduced by the idea of having eternity to hone his skills, without really thinking out the consequences, sought out a vampire and joined the ranks of the undead. Things and his alignment went downhill pretty quickly, his best friends turned against him one by one, he poisoned his own ailing mother as an act of misguided mercy to prevent her further suffering the ravages of old age, and about that time his wife died of injuries suffered birthing their half-vampire son. The guy completely lost it, and as luck would have it his maker was destroyed by another vampire, freeing him. He still liked to think of himself as honourable, but couldn't escape his vampiric nature, and he began to project the corruption he saw in himself onto others. He'd callously destroy anyone he saw as anything but the epitome of LG (and was so unforgiving he was essentially seeing lies and corruption everywhere), took particular delight in slaying other vampires, and with every life (or unlife) taken his own self-loathing grew, as did his viciousness. Technically he never was destroyed, but at this point he's little more than a ravening beast with delusions of valour. I had a necromancer/sanguimancer/demonologist who wanted nothing more than to protect life from the depredations of the undead and fiends, and thought the best way to do that was to first come to an intimate understanding of same via study and mastery of their abilities. He slid a long way down the slippery slope of the end justifying the means, and is something like a phylacteryless lich now (in hindsight, should've turned that randy sorceress lich he was forced to work with down flat, rather than telling her "If I ever join the ranks of the restless dead, we shall see.") |
| Corrin01-25-06, 04:22 PM | Curious what you mean by "properly". I'm in an all-evil party right now. It's a home-brew setting, so I wrote up an imprisoned dark god that my char worships; one of the other players killed off his char and made up a new one who was also part of my hidden cult, the third guy decided to convert when face-to-face with the three-headed roaring volcano god I worship after we freed him, and the fourth is a horribly annoying wizard who never uses his spells, never wants to do anything, and tried to run from most combats before I threatened to make him wear his intestines as a necklace if he ever did that again. Whenever we need to test magic items (ie, will the DM rule that being inside a bag of holding suffocates you?), we kidnap a bum and test on him (yep, he was suffocated). One of our proudest moments was when we captured a paladin and gruesomely tortured his helpers until he agreed to sign away his soul in return for us freeing his helpers. (I then freed his helpers from the burden of mortality - technically I kept my word; LE, look it up :) ). We don't generally bother with destroying innocents, being too busy working to increase our Dark God's power, but we did just start a civil war in a major kingdom a few sessions ago, and are now plotting how to lure out the other side's champion and then assassinate him. We don't backstab each other much (although at least a couple of us have thought of selling the rest of the party out on occasion, and we've all wanted to kill lame-ass wizard boy from time to time), as our god promotes loyalty to fellow worshippers. I don't know, is that "properly" evil? |
| Raven11301-25-06, 04:28 PM | My most successful character was a N/E Sorcerer, Lasher, Arcane Touched(biggest mistake my dm ever made), fighter, rogue. He was a Chosen of Shar and waged a one man war on Selune's followers. In our Forgotten Realms campaign the followers of Selune don't celebrate Shieldmeet anymore.... He eventually ascended to godhood and was retired.... Poor Mask never saw it coming. |
| Sluagh01-25-06, 08:41 PM | I'm wondering what you mean by "Properly". Once I know that, I can answer :P |
| Setherial01-27-06, 07:36 AM | Curious what you mean by "properly". I'm in an all-evil party right now. It's a home-brew setting, so I wrote up an imprisoned dark god that my char worships; one of the other players killed off his char and made up a new one who was also part of my hidden cult, the third guy decided to convert when face-to-face with the three-headed roaring volcano god I worship after we freed him, and the fourth is a horribly annoying wizard who never uses his spells, never wants to do anything, and tried to run from most combats before I threatened to make him wear his intestines as a necklace if he ever did that again. Whenever we need to test magic items (ie, will the DM rule that being inside a bag of holding suffocates you?), we kidnap a bum and test on him (yep, he was suffocated). One of our proudest moments was when we captured a paladin and gruesomely tortured his helpers until he agreed to sign away his soul in return for us freeing his helpers. (I then freed his helpers from the burden of mortality - technically I kept my word; LE, look it up :) ). We don't generally bother with destroying innocents, being too busy working to increase our Dark God's power, but we did just start a civil war in a major kingdom a few sessions ago, and are now plotting how to lure out the other side's champion and then assassinate him. We don't backstab each other much (although at least a couple of us have thought of selling the rest of the party out on occasion, and we've all wanted to kill lame-ass wizard boy from time to time), as our god promotes loyalty to fellow worshippers. I don't know, is that "properly" evil? sounds like a fun game ! |
