| Post/Author/DateTime | Post |
|---|---|
| Denis_sadowski04-18-04, 05:28 PM | I was wonder what most other people do to make interesting characters to play? Not only characters who are very strong but also have good stories behind them so there fun to rp? |
| Trydan04-19-04, 09:01 AM | Have a look at the link How to create a role-playing character (http://boards1.wizards.com/showthread.php?s=&threadid=105563). The challenge is to come up with the concept in the first place. The concept needs to be efficient, not annoying to other players and realistic. This is a tough job. I generally keep a note of any characters, real, from other stories or of my own devising. Then, when a new game is starting up, I can browse my list, and see what takes my fancy. If you are new to the game, then other sources of characters can provide a good place to start. For example: books (e.g. Lord of the Rings), films (e.g. Star Wars), games (e.g. Magic the Gathering) etc. The key to making the character instersting comes down to the three "p"s: Past, Personality and Purpose. PAST Give your character a history. Give them something to draw upon in game-play. For example, have a character always quoting his father, or have him recollect his childhod. Or, have him always mutter and shake his head whenever anyone asks him about his background. Mystery can sometimes be more intriguing than plain fact. PERSONALITY Give the character some traits. A phrase. A quirk. A gesture. Perhaps it is giving thanks to his/her god after every victory. Perhaps it is a salute to the fallen. Perhaps it is a constant reference to a person or place. It could be an accent or a name. Possbily something that you (as a player) would say. Sometimes it could be an action. PURPOSE Give the character a concrete goal. Otherwise they will meander and lack focus. That will make them become boring, if they idle for to long doing insignificant tasks. For example, ten combats are dull. But when ten combats are necessary to defeat the villan in order to rescue the maiden, who was the sister of the character's wife, then it suddenly becomes a lot more engaging. Sure, your DM is partially responsible for this. But there is nothing to stop you devising your own side-quest goals, and discussing them with the other characters in the group, even if you aren't doing anything about it at the moment. I hope all that helps. If you want more detail on any of these items, just ask :) |