| Rowan_Whispercloak01-27-06, 12:14 PM | I played a LE assassin in one game. Basically he was a very pleasant person to be around for the most part. He just didn't place much value on the lives of others. He took out contract because nothing else really paid as well and in his mind it was no different from a person killing an animal for it meat, hide, etc.. His word was his bond, however and he followed the law whenever it was clear that getting caught wasn't worth the trouble of getting unwanted attention. |
| Curtisin01-29-06, 04:18 AM | Depends on how you define evil... If you're thinking "murderer, rapist, cannibal"- that sort of thing, then yes. A Chaotic Evil Werewolf Ranger/Black Blood Hunter... He was so evil, despicable and generally just revolting that even the rest of the evil party backed off when he got into a tantrum. He's killed innocent people, raped, eaten people alive, burned down buildings and ships, killed animals for fun and desecrated churces by sacrificing the resident priests to his own god Malar. Was fun too, at least until the DM killed him off... :D |
| Tlazcotl01-29-06, 05:53 AM | I have played in exactly one evil game. It was set in Cormyr (Forgotten Realms). It was several years ago, and if I remember correctly we had a Telepathic Psion (Elan), A Halfling Shadowdancer, A big rowdy human Blackguard, a Teflemar Shadowlord, a cleric of Velsharoon, a human assassin who served Sharess and I was playing a Necromantic Theurge (also of Velsharoon). We were all part of a thieves guild that was recently uprooted from their home in Westgate by the Night Masks for getting "to big for our britches". We were called the Hidden Blades and we performed all sorts of business for the right amount of coin, from protection scams to assassinations to thievery and spying. On our way to Marsember, we sent word ahead of us to an old contact there who arranged temporary employment for us. We were to answer a call for mercenaries by the state. Being not very long after the razing of Cormyr by a powerful dragon and her armies, the country needed border patrol badly to keep the raiding humanoids out of civilized areas. Of course our mutual friend had planned for us to do other things while abusing our temporary civic authority. There was a bit of a falling out when our group split over the issue of secrecy en route from Marsember to the Storm Horns. A group of evil characters disagreeing over something? What a shocker. Apparently our blackguard and the cleric of Velsharoon just couldn't keep their mouths shut, blabbing our business to every merchant and curvy lass they met. It all came to ahead when our cover was nearly blown to a group of dour war wizards by the two bumbling bufoons. The cleric disappeared during our visit to the World Serpent Inn; gone without a trace. We spent a while looking for him, but eventually chocked it up to the dangers of wandering the brigand-infested streets alone after dark. As for the Blackguard, we simply revealed his Banite practices to the local authorities (who just so happened to be devout worshippers of Lathander) and implicated him in a local murder plot. The authorities were overly lenient upon him (*sigh* good people... what are you going to do with them) and decided to banish him from Cormyr upon pain of death. He vowed revenge upon us before he left and so we sent our assassin to shadow his paladin escorts to the border. The assassin killed him in his sleep in order to ensure that he took our secret orders with him to the grave. To our great suspicions and suprise, a dwarf ranger showed up claiming to be the lost cleric's brother and tried to wedge his way into our party. Needless to say, he was on our hit list from day one. He seemed to know an awful lot about our operation, though, so we decided it prudent to play along for a while until we were far enough from the city to hide his corpse. In a bizarre turn of events, he and our telepath were at each other's throats for days on end, culminating in a bloody fight during which the telepath stopped the ranger's heart, nearly killing him. For some unknown reason, the telepath let him live. By this time the rest of us were so sick of the infighting that we could vomit. Our shadowdancer determined the psion to be the bigger threat and slit his throat in the night as a warning to the ranger, who straightened his act up for a while after that. During our journeys I was able to convince a family to flee into my bag of holding to escape their burning, collapsing house in the wake of a mad assault by clerics of Talos. I remember coming back out of the house and my fellows asking me, "well, was there anyone in there?". I replied, "nope, lets move on". After slaughtering the Talosians, I let one family member at a time out of the bag within the privacy of my "gypsy wagon", sapping each one and then binding them to the inner walls of the coach. Though no one but my NPC apprentice knew it, I bled Liquid Pain (BoVD) out of that entire family of six for three weeks and later bartered it for forbidden knowledge to a devil in the World Serpent Inn. I also trapped an Alhoon within an abandoned house by stitching a soul receptacle out of his suicidal heart. I sold that bound spirit at the Inn as well in return for a collection of necromantic spell scrolls. My theurge had several feats from the BoVD, including Dark Speech and Lich Loved. As an example of how utterly twisted the character was... after defeating a gang of freedom-fighting rebels in the streets of Arabel, my sick anti-hero stole away into the dark alleys with the half-frozen corpse of a woman, gave himself long, hairy spider legs and had his way with the lifeless body while hanging upside down underneath a balcony. Later I found out that our halfling shadowdancer had followed me (like a good spy) and watched the whole thing. From that point on he just kept giving me these odd looks and would NEVER allow himself to be left alone with my character, lol! It was a challenging experience overall to remain in a totally self-centered, malevolent state of mind for the character. I mean... my theurge was evil to the core. It's a lot of fun, but at the same time you'll be constantly worried about which one of your companions will be the next to try and bury his dagger in your back for a copper. That and being so freakin' messed up will get to you after a while. Lots of freedom... lots more to worry about. |
| teclis01-30-06, 01:27 AM | played a decently enjoyable evil campeign once. we started out doing small time sabotage for a merchant syndicate, until they backstabed us and sold us into slavery. we got out with the help of some gnome outlaws. they were trying to start a gnome rebellion because gnomes weren't being treated well. everyone but the party gnome decided that was a lost cause and we sold out our rescuers, then skipped town to the next kingdom, where we found ourselves in an orc invasion. after spending days avoiding greataxe toting barbarians we finally settled into a fairly civilized area, and promptly got mixed up with a cult of hextor. then we found this cleric trying to convert my character to woship of pelor. aparently some legend about me being the "chosen halfling" we kept her around because nobody else was a divine caster, so the healing was nice, but we weren't gonna be able to keep playing both ends against the middle forever :D |
| Callista01-30-06, 02:15 AM | Ooh, me, me! Well, actually, it wasn't such a good idea, to look back on it--we had a Good-aligned Psion in the group, and let's just say that it isn't a very good idea to be Evil when a good-aligned party member can read your mind. Still, I had fun. My character was a Dwarf Druid. I started out as true neutral, but during the first adventure, my animal companion was killed, and the character became truly ruthless to the enemy. The first time the psion started worrying about her, she'd used mental torture on a guard to get him to reveal the layout of the tower they were infiltrating. The interesting thing is that this particular character constantly shifted between TN and NE. She began freeing dwarven slaves (We were in a land where slavery was common) and became the leader of a community; and she was a good leader, though mostly absent from the community; but when she had enemies, she would be completely ruthless with them. There really wasn't any joy in the ruthlessness; it was simply the quickest and easiest way to accomplish her goals. She was also more than a bit convinced that dwarves were the best race out there, though she didn't kill members of any other races because of this prejudice. Finally, the group's psion got fed up with the problems an evil party member caused; and the character had to leave the party before he killed her. Currently she is on the run; and if we ever start up that campaign again, she may even ally with the BBEG and become an enemy for us to fight. |
| immaculateblaze02-10-06, 02:43 AM | my favorite character of all time was Ral Khek my renamed sun elf wizard who bought the arcane lore required to become an acolyte of the skin from fey-ri in order to attain ultimate power to avenge his community that had been destroyed by drow. his original name is lost in time now. but he was my most memorable character. i did so well that my DM even gave me the demonic graft - familiar from the BOVD. the coolest part was that Ral didn't even know he was evil. he thought he was good and that his quest was of pure righteousness. the problem was that in his quest for justice it turned into ruthless vengeance win-at-all-costs scenario to the point where it didn't matter who was in the way, they better move so i can continue my righteous crusade killing any and all drow in a psychotic bloodbath. he ended up officially CE. our campaign ended when the party of LN swashbuckler, CN rogue, LG cleric/pally and LG half-celestial pally, and a kolyrut came to blows when the celestial found out i was a half-demon (i had taken pains to conceal myself as i thought i messed up the arcane right and was deformed and was just vain) and then me sternly arguing that i was not evil and how dare he put me on the same level as drow. and then it came to turn away from your ways or die. with half the party on either side. and then he attacked me and i teleported away with my charmed advanced chuul new found friend. then i had a teleport mishap from feazress and had to destroy the chuul to my dismay and the party was left stranded in the underdark with no means of escape as they were trapped between two drow cities and i was their teleportation *****. hehe but i'm planning my come back. my DM and i worked together and created an opposite acolyte of the skin for good. celestial version using a lantern archon. keep in mind this was all before the book series the last mythal was ever written, including the fey-ri ironically enough. crazy eh?! long live ral khek. or himo laverinass as he was originally called. i had to restrain myself from calling him himo globin |
| Sengir lacky02-10-06, 09:36 AM | ive accually played several high level evil characters. the first great character was a Rakshasa sorcerer. it was an all evil campaign set in forgotten realms durring the spider queen stuff. the entir first half of the campaign i had everyone believing i was an illithid power broaker hired by the drow to help find out what was up with lolth. second night i hired a group of low level assassins to attack the party to guage character abilities. monipulated characters to attack others as i felt needed to happen. set up world changing events while making it seem my character was a lazy priss. eventually set my self up to make a run at god hood. personally killed three characters only after they made an attempt on my life. even convinced a fellow character that i was a god and convinced him to commit suicide to be resurected by my glory :cheer: :devil: the second more recent one was mid high level at first 15thlvl. i was a kobalt devote of Tiamat full name ...Braxus the third of Keld Word of Tiamat Servitor of dragons Spelllord of the forgotten wastes sorcerer/favered soul . very one sided but a fun little critter. same campagn i also played a beholder(not yet full grown)with some off common eyerays hunting down the beholder artifacts to, unifie the species evil can be fun especially if you kbnow its not just chaos and bloing stuff up |
| AviLazar02-10-06, 03:08 PM | I was in an evil campaign once (i liked it, but it got changed because the DMs girlfriend couldnt take all the evil). I had a weak mage (low strength) who was all about becoming uber evil. Then there was the half-orc cleric who was LE and had a weird sense of honor. My mage would kill anything to get things done (he was LE). So we encountered a woman (commoner1) huddeled in a house crying after her town was pillaged. I wanted to help her (my character had a thing about killing innocent women) except she rejected his help (she told him to not hurt her and leave her)...due to this rejection he killed her :D The evil you play depends on the alignment you want to follow: LE - you have some code you follow - but all else is fair game NE - yea the code you follow is the code that best suits your needs. Laws apply to everyone except if it hinders your goals CE - This is the who cares what happens, just as long as your goals happen. Consequences be damned. Just stick to your plans - try and have plans (even CE people have plans). The thing with evil groups - you have to be evil to everyone except your group. Even evil people need allies - in this case, you treat your group as an LN type of thing...you help them out and they help you out. Try not to step on their toes, and they try not to step on yours. Kill them at the end of the campaign :D |
| Mist of Shadows02-11-06, 04:08 AM | I played a nice neutral evil magic user, he was a very nice character that was basically selfish when it came to his friends and party. He didn't really care about the morality of towns or the world really. He turned people he didn't like to stone, and left them as statues. Bad people only (at least how he saw it.) Lots of evil things for good reasons (to him). Rather selfesh reasons but well that's that evil selfish bent. |
| Lionhearted02-11-06, 03:58 PM | yes! at last i am, meanwhile its not in the group it has finally beginning to get somewhere. let me explain. my psychic warrior (CG) headed for holy librator cause she wanted her mind and soul to be her own. in a fight with some pretty gruesome yeti's she had the choice, kill the yeti and have a chance to kill the paladin or do something not involving the yeti. of course she choose the first of course she killed the paladin. (this unraveled in the greatest roleplaying discussion ever) we got the paladin back to life but my holy librator status was gone. i had a couple of choices to get it back 1st: create a intelligent ring for the paladin 2nd: slay the horror that offered me a alligience, the paladins player kept pressing about the ring, so i decided that my character came to believe the paladin (he had lost his status once) was corrupt and must die. she allied with the horror who brought her massive powers and made her a blackguard. now she is under cover in a orc village that the plan to neutralise. the leader is a epic orc that carries around with a major artifact and a couple of near epic other items. (the group is about lvl 11) as they manage to poison him to death, she takes his place and starts her road of becoming a major villain |
| Caretaker02-12-06, 05:48 AM | I had loads and loads of fun playing evil characters, and have had quite a few. The first one is perhaps my favorite. Drusius was a NE necromantic cleric of Velsharoon living in Skullport (Forgotten Realms). He had built his own temple just outside of the city (as Skullport has no laws, but public displays of religion are forbidden and will result in quick death at the hand of the rulers) which he had filled with undead. One of his finest moments was, when facing a Drow patrol in the undermountain, grabbing his witch ally (two person campaign) and using a word of recall spell to return to his safe point in his temple. for him this point was safe, but it was surrounded by glyphs of warding that would fry anyone who was not a worshipper of Velsharoon. Drusius basically said: "of course you can leave, but you'd have to convert" The witch explained that she gained her magic by worshipping extraplanar powers, and that when she converted, she'd lose her powers and be pretty much worthless to Drusius, so if he'd consider dispelling the glyphs. Drusius considered this and then realised it would take loads of dispel magics to cover a path out of the temple, and besides that, he'd have to replace them all. He acted as if he'd cast a dispel magic (the witch failing her spellcraft check misrably) and said "Ok. the way out is safe." The witch got fried, and the next moment she woke up outside of the temple, having been raised from the dead by Drusius, the 'friendly priest' who considered her to be too great an ally to lose, but not worth it to remove all the traps from his temple. I liked him so much I had him return in my own campaign, where he became the most annoying enemy ever, since he had a "zombie double" spell which would allow him to make a zombie look like him and be controlled by him. so each time the party killed him his fallen body would turn out to be only a zombie, and a few weeks later, he'd be taunting them again. Another fine Character was in the epic evil campaign a friend of mine started. I had a CE drow mage who had struck a deal with a demon lord; in exchange for power the demon lord could drain life energy away from him one day each week. As the characters had been linked to an artifact that wouuld replenish our life energy, the demon was interested in this, and my char could survive this ordeal. He had a habit of dressing up like a fighter with some minor illusions, then join a low level party of good adventurers, travel with them, then reveal himself, kill them in horrific ways (he had devised a spell like otiluke's resilient sphere, but with the caster controlling the size, making it suitable for crushing people to bloody pulp). Besides that, he tortured people a lot, turned a king who was opposing him to stone (the DM had planned the king as the big opponent in his campaign, he was quite angry at me for scrying the king's location, teleporting in, torturing the king, then turning him to stone and putting him on top of my wizard's tower just in case he "might come in handy") He had several Demonic servants, and summoned even more in combat. A circle of vrocks is quite destructive. And oh yes, he slept in a pool of blood, using an amulet of water breathing. Not for a particular purpose, just because he liked it that way. And he had started a breeding program to create an army of half-demon blackguards. A shame we blew up the world before he was able to use it. |
| Gideon_Gideonson02-13-06, 01:35 AM | Possibly the best character I ever played was a Fighter/Blackgaurd/Ghostwalker/Soul Eater who started out as a simple LG Paladin. I was overly merciful in an early battle, and the opponent who I let live came back to destroy my town, along with my family and most of my party. Obviously, I was a little upset, and tried to get revenge, but was foiled by a high-level illusion spell and undectable alignment placed on a temple of Pelor (my God). I ended up slaughtering the entire populace of the temple without knowing it was a good temple until everyone was dead. After this, the Paladin went into a downward spiral of despair, trying to hunt down this one enemy, and coming closer and closer to evil. He had good intentions, but went about them the wrong way, and hated himself for what he was becoming. Interestingly enough, the character went on to depose Asmodeaus and rule the Nine Hells, while still doing good deeds (Well, murdering an entire cities population to prevent the spread of a devestating plague isn't exactly good, but you get the idea). |
| Pan_Ai_Khan02-13-06, 08:24 AM | Hmm.... I've played a few evil characters, and a few Evil characters. The problem is, played 'properly', an Evil character will screw the game up, whether it is al all-evil campaign or not. Pretty soon, an all-evil party are going to see each other as their biggest threat, and so the in-fighting ensues. The 'best' time to play Evil is when you are the only one in a mostly neutral or slightly good party, and you can hide or disguise your actions from the party |